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Death Knight Guide, and Myths busted!
#1
Why hello there, CotH! I've come under the impression that some people are confused, etc. by Death Knights. Now, I want to lessen this confusion. And, to do this, I am going to be answering a few myths and misconceptions, as well as an explanation which may aid you in the creation of your Death Knight.

[Image: 11sdmjm.jpg]
A Death Knight being all Death Knight-ish, made by me!

Guide!

"From the darkest places in Azeroth, these Knights of the Unholy magics sow chaos and doom atop their fear-striking steeds. With their Runeblades in hand, they slaughter, pillage, and destroy. These, are knights of death. These are Death Knights."

Well, since we've got that out of the way, we can begin explaining who the Fel these jovile fellows and maddams are. In the most simple way I can put it, Death Knights are the physical apparation of death itself, what with all the Unholy powers.

The original Death Knights were more of a mage than a Knight. Well, more of a Lich actually. They used to be Orcs of the Shadow Council before being killed and stuff, and having their souls forcibly shoved into some Knights of Azeroth's corpses, and ultimately becoming nasty little cretins with their dark powers and all.

The second lot of Death Knights were some dead Paladins who were forcefully risen, and instead of being the old Death Knight mage-guys, became Knights of Death, ergo, Death Knights. Being able to fight in close quarters really did help these guys where the original ones failed. Included in these bunch were a crapload of betrayers who decided to follow Arthas' example, since Arthas was the cool-kid of WarCraft Lore. Well, to a degree.

The third generation is when you come into this twisted history. Being forcefully risen from a death most likely at Scourge's blade, you are loyal to the Lich King.. Well, were at least before the battle for Light's Hope Chapel, where Arthas was weakened by the Purified Ashbringer after Darion Mograine, leader of the Knights of the Ebon Blade, discovered that they were only used to bring out Tirion Fordring so the Lich King could finish him. Big mistake on Arthas' part. He got a bit knocked up by the Purified Ashbringer, and had to run back to Icecrown Citadel crying. Since he was weakened, you were released from his hold, which was pretty chill. Now, as far as I'm concerned, you dislike the Scourge and Arthas, and feel rather betrayed. Eh, so is life. Well, since then you've probably gone around a bit being all Death Knight-ish, and have ended up.. where-ever you are now! And this, is where your story starts.


That's a cool blade.. Can I lick it?
No you most certainly can not. That's your Runeblade.. The thing you used to kill hundreds upon hundreds of innocent people during your days as a Scourge Death Knight? Well, you've become quite attached to it, it seems.

Runeblades are blades which accentuate the Death Knight's power, whatever that may be. Although, you'll never see an Unholy Death Knight wielding a Frost-runed blade.. It's just not logical. And before you go kill some people with that thing, you should know a few things about it first..

A Runeblade is an instrument, mostly a weapon, which Death Knights use to channel and accentuate their power in order to perform more devastating and powerful blows against their enemies. It doesn't have to be a weapon, however. It could be Gauntlets, or maybe a Helm.. Even a body part for all I know! See, if it can have runes written to it, it can TECHNICALLY be classed as a Runeblade/Runemace/Runehood/what have you. Well, this is VERY uncommon, and has probably never been done before. I suggest sticking with the blade.

Your first Runeblade was most probably a used sword, salvaged during some kind of war which you picked out of a pile.. If not, it was most likely a sword you forged yourself with either Saronite or some kind of other kickass metal. Although, Runeblades don't always have to be swords. There's also axes.. And Polearms.. And the occaional mace! But, swords seem to be the reigning champions currently.


Why are my eyes blue and fizzly?
They're runic'n'stuff. I have not seen a reason as to WHY their eyes are this colour, but I assume that it's somewhat related to the Forsaken's yellow eye colour.


Saronite? Sounds like Sauron made a metal!
You'd think so with that tiny brain of yours, wouldn't you!? Well, you're wrong. Sauron doesn't exist in Warcraft, first off.. Secondly, Saronite is the metal that your armour is most probably made out of. if it isn't, you've got crappy armour! Although, I wouldn't suggest touching it.. It MIGHT drive you insane, and cause suicide/attraction to sheep and manbearpigs.. Well, whatever happens when you become insane!

Saronite is quite tough and somewhat dark. That's why Death Knights wear it anyway. Aesthetics. DO NOT question my logic on this subject. Well, Saronite WILL cause insanity, even in Death Knights.. The only ones who are unaffected by it are those without minds. So, if you're a sentient being, you're going to go Bat-Shit Crazy. And that's the highest level of crazy.

