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Clo's Really Ultra-Lite RP (Big WIP)
#16
I still need a good suggestion for remedying the whole "Oh god why I am rolling so many 1's and 3's" issue. I don't think it's just bad luck. Indeed, WoWs /roll system isn't a true RNG.

Only suggestion I have so far is "Increase the number" and "Only have 1 miss, everything else has a certain effectiveness".

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#17
I think it's a good system, even though players having their emotes already typed out before it's their turn speeds things up considerably, though so emotes might make less sense.

There's 2 things I'd like to point out however,
1: Mixing up success and failure in rolls doesn't counter terminal bad luck to my experience. I just rolls anything I can't use. For example in the Bloodsworn/Goresight events whenever I should roll for crit damage I suddenly became able to roll very high when low was required. Bad luckers just roll bad things.

2: Making healers be able to damage instead of heal allies just calls for whipes. That might be an interesting turn of events, but highly problematic in terms of continueation. And 2 out of 6 is indeed 1 3rd, which is a rather big chance.
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#18
(10-24-2011, 01:26 PM)Aphetoros Wrote: It's a mana burn. Despite it being based on faith, a priest's magic still uses mana as mana is the ability of a person to manipulate magical energies (from what I understand.) AKA their capacity for magic at any given time.

Actually, lore-wise I don't think divine magic does use mana. It has a draw upon the caster, but not the same as a mage's mana.
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#19
Hrm... What about some sort of saving throw based on the character's status at the time? I mean, a decent priest casting his first cure heal in the battle would be less likely to have a spell blow up.

I know another roll would slow things down more, though...
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#20
This does sound like a great system, but perhaps for healing instead of auto-doing damage on crit failures, it would require a second roll and anything below a 3 means you take damage? Less chance of constant failure there, which shouldn't happen to a competent character.
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#21
(10-27-2011, 03:24 PM)Clovis Wrote: "Only have 1 miss, everything else has a certain effectiveness".

Honestly, I prefer this.

Though you could maybe have people who intend to heal do just that: Only heal. By taking on the healing role, maybe they get negatives to their damaging roll?

Just an idea.
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#22
(10-27-2011, 04:21 PM)hiddengecko Wrote:
(10-24-2011, 01:26 PM)Aphetoros Wrote: It's a mana burn. Despite it being based on faith, a priest's magic still uses mana as mana is the ability of a person to manipulate magical energies (from what I understand.) AKA their capacity for magic at any given time.

Actually, lore-wise I don't think divine magic does use mana. It has a draw upon the caster, but not the same as a mage's mana.

Aye. Faith drains an individual of energy, though this energy might not necessarily be mana.

According to WoWwiki, only druids, shaman, mages, and warlocks use it.

http://www.wowpedia.org/Mana

Mana would thus be considered an OOC game mechanic to represent the energy of a priest/hunter/paladin, unless this hunter uses things like arcane shot or frost/searing arrows, or other similar things.

Assume faith-based spells to drain one's energy, access to these powers fading once one becomes exhausted.

This humorously means that a priest/paladin who is on his last legs should not be using the Light/Shadow/Faith unless he has a heroic surge of power of some sort. And even then, it would only be brief, and the user would probably fall unconscious.

Mind you, these are simply my musings. I don't think there's any lore backing me up, nor lore going against me. If someone could correct me, that'd be awesome, because I'd get to learn more lore stuff!

So...

Eh.

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#23
(10-28-2011, 10:54 AM)Xigo Wrote:
(10-27-2011, 04:21 PM)hiddengecko Wrote:
(10-24-2011, 01:26 PM)Aphetoros Wrote: It's a mana burn. Despite it being based on faith, a priest's magic still uses mana as mana is the ability of a person to manipulate magical energies (from what I understand.) AKA their capacity for magic at any given time.

Actually, lore-wise I don't think divine magic does use mana. It has a draw upon the caster, but not the same as a mage's mana.

Aye. Faith drains an individual of energy, though this energy might not necessarily be mana.

According to WoWwiki, only druids, shaman, mages, and warlocks use it.

http://www.wowpedia.org/Mana

Mana would thus be considered an OOC game mechanic to represent the energy of a priest/hunter/paladin, unless this hunter uses things like arcane shot or frost/searing arrows, or other similar things.

Assume faith-based spells to drain one's energy, access to these powers fading once one becomes exhausted.

This humorously means that a priest/paladin who is on his last legs should not be using the Light/Shadow/Faith unless he has a heroic surge of power of some sort. And even then, it would only be brief, and the user would probably fall unconscious.

Mind you, these are simply my musings. I don't think there's any lore backing me up, nor lore going against me. If someone could correct me, that'd be awesome, because I'd get to learn more lore stuff!

So...

Eh.

I believe you're right. The only thing is, I suspect that "Heroic surge of power" is just a bit more frequent in the... world of Warcraft than real world logic would dictate.
And that I think comes with the territory of the Light being a real, tangible thing, rather than just a concept surrounded by faith and speculation in reality.

Wouldn't people generally be a lot more faithful if God would answer prayer with HOLY LAZSRS PEW PEW Smite or Holy Fire?
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#24
Alright, did a little thinking. I've come up with some minor solutions to some issues I've/people have brought up.

First, regarding healing/spell backfires: Rather than force the players to take damage from their own spells, rolling a 1 will result in that player having to roll defense against a sudden enemy attack.

Secondly, for PvE encounters, when a player rolls a 1 on their attack, they will simply have to endure the potential backfire. If they roll a second 1 in a roll however, the DM can bump up that roll to a 2 or 5 at their discretion. Players who roll a 3 or lower three times in a row will also get this 'Bad Roll Forgiveness', again, at the DMs discretion. Not the best solution, I know, but it is a solution. Rolling 5's constantly won't earn you a bump up, since 5's are consider damaging hits (Albeit very very weak damage).

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