(11-17-2011, 11:16 AM)CappnRob Wrote: [ -> ]Common sense as it adheres to the rules the server has established. No matter how you slice it, there's a world of difference between crime gangs, and murdering a king before yoinking through a portal.
Unfortunately, this problem is not new and has been around years. What Rosencrat is trying to explain is that common sense is a relative value that will expand upon a playerbase who tends to either be cynically inclined, socially incompetant or radically thinking. It's not that the value of common sense is not quantifiable, but rather that we believe that given the social groups, ideology of the average and influentual individuals and a myraid of other elements that the system of "common sense" is an ineffective solution to the problem at hand. If our community would emulate the capacity to be mature, intelligent, creative and realistic regarding character conceptualization, conflict tensions, sociopolitical competance and realization of the power the common guard wields, than we would already have players being guards. It doesn't, and until it does, the solution you're proposing isn't likely to work. It's good that you brought up the element of common sense, though, because it is a very real solution to the problem, only that the environment is not going to be able to follow through. For that, I thank thee.
Quote:it would be better for each gang to have their own district, simply for the fact because that in game, Stormwind is tiny compared to what it should be.
Your funeral, bro. I'm still in, and I appreciate you taking my experience into consideration.
Quote:As for the restriction of other districts, I'm not going to say "No, you can't."
I mean, if they can make it happen, they can make it happen. No arguement there.
Quote:[quote]Briefly ignoring the post by a 'professional roleplayer' two posts above me
Quote:It's just far too small in-game.
So, you'll control the inn as your turf, I'll be racketeering the armour and leather sellers because they're shops are on my turf, the Grays got the fort, the middle is the contested/free zone, another guy has the weapon shops under his little circulation-- But hey, I guess I'm the only one thinking "without shoulderpads" in a much more complex way.
Quote:Make the base of operations elsewhere for either gang. Maybe Westfall, Duskwood, etc. How and where that will be are up to you entirely.
Westfall is considerable, but the gang's presence would have to tolerate the Defias since they dominate the drug, slave and weapon circulation. The Militia are much more prone to kill on sight, as well.
Duskwood is extremely impractical; it's used primarily by the crime world to lay low until the steam they've created can be blown over. Otherwise, they face the constant threat of undeads and worgen with the gang members only experience in fighting in urban areas.
Redridge is calmer, and Orc attacks are often quelled by the guards, but one must consider the closeness of the community and their lack of tolerance towards using their guards to jail criminals rather than fight Orcs, which are a primary concern.
Goldshire is a hub for br-- Oh, nevermind.
Either way, if a gang can make it happen, and it's realistic, proportional and seals the deal, then there really should be no objection. They just need to make sure they keep the facts in mind.