So, I hear Death Knights are Necromancers+Blood Benders+Liches
Ah, my dear idiot, you could not be more wrong.. Here's an overview of the three different classes of Death Knight magic:
Blood Magic, for starters, is the kind of magic which controls and alters blood, yes, but doesn't mean you can blood-bend. It's more of heating blood, etc, or twisting it. If a Blood Death Knight is powerful enough, he'd be able to control someone by taking hold of their blood, yes.. But they'd have to be VERY powerful.
Frost Magic is pretty much the same as the Mage's frost abilities. Summon ice, etc. No, does not mean you can summon ice in a desert. It's mostly freezing things for one's own upper hand, instead of the Mage's focus on summoning.
Unholy Magic is the ability to use the powers of death, and occasionally, Undeath. No, Death Knights aren't master Necromancers. Unholy Death Knights focus, believe it or not, more on creating and spreading plagues and sickness, than raising the dead.


I'm gonna be the different Death Knight who loves everything!
No.. Just, no. If you were forcefully raised from death, forced to kill hundreds, if not thousands of innocents, discover that you were betrayed, and are now living in probable solitude, you're NOT going to be happy. You're going to be the worst example of happy I've seen since I watched The Notebook. That is all.


B-but, can I at least be different!
Umm.. That's kind of the point of the "Personality" section in the Character Profile sheet.


So, can I at least just have a hobby, or is that "too happy"?
Go ahead! Everyone has hobbies, even sour, unsocial undead who hate things. It just adds more fun to your Roleplay, after all! Just NO flower picking. (We're looking at you, Maulbane!)


Well, my Death Knight seems rather bland.. What should I do?
Did you add personality? If not, do so. See, your Death Knight can have certain emotions triggered by certain things, like Malth for example: He hates randomness in colours. There has to be some order.. He gets very judgemental about the randomness and will not stop annoying the person responsible until it's changed or Malth's gone. See, this is a strange personality trait which keeps RP interesting. That's what you want to look for when playing a Death Knight.


Sir, could I see a Death Knight's profile?
I have a better idea! I'll show you a very horrible one based on stereotypes and idiocy, and a moderately good one!

Here's the stereotypical one!
Quote:Player: PiesOfGod

Character Full Name: Malth Valarl

Character In-Game Name: Malth

Nickname(s): None as of yet.

Association(s): Scourge. (No. You're not a part of the Scourge now, idiot.)

Race: Forsaken (Yeah, he's human though, right? Explain why he's Forsaken now..)

Class: Death Knight (Captain Obvious to the rescue!)

Age: 47 (What age did he die? How long had he been dead before he was raised?)

Sex: Guy (No. He's a male. Please keep to proper English and use the word "Male"..)

Hair: Dark and long (As in down to his well-toned arse? Or down to his shoulders? Explain)

Eyes: Red (NO. Death Knight eyes are BLUE AND BLUE ONLY.)

Weight: 80kg

Height: 1.76m

Usual Garments/Armor: Armour (What kind of Armour? Does he wear Cloth, Mail, Leather, Plate? Iron,
Mageweave, Saronite, Kodo Hide?)


Other: A sword and has a stutter. (What kind of sword, and how extreme is his stutter?)

Alignment: Chaotic Neutral

Personality: Malth is evil and hates everything. He also dislikes humans, but is fond of Night Elves. (Don't.. Even.. Think.. About.. It. Also, WAY too short for a Personality. I would suggest at least 3-5 lines!)

History: Malth grew up in Loredaeron and died fighting scourge as a guard. He was raised because Arthas liked him, and forced to kill some people and be a Death Knight. (Yeah, probably a BIT too short. Explain his life-defining moments, how he felt, his reactions, etc. If not, this profile would get an IMMEDIATE DENIED.)

And now for the moderately good version!
Quote:Player: PiesOfGod

Character Full Name: Malth Valarl

Character In-Game Name: Malth

Nickname(s): None as of yet.

Association(s): The Undercity, The Ebon Blade, The Scourge (Ex), The Lordaeron Militia (Ex), Lordaeron (Ex).

Race: Forsaken (Malth is infact a Human Death Knight, but since his injuries were so horrific, and well, macabre, he was unrecognisable as human. He is now seen as a Forsaken, shed flesh, bones protruding through skin.)

