Conquest of the Horde

Full Version: Battle for Tol Barad
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No worries buddy!
Hey folks! Updating the main page and a post to let you all know about some developments!



The Argent Crusade and The Ebon Blade are supporting the Horde and Alliance efforts against the Lich and his allies.

What does this mean?

It means that Crusaders and Knights of the Blade are free to lend their support and join the battles to come! Kirin Tor too!
The Battle for Tol Barad: Act 2


The Southern Island has been steeped in mystery and magic ever since the beleaguered survivors of the Baradin Wardens fled, just over six months ago. Since then a Lich of great power has made the prison complex his own home and fortress. The Wardens estimate their losses to be near the One Thousand mark, with nearly six hundred soldiers dead or missing, and roughly half that in Prison staff. They stand with the Alliance, eager to reclaim their Island and avenge their fallen comrades.

The Horde are eager to do battle, as well. Hellscream's Reach, arriving around six months ago, set out with the goal of conquering the small island chain for their Warchief, but have since realized that there are greater threats at play. With their own recent defeats against the Alliance for dominance of the Tol Barad Islands, they too have also felt the sting that the Lich has given. Many of the Warchief's finest have gone missing since arriving on this island, and many more of their honored dead have been found exhumed or stolen before they had the chance to be sent home to Orgrimmar. Beaten and bloodied, these warriors are ready to make battle against the Lich and his sinister allies, even if it means a truce with the Alliance.

In the wake of the active Lich, the stalwart Knights of the Ebon Blade have come pledging their support to the blooded men and women of Tol Barad. Arriving on the backs of skeletal gryphons, these redeemed immortal sons and daughters of Azeroth seek to rid the Islands of this dastardly threat.

Come with banners of a rising sun over a background of pale silver, the Argent Crusade has made landfall as well. Through a call to arms they seek to end the foul places of evil upon the Island. The Sons and Daughters of the Light come to smite the wicked, for Tol Barad is ripe with sin.

"Come, children, for that is what you are. Toddlers amongst the doings of the Grown. After the death of the King, I have looked into the Eye. You cannot hope to stop me, as I serve a higher power. Even Arthas is pale in comparison to That which has granted me power everlasting. So come, I say. You will help build my Armies in one form or another. The entire World shall know of the power of Kan'thirez, for you shall be my messengers."


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Hey folks! Some OOC Information!

First off; the Battle for the Southern Island begins tomorrow! The votes have been tallied (lazily) and you have spoken! The Joint Forces will strike the Ironclad Garrison tomorrow at 3pm Server Time! Horde, Alliance, Argents, Ebon Bladesmen, Kirin Tor! All are welcome to share in the glory that is Tol Barad.


The Argent Crusade has a camp on the North Island, making the quaint village of Rustberg their base of operations on Tol Barad!

The Ebon Blade has also encamped on the Forgotten Hill, keeping a vigil over the many souls buried there since the Second War.


All NPC's on the Island are now friendly to both Horde and Alliance! This does Not mean that Horde members should be in any of the Alliance bases like Farson Hold, Wellson, or the Baradin Camp. It also means that the Alliance should not be in the Hellscream Camp. These factions may be in a temporary truce, but it does not mean that the soldiers can move about freely in the territory of the other Faction. For Neutral characters, be sure to wear your Tabards or Banners should you seek to RP in the area of another faction.

Thank you! I cannot begin to express just how happy I am that so many people have taken interest in Tol Barad! So thank you all once again, and I will see you tomorrow!
The Voting Options have been updated!

As is the new Event Date and the Event Recaps for those that missed it!

Thanks once again for the tremendous amount of folks showing up today!

So! Be sure to hit Undo Vote and recast!
Superior Stormwind masonry.
Are one and four two different options, despite both being the same text?
They are the same, but different.


Spoiler:
[Image: viSbCIs.gif]
SAY IT MAT!
Ironclad Garrison has been set up and is ready for Roleplay! Mathias and I have made sure that the Garrison and the buildings just outside are well protected and ready to combat any threat!

