07-20-2010, 04:49 PM
![[Image: ashworth2title.png]](http://img63.imageshack.us/img63/3539/ashworth2title.png)
- [left]"A[/left] sailor's life, it is a merry life."
The Ashworth was a simple yet successful merchant ship. Captained by Delmer Tomo, she had been sailing the seas of Azeroth for nearly a decade, transporting goods and passengers alike between the world's continents. The ship's crew, though at times a bit rambunctious, had served well in the past. Sailing was profitable, the Ashworth capable of negotiating safe channels with ease.
While sailing around the cape of Stranglethorn Vale, calamity struck. A vicious storm pushed Ashworth off course, where the ship struck a reef. Attempts to refloat her failed and she subsequently broke up. Fortunately, an island was nearby and most of the passengers and crew managed to get ashore.
Initially, the survivors didn't worry. Why should they? The island was located along a well-traveled shipping lane due to the strong prevailing winds crucial to successful long voyages and had fresh water in addition to abundant sources of food. It appeared that all they needed to do was wait for the eventual rescue that was bound to come.
- That is, until people began disappearing during the night and reappearing the following morning. Dead.
It appears that a group of mutineers aboard the Ashworth is planning on reducing the island's population so that their supplies last as long as possible. Now, only a fraction of the ship's original crew are left. The survivors have grown increasingly paranoid as the bodies of their friends, companions, and fellow crewmembers appear in the morning after an attack. The captain has begun lynching suspected mutineers, who are determined by consensus by the crew.
- Unfortunately, it is only in death that they are able to determine their victim's true identity.
Will the crew of the Ashworth be able to purge the island of the murdering mutineers? Or will the bastards successfully kill every survivor?
Welcome to Ashworth.
How it works![[Image: ashworth2crab.png]](http://img704.imageshack.us/img704/7874/ashworth2crab.png)
- The game is divided into two phases: day and night. During the day phase, every player who is alive is able to post in this thread. Players can also vote during the day. The player that has a simple majority of votes by the end of the day will be lynched. In case of a tie, the individual who received the votes first will be lynched. Everyone -- including the soon-to-be-lynched players -- can continue to talk during twilight, which is the period of time between the majority vote being reached and the night begins.
After a player has been killed, the game moves into the night phase. The thread will be temporarily locked so that no one can post in it other than me. During this time, the mutineers need to come to a conclusion as to who to kill. If a unanimous decision cannot be reached, a simple majority will suffice. At the end of the night, I will reveal the consequences of the night actions and the identities of the individuals who died; the game will then move into day again.
In order for the game to end either all of the mutineers must die or there must be more mutineers than there are crewmembers, thereby ensuring a mutineer win.
Rules- Days will generally last about twenty-four (24) hours, during which players are allowed and encouraged to communicate with one another in this thread. All players, crewmembers and mutineers alike, must vote to lynch someone during this time. Abstaining is not an option in this game. I will set the deadline for each night in the thread and update the title of this thread to reflect the deadline. All times will be in server time (PDT).
To vote, you must type Vote: Name in bold. If you change your vote during the same day you must unvote first by submitting Unvote followed by your new vote in the same post.
Players that are killed -- whether lynched or murdered -- are allowed a single post after their deaths. It must not reveal any game-related material that would otherwise compromise the outcome of the game.
If you need to address me in the thread, please do so using bold. You may also PM me if you have questions. You may never directly quote or reference any PM or other interaction with me unless permission is expressly granted.
Do not use any colors when posting in the thread. These will be used to relay information to players by me. Failure to comply with this rule will result in one single warning and then mod-death.
With the exception of the mutineers (who are free to talk among themselves at any time), discussion of this game is never allowed outside of this thread. You may not discuss game specifics with people who are not involved in the game. Doing so will potentially result in mod-death.
Cheaters will be permanently banned from this and all future games.
Do not delete or otherwise modify your posts. Ever.
How to join- I will initially open up this thread for discussion and questions. Within a day or two, I will begin accepting applicants for the second Ashworth game. Participants will be selected on a first-come, first-serve basis; you do not need any specific rank on the forums in order to join. Please do not sign up if you know that you will be absent for an extended period of time (twenty-four hours or greater) or if you will lose interest!
Once nineteen people have signed up, I will contact each of them via PM relaying their roles for this game. Each player must then reply in this thread confirming that they have received this PM. A simple /confirmed will suffice. Do not share your role with anyone.
Shortly thereafter, the game will begin. At this point, I will request that only participants be active in this thread.
Ch-ch-ch-changes- For those who participated in or witnessed the original game, Ashworth: A Battle for Survival, a number of changes have been implemented. The first of which is that this game will consist of nineteen participants rather than the original twelve.
Based on my gut feeling and also the comments made by the participants, I have shorted the time of each day. It will be approximately twenty-four hours. If this becomes an issue, I may change this part-way through the game.
Two new roles have been implemented in Ashworth II: Spipwrecked! They are the Medic and the Seer. The medic may choose one person each evening to protect from being killed by the mutineers. The seer is able to use his powers to divine the identity of one of the survivors once every two days. It is my hope that these two roles will help balance the game so that we don't experience an upset similar to the one that occurred in the first game!

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