Class: Death Knight (More of a magic-user than a fighter.)

Age: 47 at death.

Sex: Male

Hair: A very calm mix of grey and white. His scalp shows signs of Male Pattern Baldness from his previous life as a Militia-Man of Lordaeron. Although, the non-affected areas still retain a youthful length.

Eyes: A glowing, runic blue.

Weight: 80kg

Height: 1.76m

Usual Garments/Armor: Malth has gained access to some robes which he now wears above a set of dark plate armour

Other: Malth wields a single Zweinhander, now glowing runic-white, the colour of ice and snow. He changed it recently before travelling to Northrend. Malth is also a mute, for some mysterious reason. Because of this, he carries around a single vial of blood and a sheet of parchment which he uses to communicate with. The blood as ink, and the parchment for the ink to lay upon.

Alignment: Chaotic Neutral

Personality: Malth is the kind of individual one would imagine living (or unliving for that matter) in the shady regions of town. He is untrustworthy and selfish, yet he always sticks to his word. Although, when he sticks by his word, his word could mean different to that of someone else. "I'll escort you to the Undercity and protect you from Scourge." Is one thing he might say. In truth, he's actually saying "As long as you don't piss me off, you'll find yourself in the Undercity in at least 1 piece." He also tends to only help people who are of potential profit to him. Malth does not believe in killing the unarmed. However, if they still do pose a threat to him, he'll be sure to put them in their place. However selfish Malth is, he rewards people for aiding him with either money, or a kind word.

