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The Frostbrand Marines Recruitment Poster
#1
(OOC Note: Below is a copy of a poster, printed in legible Common. It can be found scattered about the bars and gathering spots of most port cities.)

"Hrothgar's Landing is an island located off the northern coast of Icecrown, an island formerly home to a tuskarr village until it was conquered by Drottinn Hrothgar and his kvaldir. The island is now a mist-shrouded staging point from which the kvaldir, the "sea vrykul" of the North. There they stage attacks against Silver Covenant and Sunreavers' ships in the waters between the island and Icecrown."

The Frostbrand Marines are a Non-Profit Military organization that will be mobilizing for a series of naval battles against Kvaldir forces around the island, as well as planning for a land battle to gain territory, displace Kvaldir forces and access mineral and aquatic resources. In order to avoid more aggressive, high causality combat between Horde and Alliance forces over who is able to lay claim to the island, the force will be setting up shop and making Hrothgar's Landing a neutral port that can be used freely by all factions.

In addition, we will be combating piracy and other rogue elements in the waters and shores of Northrend. By curbing rampant piracy in the area, Alliance, Horde, and Neutral factions should see a modest boon to their economies with increased, safe naval trading between the mainland and Northrend ports.

Our vessel is a well armed Second War frigate able to hold a large crew and ample supplies. We will have access to this ship within the next week or two, and will be setting sail once sufficient crewmen have been amassed. Additional crewmen may join even while the ship has set sail, and can be brought aboard with the aid of our magic users.

The Frostbrand Marines attempt to take Hrothgar's Landing will rely on speed and guile. We accept all races, with the exception of Forsaken & Ebon Bladesmen.

The death of the Lich King does not mean peace and happiness around the world. The Vyrkul, rogue undead, and other hostile forces still exist on Northrend. There is still a battle to be won.

Let us bring the war to Kvaldir, their mists will not hide them forever. For Azeroth!


Navigator
Reliable navigators are needed in order to steer the ship, traverse the icy waters of Northrend, and maneuver in full scale naval combat against Vrykul raiding vessels and pirate ships.

Requirements:
  • Experience or training navigating and piloting naval vessels
  • High energy
  • Logical thinker
  • Of Good or Neutral Morality
  • Reliable
  • Ability to remain neutral to faction strife while on vessel.

Pay and Benefits include:
  • 5 Gold pieces a week with chance for raises.
  • Private Quarters
  • Good Quality Rations
  • 50 Gold Life Insurance Policy

Healers
Healers, Doctors, Nurses, and Mental Health Specialists are required for ensuring marine physical and mental health, as well as maintain troop moral, nutrition, ect.

Requirements:
  • Of Good or Neutral Morality
  • Ability to remain neutral to faction strife while on vessel.
  • Creative thinker
  • Experience and/or proof of training
  • Calm under pressure
  • Loyal

Pay and Benefits include:
  • 3 Gold pieces a week with chance for raises.
  • Comfortable Semi-Private Quarters
  • Good Quality Rations
  • 50 Gold Life Insurance Policy
  • Minimal Combat Requirement

Technicians
This naval vessel -will- see combat during it's tour. Repairs must be done on-site ASAP, sometimes in the midst of battle. Engineers and repairmen able to utilize technology and available resources will be needed. Mages able to seal leaks and damages with magic (Such as freezing a leak) are a plus and will receive a pay bonus.

Requirements:
  • Of Good or Neutral Morality
  • Ability to remain neutral to faction strife while on vessel.
  • Fast, energetic worker
  • Calm under pressure
  • Creative
  • Safety conscious

Pay and Benefits include:
  • 2 Gold pieces a week, chance for raise.
  • Comfortable Semi-Private Quarters
  • Good Quality Rations
  • 35 Gold Life Insurance Policy
  • Possible funding for side projects

Marines
In the end, the troops are -always- the most important aspect of any team. Members of the marine rank man the cannons during naval battles, protect other crewmen, launch ranged volleys on enemy ships, and when in range, attempt to board enemy ships. Once on Hrothgar's Landing, marines will be battling it out for control of the island with Vrykul, undead, and possibly Scarlet Crusaders.

