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Finale[RC]
#1
From the moment he had to fight him for kidnapping his girlfriend to all the assassination attempts, Jethro easily became Old Butchey's arch-Nemesis. Sooner or later the final fight between the two had to happen. And this day came some time ago. Aye, lads, gather one last time for the very end of of our little story.

One way or another, Butchards finally managed to face the man himself... Jethro!!! Some say it started in the tavern. Others claim this was the end of a three day long, non-stop battle between the two of them on the top of our lovely waterfall, eventually ending with them falling through the roof of the tavern and continuing to fight straight to the arena. We'll stick with the second version though as we all see, the roof seems perfectly fine. So, as they were swiping and slashing, cutting and bashing through the jungles of the vale, they didn't notice how quickly they ended up in the arena itself. Crowds from all over Azeroth gathered, cheering and screaming, throwing roses and gold at the two. What? It is true. Absolutely.

As I was saying, the fight continued for hours. Fists were flying through the air. Bullets whistled pass the two, occasionally hitting someone. Flames, daggers and spikes, it was something far beyond comprehension. Some even claim the skies opened and thunders came upon the two. Sadly, fate once again decided to laugh at Butch's face. Such cruel life is towards our mighty buccaneer.

Through some quite impressive footwork and acrobatics, Jethro managed to swing his flaming dagger at James' bevor, cutting right through it, our fearsome pirate's neck and two feet deep in the ground. Though, how his head wasn't cut clean off is still a mystery. From the lakes of blood and gore emerged Jethro. He was victorious. He turned around and silently walked away, disappearing in the darkness of the night. The crowd stood in awe, speechless.

Aye, aye, I know. I could've come up with something better but whatever. The truth is, poor sod just got drunk and managed to convince that other bloke to fight in the arena. Nothing fancy. Didn't go for too long. I mean, how am I supposed to work with such material? Anyways, rumor has it he's been brought back to life by some fancy fellow. I guess some of his business associates.

But enough about this, let me tell you about the ship eating colossal squid of The South Seas...



Killer: JETHRO!!!



Resurrecter: Adrian and two priests.



Temporary Drawbacks
------------------------------


Since his body is recovering from such a severe injury again, he gets reduced HP in fights. (2 weeks this time)


Even more weakened, all it takes is two well-placed hits on both sides of his neck to open the wound once again. (min. 1 week)




Permanent Drawbacks
------------------------------


Jethrophobia. On a serious note, Butch is still suffering from paranoia and he has lost confidence in his abilities in combat.

Pretty much defenseless against agile opponents.

He now takes +1 Damage if hit in the neck while not wearing any protection.
All we are is dust in the wind...
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#2
[[What about mental drawbacks? Like disliking throwing knifes, doesn't like something, mood swings?]]
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#3
For your own sake, I don't think that you should do the -HP thing. People will read this, and will sub-consciously metagame.
I'm thinking the same as Danalthar. Dying must be the worst experience -ever-, and you will suffer from it mentally.
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#4
Danalthar Wrote:[[What about mental drawbacks? Like disliking throwing knifes, doesn't like something, mood swings?]]

Making "hates ____" as a drawback because is not really a drawback and more falls under character development. Physical drawbacks should be enough.
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#5
Ultimately, I think that instead of setting a - to health in stone, you should adjust it based on the fight. I don't believe people on CotH to metagame. But still. Just make it so that he's physically weak, and represent that in roll fights. And as time passes on, have him gradually get better.

Ultimately, I might suggest something changing in him mentally for a bit. Death is a traumatic experience. He might be really vengeful, or sad, or something. Who knows?

Ultimately though, it's your character. You control the ressurection.

Ultimately.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#6
Wuvvums Wrote:
Danalthar Wrote:[[What about mental drawbacks? Like disliking throwing knifes, doesn't like something, mood swings?]]

Making "hates ____" as a drawback because is not really a drawback and more falls under character development. Physical drawbacks should be enough.

Not quite. In Anna's first death, she was quite phobic of Duskwood. Couldn't go there. At all. And I RPed it as such. I think that was quite a nice drawback, since baddies could easily flee her, her travel was restricted, and were she actually in there she'd suffer a nervous breakdown.
[Image: tumblr_nfm4t0FZcT1rtcd58o1_r1_500.gif]
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#7
But how much of a drawback is that to be afraid of Duskwood or warlocks?

I know death may be traumatic but in the end it should be up to the rper how they want to play their character. I don't think we should dictate someone else's outlook on certain things especially if they enjoyed the personality they built so far for the character.

Also some characters may never learn and stay fearless. Butch himself strikes me as one of those types.

Perhaps it's the Bloodsail Roulette.
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#8
Wuvvums Wrote:But how much of a drawback is that to be afraid of Duskwood or warlocks?

I know death may be traumatic but in the end it should be up to the rper how they want to play their character. I don't think we should dictate someone else's outlook on certain things especially if they enjoyed the personality they built so far for the character.

Also some characters may never learn and stay fearless. Butch himself strikes me as one of those types.

Perhaps it's the Bloodsail Roulette.

Considering access was restricted to an area? Plenty of a drawback. She wasn't afraid she was phobic. Unable to enter Duskwood. At all. And certainly. I'm just saying disliking something can be a good drawback if it's done certain ways.
[Image: tumblr_nfm4t0FZcT1rtcd58o1_r1_500.gif]
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#9
Well, TBH, Krian's main drawbacks are all mentally.

Hallucinations and insane nightmares that'll leave him with little sleep. That effects him greatly, because with lack of sleep, everything else falters.


Mental is just as important as physical. :3



And since c0rzilla beat me to another post... ^
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#10
Still I don't think we should force someone's mental processes to go a certain way, it depends on the character.

And when I talk about dislikes or afraid of, they end up being things that people may normally be afraid or phobic of anyways, like Duskwood, since it's full of worgen, undead, spiders and a lot of things that will eat you alive.

While it would be considered good to rp out fears as mentioned it's up to the rper how they want their character to think, feel, act and behave.
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#11
Wuvvums Wrote:Still I don't think we should force someone's mental processes to go a certain way, it depends on the character.

And when I talk about dislikes or afraid of, they end up being things that people may normally be afraid or phobic of anyways, like Duskwood, since it's full of worgen, undead, spiders and a lot of things that will eat you alive.

While it would be considered good to rp out fears as mentioned it's up to the rper how they want their character to think, feel, act and behave.

...right. So. I'm confused as to why we're debating this now. You agree that mental drawbacks -can- be legitimate?
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#12
I've never really been able to say that disliking things and fearing things are drawbacks, but instead I would just consider them character progression. Its not something caused by the process of death and revival, but something caused by knowing that this certain thing killed you.

I don't know if that made sense. But there's a difference between a physical hindrance and a phobia. A phobia is well and fine to add! Its just that many times you will see drawbacks that are nothing but 'no longer trusts X'.
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#13
Edited.

Xigo has a point about the health reduction. It will now vary depending on the situation.

And about the mental "drawbacks". I've never considered them something that your character instantly starts suffering from after resurrection. Usually, I'd take events into consideration and start building up on that information which is not a process that happens overnight.

For now, I do not personally think there is any major drawback that has been fully defined to the extent that I could list it. There are plenty of mental issues with the character but they haven't been fully developed to be considered a real drawback.
All we are is dust in the wind...
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