History: Born into a simple Lordaeron family, Malth grew up aspiring to be one of those swordsmen in steel he saw so commonly walking through the old city. They were his idols. When the time came, he was off, signing up with the Lordaeron Militia. He served as a simple guard, tending to duties around the city. The occasional brawl, the occasional theft. Though what he was doing was small in scale compared to the soldiers who fought in the wars, he knew he was doing something good, which made him feel great. His self esteem boomed every time he helped an old lady, or gave a traveler directions to the nearest Inn. He did not know why, but he felt absolutely great. Plus, the income was nothing to complain about either. Throughout all his years with the Militia, he never thought the next few events would even be possible.
Malth was on duty, helping the elderly and breaking up brawls as usual, when he heard whispers of a death. A very high-up death. Apparently one of the nobles, or someone else had been slain by Arthas! Malth was intrigued, and completely shut the idea of Arthas betraying the Alliance away, inside a small little box in his mind. He continued on with duty, thinking it todays "rumour", or what-have-you. He was called away to help someone just outside the city gates, apparently a linen cart was robbed of most of it's supplies. That's not what Malth saw though. He -did- see a cart, but it wasn't linen inside of it. Something was moving in there.. He drew his blade, and went in for a closer look. The last thing he saw was a ghoul, digging into his gut, mauling away skin and flesh until he bled to death.
The Lich King saw honour in his heart, great honour, something which could be abused. Malth was of average intelligence. He was no mage, or a scholar.. He was the perfect target for brainwashing. His corpse, along with many, was put inside one of many Meat Wagons, and taken to Icecrown Citadel, in Northrend, where his spirit was twisted, his soul forcefully shed from a dreamless, relaxing sleep.. He was back, but not for a purpose he would've liked.
Malth opened his eyes, and for some reason, felt betrayed, felt as if he was forced to do something. He looked down, and saw his guard's armour. Although, he wasn't in Loredaeron anymore. He felt a chill, a sharp bite which continued to bite at him as the air waved past, bits of sleet and ice landing on him. He looked around, and realised that he was laying down. He got up, and saw what he -thought- he feared most. A single ghoul stood there, bits of skin hanging off of him, and emanating possibly the most putrid smell Malth had thought possible. Although, it did not seem to bother him much. He managed to get himself off of some kind of stone plateau, rectangular in shape, with ornamental skulls covering it. He walked over to the ghoul, investigating it. It's tongue was hanging out, surprisingly it hadn't been dismembered by it's horribly sharp teeth. Malth was bored with the somewhat macabre spectacle, and moved on towards an open doorway, and walked outside. After navigating through a few halls, Malth saw something he didn't even think possible. Runeforges lined a massive circular room, in the middle what appeared to be an arena. Now Malth was really starting to worry. He saw others like him, walking around confused, so he decided to try and talk to them. All that came out of his mouth were short gasps. He went over to examine one of the Runeforges, which he thought might give him an idea as to where the Fel he was. He was greeted by a.. Night Elf!?
"You have just awoken, yes?" Malth attempted to speak, but yet again, only short gasps emanated from his mouth. Instead, he slowly nodded his head. "Follow me." Malth simply nodded along hurriedly, and followed the Elf to a room, the walls stacked with armour and robes. The Elf looked around, walking over to sets of spaulders, and plate. He collected a set in the middle of the room, on a table. "Change your armour." Malth shrugged to himself, and began changing his armour. Midway, when his original armour was off, he saw a horrid truth. His fingers were no longer covered in skin and flesh, but instead were bone. His body was rotted, horribly. His mind took notice, but his body continued to change into the new armour without a care. He was being controlled.
Finally, after the armour was on, the Elf beckoned Malth to follow him. He followed, against his will. He was bought to a room, a single Zweihander blade was laying on a stone table, and similar blades, even a Warscythe, lined the walls. "This.. This is the blade that makes you a Death Knight," the Elf said, as he pointed to the rather sadistic-looking blade. It had jagged, thorny edges, and it's hilt was engraved with symbols, depicting the three runes: A drop of blood, a snowflake, and a jaw-less skull. Malth picked it up. It was light, and balanced. Obviously enchanted. The Elf motioned to a training dummy on the left side of the table. Malth conformed, and struck at the dummy, leaving a noticeably large slice in it. Malth looked at the sword, amazed at it's power. "Come now, the blade is to be completed."
Malth followed the Elf to a Runeforge inside the circular main hall. "And now to finish it. Choose which rune you want, for soon it will envelop you, and become one with you." When Malth heard these words, the thought of flowing blood ran through his mind. Memories of blood simply called out to him. Malth looked at a small patch of skin, showing under his armour. He did have not any blood left.. But now it's time I get it back.. The thought of blood was soothing.. He began enchanting the blade, smiling horribly. As soon as the blade was finished, it emanated a blood-red glow. Beautiful, macabre, sadistic. Malth was ready to unleash a reign of horror upon the world.
Over the next few days of continuous training, Malth's mind was warped by twisted memories, the voice of the Lich King himself, and his vampiric Runeblade. Death was all he cared for, and he displayed that well. Northrend was a wonderful place, full of many things he could prove his worth on, who he could destroy horribly.. Both physically and mentally. He was now a true Death Knight.
After the battle at Light's Hope Chapel, Malth began to remember things as they were, the voices in his head were dissappearing. He could move himself properly, without any bounds or restrictions. He was finally free from the grasp of the tyrant Lich King! After travelling in solitude and nearly being killed again by a group of humans, he managed to get a ride to the Eastern Kingdoms, managing to get a ride aboard a Forsaken troop ship. Malth recognized himself as one of them now. He was betrayed by the Scourge, betrayed by humans, and now his only choice was to stick with the Forsaken, and in turn, the Horde if he wanted to stay alive.
Over the next few months, Malth had actually seen other Death Knights, also free. He was overjoyed. Well, as overjoyed as a corpse can get. he had heard many of them speak about The Ebon Blade, a faction of rebellious Death Knights fighting in Northrend. Why he had not found them before, while he was in solitude there, boggled him. Now, he is preparing to find these Knights, and pledge allegiance to them in their fight against the Scourge. He wants to make sure that the Scourge suffer at his hands, for what they did to him. They have made him restless, Undead, Forsaken.
Just after the Horde invaded Arathi, Malth heard news of a new faction of sorts. Horde tried to kill him.. Betrayed, again! Now, all that was left were the Forsaken and the Blood Elves.. And he wasn't too fond of Blood Elves. Now, he was truly Forsaken, fighting in a world where nobody accepted him.. The entire world was against him. Although, from his point of view, it was him versus the world..
Now Malth has returned to Northrend, to fight against the Scourge alongside the Knights of the Ebon Blade, and in turn, help all of Azeroth from a fate worse than death.

Now, did you see the difference between the two? Malth's reactions, emotions and the likes were captured in the history, he has a nice, beefy personality section, and quite a long history, which I think ALL Death Knights need. Seriously, include BOTH lives in the profile. (Or all 3 if a genuine Forsaken!) Just compare any other differences, and learn from those.


Wow, this guide really did help me with creating my Death Knight!
No it didn't. Why are you still here anyways?


I thought you were my frie-
No.

Myths and Misconceptions!

