Ashworth II: Spipwrecked! [GAME OVER]
#1
[Image: ashworth2title.png]
  • [left]"A[/left] sailor's life, it is a merry life."

    The Ashworth was a simple yet successful merchant ship. Captained by Delmer Tomo, she had been sailing the seas of Azeroth for nearly a decade, transporting goods and passengers alike between the world's continents. The ship's crew, though at times a bit rambunctious, had served well in the past. Sailing was profitable, the Ashworth capable of negotiating safe channels with ease.

    While sailing around the cape of Stranglethorn Vale, calamity struck. A vicious storm pushed Ashworth off course, where the ship struck a reef. Attempts to refloat her failed and she subsequently broke up. Fortunately, an island was nearby and most of the passengers and crew managed to get ashore.

    Initially, the survivors didn't worry. Why should they? The island was located along a well-traveled shipping lane due to the strong prevailing winds crucial to successful long voyages and had fresh water in addition to abundant sources of food. It appeared that all they needed to do was wait for the eventual rescue that was bound to come.
    • That is, until people began disappearing during the night and reappearing the following morning. Dead.

    It appears that a group of mutineers aboard the Ashworth is planning on reducing the island's population so that their supplies last as long as possible. Now, only a fraction of the ship's original crew are left. The survivors have grown increasingly paranoid as the bodies of their friends, companions, and fellow crewmembers appear in the morning after an attack. The captain has begun lynching suspected mutineers, who are determined by consensus by the crew.
    • Unfortunately, it is only in death that they are able to determine their victim's true identity.

    Will the crew of the Ashworth be able to purge the island of the murdering mutineers? Or will the bastards successfully kill every survivor?

    Welcome to Ashworth.


    How it works
    [Image: ashworth2crab.png]
    • The game is divided into two phases: day and night. During the day phase, every player who is alive is able to post in this thread. Players can also vote during the day. The player that has a simple majority of votes by the end of the day will be lynched. In case of a tie, the individual who received the votes first will be lynched. Everyone -- including the soon-to-be-lynched players -- can continue to talk during twilight, which is the period of time between the majority vote being reached and the night begins.

      After a player has been killed, the game moves into the night phase. The thread will be temporarily locked so that no one can post in it other than me. During this time, the mutineers need to come to a conclusion as to who to kill. If a unanimous decision cannot be reached, a simple majority will suffice. At the end of the night, I will reveal the consequences of the night actions and the identities of the individuals who died; the game will then move into day again.

      In order for the game to end either all of the mutineers must die or there must be more mutineers than there are crewmembers, thereby ensuring a mutineer win.


    Rules
    • Days will generally last about twenty-four (24) hours, during which players are allowed and encouraged to communicate with one another in this thread. All players, crewmembers and mutineers alike, must vote to lynch someone during this time. Abstaining is not an option in this game. I will set the deadline for each night in the thread and update the title of this thread to reflect the deadline. All times will be in server time (PDT).

      To vote, you must type Vote: Name in bold. If you change your vote during the same day you must unvote first by submitting Unvote followed by your new vote in the same post.

      Players that are killed -- whether lynched or murdered -- are allowed a single post after their deaths. It must not reveal any game-related material that would otherwise compromise the outcome of the game.

      If you need to address me in the thread, please do so using bold. You may also PM me if you have questions. You may never directly quote or reference any PM or other interaction with me unless permission is expressly granted.

      Do not use any colors when posting in the thread. These will be used to relay information to players by me. Failure to comply with this rule will result in one single warning and then mod-death.

      With the exception of the mutineers (who are free to talk among themselves at any time), discussion of this game is never allowed outside of this thread. You may not discuss game specifics with people who are not involved in the game. Doing so will potentially result in mod-death.

      Cheaters will be permanently banned from this and all future games.

      Do not delete or otherwise modify your posts. Ever.


    How to join
    • I will initially open up this thread for discussion and questions. Within a day or two, I will begin accepting applicants for the second Ashworth game. Participants will be selected on a first-come, first-serve basis; you do not need any specific rank on the forums in order to join. Please do not sign up if you know that you will be absent for an extended period of time (twenty-four hours or greater) or if you will lose interest!

      Once nineteen people have signed up, I will contact each of them via PM relaying their roles for this game. Each player must then reply in this thread confirming that they have received this PM. A simple /confirmed will suffice. Do not share your role with anyone.

      Shortly thereafter, the game will begin. At this point, I will request that only participants be active in this thread.


    Ch-ch-ch-changes
    • For those who participated in or witnessed the original game, Ashworth: A Battle for Survival, a number of changes have been implemented. The first of which is that this game will consist of nineteen participants rather than the original twelve.

      Based on my gut feeling and also the comments made by the participants, I have shorted the time of each day. It will be approximately twenty-four hours. If this becomes an issue, I may change this part-way through the game.