So come one, come all!
In the weeks to come, there will be events based around the last few sane Prisoners left in the numerous cell blocks beneath Tol Barad. This is a heads up so you all have plenty of time to think of a Prisoner and send me the concept! Please try to be specific about crimes/notable items/notable bits of information as the Baradin Wardens kept many manifests on the Prisoners that were brought in.




Spoiler:
Prisoner Concepts allowed from Tol Barad.

Horde:

Orcs from the Second War/Third War.

Forsaken captured during the Third War (These might also just be rogue scourge that have regained sentience when Arthas died.)

Blood Elves, though their corruption is more from the radiation of Fel Magic since the shut down -Or- they were captured during the Third War.


Alliance:

Humans from Alterac, locked up and forgotten about -or- a criminal who did enough crap to warrant being put in one of the most secure prisons on the planet.

Dwarves that might be criminals as well -or- Dark Iron Dwarves.

Gnomes who might have committed serious crimes as well, but the chances are iffy at best to me.


Classes that would have been locked up-

Warriors,Rogues, and Hunters: Many could be easily locked up for any number of crimes.

Mages: Rogue mages outside of the Kirin Tor's control that pose potential threats by spreading knowledge of sensitive topics.

Warlocks: (AFTER THE THIRD WAR (Unless you are an Orc)) Fel Magic is wicked and only recently have any Warlocks been allowed into the limelight without being arrested.

Priests: (AFTER THE FIRST WAR) Shadow Priests only really, as a Light priest would not make sense as a criminal. But Shadow magic is generally associated with evil or foul doings.

Shamans: I am not very certain that many would have been arrested, considering the nature of Shamans. However, Orcish Dark Shamans could have very well existed and been arrested.

Paladins: There would, quite litterally, be none that were arrested due to the nature of this class.

Death Knights: There are chances that First or Second Generations were arrested and imprisoned, but as they are unplayable, this means that no Prisoners can be DK's.

Druids: They did not exist on the Eastern Kingdoms until just after the Third War, but due to the nature of the class, there would be few, if any, as criminals.

Clothing-

No armor. No weapons ( at least nothing more complicated to make than Shivs, at least in the first event concerning them). Your clothes would be nothing more than rags. Magical Casters (Mages, Warlocks, S-Priests, Shamans) would have magic-dampening bracers fitted to their wrists that must be removed via keys that the Warden of a Cell Block would have.

Please be sure to PM to me your character for the soon-to-be-arriving Prisoner Events on TB in this format;

Spoiler:
Subject: Tol Barad Prisoner Concept

Name:

Race: (Only those 6 playable races would have been locked up from the span of the Second War to just before the Cataclysm. Please do not try to reason in other races.)

Class (Spec if applicable): (So I know whether or not you may have had magical dampening bracers.)

Age:

Reason for Incarceration: (Most of these prisoners are criminals. Murderers, Thieves, Traitors, Spies. Some were just in the wrong place at the wrong time.)

Notable Items: (These would be any items that the Prisoner would have had confiscated upon their arrival on Tol Barad.)

Thanks! I will be sure to let you all know when these Prisoner Events will be!
Would we be playing these characters, or would you be using these concepts yourself?
You would be playing them! I just need the information relevant that your Jailors would have!
I demand more votes from people.
Just voted. So I'm gonna need some more info on these prisoners my dear friend! Lol Cause after reading everything I'm still very confused on the what/who/why/how they are to be used/played. But the idea sounds dope! Also will the prisoner events be held at the same time as the normal events?
Well, I plan on there being at least 2 Prisoner centric events, with a couple more being DM Discretions. That is as much as I will share, so as to not spoil the fun.

Second, these Prisoners are your characters. I just need to make sure that the idea for the concept is solid, as well as make sure I have all needed information on them so that I can make these events a little more... 'Personal'.
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