First one up, Death Knights are "Emo".
A Death Knight is a knight of death pretty much. When one sows chaos and destruction over countless citizens of Azeroth, they tend to lose emotional touches with the world. They are NOT depressed.. Well, some may be shocked as to their actions when they served the Scourge, but that's about the worst of it. Like the Forsaken, Death Knights are frowned upon by several races, possibly hated. It's only fair that they are feeling SOME kind of emotion, however, regarding the whole "Everyone hates meeeeeee!" thing. Death Knights DO have a reason to become "Emo", but that's not saying they're all "Emo".

Secondly, Death Knights are OP.
Also an overlooked fact. Death Knights are simply the Undead counterpart of a Paladin. There's two sides to every equation, and it just so happens that on one side, we have a light-wielding paladin, and on the other is an undeath-wielding Death Knight. Also, notice the little equals sign to the equation? They're not as powerful as each other. Now, saying Death Knights are OP is like saying Paladins are OP. And you REALLY don't want to anger the Church of Stormwind. They've got torture devices underneath the chapel which don't look too friendly.

Third, Death Knights will populate the server.
Also a big fat lie. Death Knights aren't the class that *everyone* wants to play. They may be on retail.. But on retail, there's Half Elf, Half Human, Half Dragon, Half Vampire, Half Worgen characters out there. And yes, I know that equals 2 and a half characters. My logic is infallible.
And who's to say you'll enjoy Roleplaying a Death Knight anyway? They thrive off of death, pretty much, and most are zealotical towards the Ebon Blade. Maybe that's not your kind of thing. It's not many people's kind of thing either..

Fourth, there is no such thing as Draenei Death Knights.
Pies Wrote:Based on the difference between the year BC is base in, and the year Wrath is based in, minus a month of training, it gives Draenei about 11 months to be captured by the Scourge to be used as Death Knights. Based on the fact that Draenei would have to adapt to Azeroth's germs/bacteria, quite a few Draenei would die even from a single infected cut.
This effectively states that Draenei had 11 months to become Death Knights since they landed on Azeroth. However, several things will alter these statistics. Not all Draenei who died within those 11 months became Death Knights. Only those who would've died at the hands of Scourge and/or those who died around Scourge territory.

And finally, Death Knights are all evil bastards.
*That gameshow noise which signifies a wrong answer.* Death Knights DO thrive somewhat off of death, but there are ways to counter that addiction. All addictions are psychological, and can be replaced with something less detrimental to society. Depends on your Death Knight's personality. My character, Malth, thrives off of death to a small degree. Instead, now, he thrives off of creating Unholy Constructs, which are small constructs made of blood which Malth or Toranak can control.. or any Death Knight with Unholy or Blood abilities. While a Death Knight's goals may be seen as evil by others, they're seen as righteous by the Death Knight him/herself. And that's all that matters.. Heh.



Now, you might know a little bit more about Death Knights.. Hopefully.

EDIT: Krent, /roll a Warrior OOCly to get the gun skill, claim he's a Death Knight, and perhaps run it by the GMs. I don't think Kretol would mind.. >.>
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#2
This does not help me in any way, shape, or form, as it does not explain on whether or not I can make a Death Knight with a runed laser gun that shoots sheep that puke chainsaws that transform into killer gundam robots that fire plasma bolts that morph into the fireballs from Super Mario Brothers that explode into ice shards that turn into Sub Zero who does a super combo which hyper cancels into a Shinkuu Hadoken which actually morphs into Evangelion Unit 1 which subjectively reveals the torments of an isolated youth from the perspective of post-modern film production which becomes pornography which becomes VERY GOOD pornography which [VERY VERY VERY CENSORED] all over my enemy which greatly inconveniences them because they now have to change all of their current attire or else waltz through public in a very embarrassed manner.

Which is what I want to happen EVERY time my DK pulls the trigger on his gun. Kind of a deal breaker, for me.
Spoiler:
[video]www.youtube.com/watch?v=RrkzIN2eP0U[/video]

"What a mess we made, when it all went wrong..."
Reply
#3
Quote:Which is what I want to happen EVERY time my DK pulls the trigger on his gun

PFFFFFFFF

Dk's don't get Gun skill.