Requirements:
  • Of Good or Neutral Morality
  • Ability to remain neutral to faction strife while on vessel.
  • Able to lift and travel with at least 50 pounds of gear minimum
  • Patience
  • Calm under pressure
  • Loyalty
  • Logical

Pay and Benefits include:
  • One time Sign on bonus of 10 Silver.
  • 1 Gold piece a week, with chances for raises.
  • Comfortable, hygienic communal quarters
  • High Nutrition Rations
  • 15 Gold Life Insurance Policy
  • On-site health and psyche maintenance
  • On-site training
  • First dibs on Spoils of War, unless the Captain says otherwise

If you feel you qualify for any of these positions, contact Clovis Briarthorn. I can be reached at the Ratchet Inn on Weekdays and the Booty Bay Inn on Weekends.


An additional poster has been slapped on along side the original.

"The Frostbrand Marines are also in need of skilled cooks to tend to our hungry troops."

Cook


Requirements:
  • Able to cook a wide range of food
  • High energy
  • Able to improvise
  • Of Good or Neutral Morality
  • Reliable
  • Ability to remain neutral to faction strife while on vessel.

Pay and Benefits include:
  • 1 Gold, 50 Silver pieces a week with chance for raises.
  • Semi-Private Quarters
  • Eat whenever and whatever you want
  • 50 Gold Life Insurance Policy


Addendum


Magi

Some of our crew have unique skills that let them fit into a -wide- variery of roles. Guild Magi may use there powers to fight enemies, aid in the repair and maintenance, or augmentation of the ship, heal the wounded with our medics, or help us maintain a line of communication with the mainland, as well as using skills in teleportation as needed.

Requirements:
  • Must be a skilled magi, and not dedicated to one specific ranks task (Meaning you're all over the ship)
  • Patient, calm, and composed.
  • Against the use of fel and shadow magic.
  • Of Good or Neutral Morality
  • Ability to remain neutral to faction strife while on vessel.

Pay and Benefits include:
  • 3 Gold pieces a week with chance for raises.
  • Semi-Private Quarters
  • Possible funding for side projects
  • 35 Gold Life Insurance Policy
[Image: yEKW9gB.png]
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#2
(( So by signing up Miah as a navigator she makes officer position? Neat. Is there a limit to the amount of people in the guild, and in each role?))
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#3
( Whoops. Need to delete that. Officer positions are Vanguard and Lieutenant. )
[Image: yEKW9gB.png]
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#4
( Aw :( How would one go about reaching that level...? )
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#5
( Vanguards are chosen among each rank in order to police the others and make sure they don't act like crazies or criminals. A Vanguard is chosen based on their service to the organization and activity, as well as being an all around good roleplayer. Lieutenant's are chosen by entirely different standards. Usually, a Lieutenant's abilities have little to do with combat. Lieutenant's are expected to be good Leaders and be able to work together to ensure the guild's effective running in my absence. )

( Aside from those two ranks, the rest of the guild is completely equal. )
[Image: yEKW9gB.png]
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#6
( So, the Vanguards will be chosen at a later date based on performance and conduct or something? :) )
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#7
(That puts Wil out of the picture for officership.)
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#8
Miah Wrote:( So, the Vanguards will be chosen at a later date based on performance and conduct or something? :) )

Two have already been chosen, but needless to say, more will be picked out in the future as they are needed.

Binkleheimer Wrote:(That puts Wil out of the picture for officership.)

Not entirely, it could always give your character a reason to aspire to be less of a drunk, and more respectable, in order to be considered for Vanguard. =p
[Image: yEKW9gB.png]
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#9
(( Do you happen to have a cook yet? ))
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#10
( Several, but there's always room for more. We have a big ship!
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#11
(( There's something that just strikes me upon reading this post.

A ship is refered to "her", not "its", and "she", not "it". This might seem unimportant, but real sailors would never mistake the grammatical gender of their working tools. ))
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#12
Clovis isn't a real sailor. He's made that abundantly clear in-game. In fact, I don't think a single one of the officers know anything about ships and sailing.
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#13
(( I'd be very interested in joining this, if you guys are still up-and-running. I've been meaning to get back in the game (literally), and this seems like the perfect way to do so. My character, Erminas, is a Paladin, and would as such fit well into the Healer-category. ))
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#14
Piroska Wrote:Clovis isn't a real sailor. He's made that abundantly clear in-game. In fact, I don't think a single one of the officers know anything about ships and sailing.

*Sniffle* I've crashed the ship into like, seven light houses by now.

That being said, yes Tyr, we're still active. Myself, Xigo, Anklin, or Paleran can give you a proper interview ingame.

For now, I'm off to work!
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