      Two new roles have been implemented in Ashworth II: Spipwrecked! They are the Medic and the Seer. The medic may choose one person each evening to protect from being killed by the mutineers. The seer is able to use his powers to divine the identity of one of the survivors once every two days. It is my hope that these two roles will help balance the game so that we don't experience an upset similar to the one that occurred in the first game!
Reply
#2
Participants
  1. Jacula [PM]

  2. Torn [PM]

  3. Aroes [PM] [Crewmember] (lynched Day 1)

  4. Danalthar [PM] [Crewmember] (killed Day 2)

  5. DrinkArizona [PM]

  6. Amerason [PM] [Crewmember] (lynched Day 3)

  7. Ben [PM]

  8. Hinbane [PM] [Crewmember] (killed Day 3)

  9. Danalthar 2.0 [PM]

  10. Azheron [PM]

  11. Loxmardin [PM]

  12. Krilari [PM]

  13. DaveM [PM]

  14. Darkneon [PM]

  15. ForsakenSoul [PM]

  16. LostStranger [PM] [Crewmember] (lynched Day 2)

  17. Miah [PM] [Mutineer] (lynched Day 4)

  18. Jason [PM]

  19. Ptdapen [PM] [Seer] (killed Day 4)


Subs
  1. Delta [PM] (replaced by Krilari)

  2. Roxas65 [PM] (replaced by Torn)

  3. Tarne [PM] (replaced by Danalthar)


Important events

Roles
Spoiler:
[Image: ashworth2aroes.png] [Image: ashworth2loststranger.png] [Image: ashworth2danalthar.png] [Image: ashworth2amerason.png] [Image: ashworth2hinbane.png]

[Image: ashworth2ptdapen.png]

[Image: ashworth2miah.png]


Captain's Journal
Spoiler:
[Image: ashworth2journal1.png]

[Image: ashworth2journal2.png]

[Image: ashworth2journal3.png]

[Image: ashworth2journal4.png]
Reply
#3
That's right! The second (and hopefully anticipated) game of Ashworth has been created!

At the moment I am not accepting sign ups. As before, I am leaving the thread open for a day or two in order to flame interest in the game and also answer any questions that potential players may have. I will announce when invites will begin. Invites will be handled first-come first-serve, because I think it's a fairly just system.
Reply
#4
I think this game is better then a wolf shirt. Has my fullest support! Ride on, Piroska!
So Ivan say to me "Who was talking device then?"

And then Sergei say "But Ivan is dead"

That is when I realize Sergei was bear.
PM
Reply
#5
The relative lack of responses makes me a little nervous...

That said, I should be opening the thread for sign ups within the next day or so. Just to reiterate, slots will be filled on a first-come, first-serve basis. There are nineteen of them. I'm hoping that there's enough interest to fill them; I turned away no less than six or seven people who expressed interest in joining during the first game!
Reply
#6
Oooooooooooooh

Only con I have is in the title, you spelled Spipwrecked, not shipwrecked
PM
Reply
#7
Danalthar Wrote:Only con I have is in the title, you spelled Spipwrecked, not shipwrecked
Intentionally so. I'm referencing Miah's Spipwrecked! Event. thread.
Reply
#8
Sign ups are open!
  • That's it, boys and girls. The time has come -- sign ups are now open for the second game of Ashworth!

    As a reminder, the first nineteen people to reply to this thread clearly expressing their interest in joining will garner a slot. You must be clear and specific; if I have to mull over a response to determine if you really want to join, I will most likely disregard it. If more than nineteen people sign up, I will hold those names in reserve in case participants have to leave or otherwise stop playing the game. They are encouraged to watch the thread, but will not be allowed to post until requested to join -- if their services are needed.

    As always, questions should be posted in this thread or sent to me. Good luck!
Reply
#9
Stalker Kril is stalker-ey.

Count me in!
Reply
#10
You know I'm totally in. If this start during the weekend, I'll be away on a convention, but for the sake of Ashworth, I'll peek in a little here and there and vote and such.
[Image: 293D4BE4-7170-4C2A-B8BF-7EA572513EBD.jpg]
Spoiler:
[Image: Lazuri65.png]
PM
Reply
#11
Yay! finally open, count me in :)

PM
Reply
#12
Me as well ^^
PM
Reply
#13
fgdsfg--MEEE PICK MEE I'LL KILL ANYBODY WHO TRIES TO STEAL MY SPOT >:V

No, in all seriousness. I pledge/sign up? :D
So Ivan say to me "Who was talking device then?"

And then Sergei say "But Ivan is dead"

That is when I realize Sergei was bear.
PM
Reply
#14
Good to see you in this one, Roxas! I know that you wanted to participate before, but stepped away from the computer mere minutes before I opened sign ups for the first game.

Four five of nineteen slots filled in less than twenty minutes. How exciting! That leaves fifteen fourteen for anyone else who may want to join!

Wow, Drink. That's fairly overzealous!
Reply
#15
I'm signing up!
Thane Gwydd: Mountain King Gwyddy
Warlord Kron: Horde Warlord
Battlecruiser Captain: Who called in the fleet?
Sir Baldwin: Knight of Stormwind
My Guide to Roleplaying Warfare!
PM
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Your Character's Song [Game] Evaszion 254 10,181 12-12-2014, 02:52 PM
Last Post: Esthrunil
  Spread The Love! (Forum game) Vladdy 130 3,084 05-16-2014, 03:25 PM
Last Post: MstrCorvus
  Forever Alone [Forum Game] Loxmardin 23 904 05-09-2014, 01:24 PM
Last Post: Paylonas
  Pokemon Creation Game Nymus 3 255 06-09-2013, 05:31 PM
Last Post: Nymus
  Well, I definitely found the game for Reigen. Roxas65 7 389 03-06-2013, 11:02 PM
Last Post: Reigen



Users browsing this thread: 1 Guest(s)