/killhopesanddreams
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DAMN THIS COMMENT IS FANCY
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#4
Krent Wrote:This does not help me in any way, shape, or form, as it does not explain on whether or not I can make a Death Knight with a runed laser gun that shoots sheep that puke chainsaws that transform into killer gundam robots that fire plasma bolts that morph into the fireballs from Super Mario Brothers that explode into ice shards that turn into Sub Zero who does a super combo which hyper cancels into a Shinkuu Hadoken which actually morphs into Evangelion Unit 1 which subjectively reveals the torments of an isolated youth from the perspective of post-modern film production which becomes pornography which becomes VERY GOOD pornography which [VERY VERY VERY CENSORED] all over my enemy which greatly inconveniences them because they now have to change all of their current attire or else waltz through public in a very embarrassed manner.

Which is what I want to happen EVERY time my DK pulls the trigger on his gun. Kind of a deal breaker, for me.
Like Mikain said, no gun skill for you mister!

Honestly, however, I freaking lol'd.
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#5
PiesOfGod Wrote:First one up, Death Knights are "Emo".
A Death Knight is a knight of death pretty much. When one sows chaos and destruction over countless citizens of Azeroth, they tend to lose emotional touches with the world. They are NOT depressed.. Well, some may be shocked as to their actions when they served the Scourge, but that's about the worst of it. Like the Forsaken, Death Knights are frowned upon by several races, possibly hated. It's only fair that they are feeling SOME kind of emotion, however, regarding the whole "Everyone hates meeeeeee!" thing.

I agree with this for the most part, but it bears this caveat. While not all DKs are "emo", they have several very good reasons why they might be. To say "Shocked at their actions when they served the Scourge" kinda doesn't convey enough just how sadistic the Lich King was to his own servants and the kind of things they forced them to do. I don't know how many played the DK newbie quests on live, but you end up doing some really depressing and nightmare-inducing things, including...

Spoiler:
...a quest where you end up being forced to kill your own best friend, while he's pleading for you to fight the Lich King's control. The dialogue for this quest is really chilling, and probably the most depressing quest I've ever seen in WoW. It gets even moreso when, after this is done, the quest giver tells you (paraphrased) "You're no longer one of them. You're Scourge now, forever..."

Quote:And finally, Death Knights are all evil bastards.
*That gameshow noise which signifies a wrong answer.* Death Knights DO thrive somewhat off of death, but there are ways to counter that addiction. All addictions are psychological, and can be replaced with something less detrimental to society. Depends on your Death Knight's personality. My character, Malth, thrives off of death to a small degree. Instead, now, he thrives off of creating Unholy Constructs. (Ask Toranak AKA Maulbane) While it may be seen as evil by others, it's seen as righteous by the Death Knight him/herself. And that's all that matters.. Heh.

I kinda see DKs as being a lot like Forsaken in that regard. There IS mention of them having a "hunger" that can only be sated by pain and death, but I'm not sure it's ever said if that is just a result of the LK's control, or if they retain that when their free will is gained back...
Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
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#6
Grakor456 Wrote:I agree with this for the most part, but it bears this caveat. While not all DKs are "emo", they have several very good reasons why they might be. To say "Shocked at their actions when they served the Scourge" kinda doesn't convey enough just how sadistic the Lich King was to his own servants and the kind of things they forced them to do. I don't know how many played the DK newbie quests on live, but you end up doing some really depressing and nightmare-inducing things, including...

Spoiler:
...a quest where you end up being forced to kill your own best friend, while he's pleading for you to fight the Lich King's control. The dialogue for this quest is really chilling, and probably the most depressing quest I've ever seen in WoW. It gets even moreso when, after this is done, the quest giver tells you (paraphrased) "You're no longer one of them. You're Scourge now, forever..."

I remember that.
Spoiler:
The Troll dialogue is especially depressing, one of the more intricate ones. However by far the worst is the ones Night Elves have to play through. Really, killing your sister? I believe the quest is there to kind of show you what it's really like to be a Death Knight, as most of the quests beforehand make you run around and kill things and don't care. Considering it's also one of the end quests it puts a somber mood on the quest to come (Light's hope).




Move him into the sun—
Gently its touch awoke him once,
At home, whispering of fields half-sown.
Always it woke him, even in France,
Until this morning and this snow.
If anything might rouse him now
The kind old sun will know.

