10-19-2009, 01:20 AM
What is this guide for? This guide is designed to put together a basic overview of the DK quest chain from Retail so that people who have not played through it, or are not able to, can understand the basic idea of what these guys did. It also is designed to go over the basic lore information of DKs that we learn in this chain, and information that we learned from other sources.
So let's just get started, shall we?
The Quest Chain
Upon making a DK, you are shown the intro cinematic, from which you are given the basic exposition...you were once a hero of your race, but presumably fell in battle against the Scourge. Your defeat led to you becoming a Death Knight, a thrall to the Lich King's will. After this exposition, you are dumped into your character's shoes, in Archerus, right before the Lich King himself.
You are given an opening speech by the Lich King where he tells you that you are one of his chosen champions, yadda yadda. After accepting the first quest you hear this speech spoken in your head. Better get used to it, as he'll be making comments to you through-out the rest of the quest chain. Anyway, you're ushered off to make your very own runeblade...which ends up being nothing more than snagging a battle-worn sword off of a rack and placing some runes on it at the nearby runeforge.
You are then given the chance to test your new two-handed sword. It's explained that you are subject to "the endless hunger", that you'll feel unimaginable pain, and the only way to sate this hunger is to kill. You are then given the opportunity to slay one of the unworthy initiates within Acherus, who fights back with the desire to prove themselves worthy again by slaying you instead.
Once you complete this task, your next is to spy upon the town of New Avalon below Acherus, where the Scarlet Crusade holds sway. To keep this brief, you use the magic of Acherus to see the buildings below, then you are sent down to fight the Crusaders yourself. To keep the next series of quests brief, you are sent mostly to kill the Crusaders, slay the fleeing peasants, and to steal a horse which will be used to make your Deathcharger. You also are sent to salvage Saronite arrows, and given the exposition that the metal comes from Northrend and thus is valuable.
These quests mostly follow that sort of style, so from now on I'll only cover the more unusual ones. You are, for example, told to spread plague onto the Scarlets and make ghouls for the Scourge, and you have to enter the world of Shadows to tame your Deathcharger. Through-out this, you are given quests that lead to information about the Scarlet Crusade, the new Scarlet Onslaught, and the Crimson Dawn (including one quest where you dual-wield two hot pokers and torture the information out of the Scarlets that you fight.) You also get to set up a plague cauldron.
As these shinanegans continue, you also get to meet some of the more noteworthy DKs that you'll recognize later. One will send you on a quest to rescue another DK from the Scarlets, behavior that even the other DKs comment as being far too nice for what they are now. After this, you are given the infamous quest "A Special Surprise", in which you are sent to slay one of the prisoners, who just happens to have been a close friend of yours once and a member of your race, and pleads with you to fight the Lich King's control. After this they tell you to put them out of their misery, which you are compelled to do. You're then given the chilling lines at the end by the quest giver, "Felt good, didn't it? You're not one of them anymore. You're Scourge. You're one of us. Forever..."
Soon after this, slaying more Scarlets, you're finally given the quest to finish your time under the Scourge, the battle at Light's Hope Chapel. Following behind Mograine, you fight the Argent Dawn and their allies at Light's Hope, all the while Mograine (holding the corrupted Ashbringer) gets increasingly frustrated at his lack of ability to fight, as the holy ground is weakening him. Soon he is weakened, and some dialogue ensues between him and Fordring. The Lich King himself then appears, saying that this was all an attempt to get Fordring out in the open where he can be slain, and the Death Knights were pawns to be thrown away to this end. After knocking Mograine aside, he nearly defeats Fordring. Then, at the last moment, Mograine tosses the Ashbringer to the paladin, who purifies it and uses it to land a powerful blow on the Lich King. He flees, commenting that next they meet, it won't be on holy ground.
After this, you are given the final quests. You clear out the remaining Scourge in Acherus, and then you are sent with a letter to the leader of our old faction, either Wrynn or Thrall. The people of Stormwind/Orgrimmar throw rotten fruit at you as you pass, and hurl insults, until you finally throw yourself at the mercy of your leader, who eventually accepts you once more.