Think how it wakes the seeds,—
Woke, once, the clays of a cold star.
Are limbs, so dear-achieved, are sides,
Full-nerved—still warm—too hard to stir?
Was it for this the clay grew tall?
—O what made fatuous sunbeams toil
To break earth’s sleep at all?
[Image: 62675bf4fd.jpg] [Image: 0e7357dcfe.jpg]
Reply
#7
Maulbane Wrote:I remember that.
Spoiler:
The Troll dialogue is especially depressing, one of the more intricate ones. However by far the worst is the ones Night Elves have to play through. Really, killing your sister? I believe the quest is there to kind of show you what it's really like to be a Death Knight, as most of the quests beforehand make you run around and kill things and don't care. Considering it's also one of the end quests it puts a somber mood on the quest to come (Light's hope).

I found the exact dialogue for this quest!

Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
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#8
A surprise.

I am interest.
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#9
Grakor456 Wrote:I kinda see DKs as being a lot like Forsaken in that regard. There IS mention of them having a "hunger" that can only be sated by pain and death, but I'm not sure it's ever said if that is just a result of the LK's control, or if they retain that when their free will is gained back...

I agree, the Forsaken never wanted to become what they have become today, however they do accept it. The DK's were forced into becoming a warrior for Arthas and have been cursed with being out-casted from their friends and family members, they have quite a good reason to be: (-.\\) and (>_0) (Emo and Crazy, case you couldn't tell...)

On the issue of "OP"-ness... I doubt anyone or any class on this server is OP as age does not matter in power so that's out for the older races, and every class can really do some amazing stuff... No more hating on the DK's! (And that's not coming from a DK player!)
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#10
PiesOfGod Wrote:All addictions are psychological
Nope ^^ Addictions can be physical. For example, when you're addicted to drugs, you're suffering of a both psychological and physical addiction. If you stop blowing them drugs, your body will lack the goodies that were in the drugs and thus you might feel sick, because the body thinks that the goodies were supposed to be in the body and adapted to it.

Anyway, great guide, got it all in a nutshell :D
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#11
Actually, I'm fairly sure that the brain begins thinking that the drug is all good and awesome and all-important. So when the body depends on it, it's pretty much the brain (IE: Psyche) TELLING the body it depends on it.

But I can see where you're coming from. :3
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#12
Drugs cause physical addictions in the brain, yes, but it's not based in the psyche but rather the chemicals that control brain activity and pleasure etc. such as dopamine and serotonin. When they give you a high you release more, but it decreases the natural production of said chemicals in the body when you aren't on the drug, therefore you need the drug to become happy. So no and yes. The mind plays a role, of course, but it's basically all based in chemicals.
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#13
Kaghuros Wrote:Drugs cause physical addictions in the brain, yes, but it's not based in the psyche but rather the chemicals that control brain activity and pleasure etc. such as dopamine and serotonin. When they give you a high you release more, but it decreases the natural production of said chemicals in the body when you aren't on the drug, therefore you need the drug to become happy. So no and yes. The mind plays a role, of course, but it's basically all based in chemicals.

^-- This, PLUS!

It always, always, ALWAYS depends on the drug in question. Not every drug is made or processed in the same way. Some drugs actively go for the pleasure lobes in the brain and become "stitched" into the physical glands (Ones that control Serotonin and Dopamine), creating a very real physical addiction. Other drugs only cause stimulation in the mental sense by swishing around chemicals, creating an intense euphoria but not directly altering lobes for physical dependency.

Some drugs create physical addictions.
Some create psychological.
Most create both.

So, be sure to keep these helpful tips in mind the next time you visit your local pharmacy / friendly neighborhood drug dealer.

~The more you know ~~~*
Spoiler:
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"What a mess we made, when it all went wrong..."
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#14
Just a post saying that I've edited the first post drastically. Now, it's also got a guide!

Heh, I was VERY bored, so I thought I'd write.. At 3am..
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#15
I'd like to point out a couple of errors I see in your guide section of the post.

One being the use of Saronite. Not every Death Knight wears it, and yes, it -can- indeed effect them. It doesn't effect living things, it effects things with thought. If you're able to think, you'll hear voices, etc. etc. Hence why the Scourge uses it more than everyone else and why everything Scourge is being armed, armored, or made out of it; the Lich King's minions have no free will. They're not effected by it, and are able to use it to its full advantage; being an -extremely- resilient metal, even against most magics.

More found here.

Now, on the subject of Runeblades, I'm pretty sure they're all specially crafted to be runeblades. Sure, you can slap a few runes onto a pointy thing and say it's a runeblade.. but it isn't. For Scourge DKs, they are given a blade by Arthas, and when they were freed from his control, many DKs forged blades for themselves, from what I was told. I know Darion forged his own new blades, and Thassarian, too, I believe.
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