More to come in the next post!
So let's just get started, shall we?
The Quest Chain
Upon making a DK, you are shown the intro cinematic, from which you are given the basic exposition...you were once a hero of your race, but presumably fell in battle against the Scourge. Your defeat led to you becoming a Death Knight, a thrall to the Lich King's will. After this exposition, you are dumped into your character's shoes, in Archerus, right before the Lich King himself.
You are given an opening speech by the Lich King where he tells you that you are one of his chosen champions, yadda yadda. After accepting the first quest you hear this speech spoken in your head. Better get used to it, as he'll be making comments to you through-out the rest of the quest chain. Anyway, you're ushered off to make your very own runeblade...which ends up being nothing more than snagging a battle-worn sword off of a rack and placing some runes on it at the nearby runeforge.
You are then given the chance to test your new two-handed sword. It's explained that you are subject to "the endless hunger", that you'll feel unimaginable pain, and the only way to sate this hunger is to kill. You are then given the opportunity to slay one of the unworthy initiates within Acherus, who fights back with the desire to prove themselves worthy again by slaying you instead.
Once you complete this task, your next is to spy upon the town of New Avalon below Acherus, where the Scarlet Crusade holds sway. To keep this brief, you use the magic of Acherus to see the buildings below, then you are sent down to fight the Crusaders yourself. To keep the next series of quests brief, you are sent mostly to kill the Crusaders, slay the fleeing peasants, and to steal a horse which will be used to make your Deathcharger. You also are sent to salvage Saronite arrows, and given the exposition that the metal comes from Northrend and thus is valuable.
These quests mostly follow that sort of style, so from now on I'll only cover the more unusual ones. You are, for example, told to spread plague onto the Scarlets and make ghouls for the Scourge, and you have to enter the world of Shadows to tame your Deathcharger. Through-out this, you are given quests that lead to information about the Scarlet Crusade, the new Scarlet Onslaught, and the Crimson Dawn (including one quest where you dual-wield two hot pokers and torture the information out of the Scarlets that you fight.) You also get to set up a plague cauldron.
As these shinanegans continue, you also get to meet some of the more noteworthy DKs that you'll recognize later. One will send you on a quest to rescue another DK from the Scarlets, behavior that even the other DKs comment as being far too nice for what they are now. After this, you are given the infamous quest "A Special Surprise", in which you are sent to slay one of the prisoners, who just happens to have been a close friend of yours once and a member of your race, and pleads with you to fight the Lich King's control. After this they tell you to put them out of their misery, which you are compelled to do. You're then given the chilling lines at the end by the quest giver, "Felt good, didn't it? You're not one of them anymore. You're Scourge. You're one of us. Forever..."
Soon after this, slaying more Scarlets, you're finally given the quest to finish your time under the Scourge, the battle at Light's Hope Chapel. Following behind Mograine, you fight the Argent Dawn and their allies at Light's Hope, all the while Mograine (holding the corrupted Ashbringer) gets increasingly frustrated at his lack of ability to fight, as the holy ground is weakening him. Soon he is weakened, and some dialogue ensues between him and Fordring. The Lich King himself then appears, saying that this was all an attempt to get Fordring out in the open where he can be slain, and the Death Knights were pawns to be thrown away to this end. After knocking Mograine aside, he nearly defeats Fordring. Then, at the last moment, Mograine tosses the Ashbringer to the paladin, who purifies it and uses it to land a powerful blow on the Lich King. He flees, commenting that next they meet, it won't be on holy ground.
After this, you are given the final quests. You clear out the remaining Scourge in Acherus, and then you are sent with a letter to the leader of our old faction, either Wrynn or Thrall. The people of Stormwind/Orgrimmar throw rotten fruit at you as you pass, and hurl insults, until you finally throw yourself at the mercy of your leader, who eventually accepts you once more.
More to come in the next post!
Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
- I am not tech support. Please do not contact me regarding technical issues. -