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Concerning Conquest and Obfuscation
#1
So, a while back, Kretol requested that I make a blog post explaining why we don't allow "conquest RP." A little while after, a concern was raised among the GMs (an old one, actually, but it sort of fades and resurfaces now and then) that ended up being related, if on a tangent. I'll be talking about both here, and yet, terribly late, but better late than never, since I think it can be still relevant.

There are a few reasons why we do not allow conquest RP. Rather than go on a disorganized ramble, I'm going to make a list:

1. Conquest RP ends up going against the mission of CotH, which is to remain as faithful as possible to WoW lore. It'd be problematic on that front if we have guilds taking over cities.

2. Significant and sweeping changes to canon areas can end up being both confusing and discouraging for new players. I recall back during times where we had more severe, world-changing events (Sin'Sholai, for example) where new players would come on and be utterly confused and had great difficulty getting into the server. In fact, we had a few folks leaving almost immediately after joining because of that. It's fun for older players to shake things up, but creates a less friendly environment for new players.

3. There are only so many good places to take over, and because we can't create an infinite number of bases or things for people to use, it's very difficult to be "fair" with something like this.

4. Related to the above, conquest often comes with players wanting areas decorated for them, which ends up being time consuming. Not to mention, most conquests are temporary and so the work done on an area may end up going to waste later...or, even worse, require tearing down and rebuilding later down the line. So much hassle for what is little gain.

5. I say little gain because we do allow people to have buildings of their own ICly. Rigley has made several great RP locations just for this purpose. We just don't allow you to have the authority to lock others out of RPing at an OOC location, because of #3.

6. Conquest leads to a lot of conflict, both IC and OOC. IC conflict RP is the primary source of OOC drama.

7. There are other servers that cater to this particular desire. Now, I don't make a habit of telling folks that if they don't like our server to go to someone else's. That's not very productive. However, Kretol and I both realize that our aims for this server aren't necessarily going to jive well with everyone, so it's best to recognize that if our mission statement doesn't suit the kind of RP that you prefer, there are alternatives and we don't think that's a bad thing at all.

Now, there are some folks that disagree with this idea, and rather than try to work within the rules of CotH as we set them, will break the rules silently. That's the sort of tangent that I said linked the two things I wanted to talk about. There's a certain amount of intentional omission going on with some of the players when they think, or know, if something that they want to do wouldn't pass by the GMs or Administration. That's not just on the topic of conquest, there's a number of issues where this crops up, but essentially there are players that go "I don't think this will pass by the GMs, so I'm just not going to ask them and do it anyway because they're not watching. If they find out, I'll just pretend that I didn't know and at worst they'll yell at me for a couple minutes."

I could go off on a rant about how this isn't okay and blah blah blah, but I think everyone knows that on a practical level, that wouldn't do any good. After all, if these people cared about what I think, they wouldn't be intentionally going around me (that likely comes off as hostile, though I intend it to be taken at face value. They disagree with the beliefs of the GMs and thus wish to circumvent them.) Obviously, I've known that some people do this kind of thing and I've known for a long time.

I'm actually not as upset about this as I probably should be. Yeah, I'm kind of disappointed that players don't think they can come to us to hash out ideas; contrary to popular belief, we don't look for reasons to shoot down the ideas of others, personally I just want to see things fit within the lore and would like to see ideas be morphed to fit in more with the setting, as per our mission statement. Ultimately, though, these folks aren't really getting away with much. What folks do in their private RP is really only affecting them and their social circle (much like how I've said in the past that I don't care what you do in your ERP, I just don't want to see it.) The problem is when it crosses over into public RP, which is when such problems are most likely to be caught.

I was going somewhere with this, but now I can't remember where. I've meandered quite a bit. Going to just post this and maybe get back to it later. Maybe.
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#2
A hypothetical question in response to this: If someone plans a storyline that gets approved by the GMs, and a lot of Horde players get together (either in a guild or in an event chain) and try to conquer an area in Ashenvale that is anyway going to be Horde-controlled in Cataclysm, wouldn't they essentially be following Lore? In this regard, I'm referring to places such as Hellscream's Watch, which pops up on Astranaar's doorstep.

EDIT: Not that I'm trying to weasel my way out by finding loopholes, but I think it's genuinely logical.
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#3
(07-03-2012, 12:30 AM)Rowgen Wrote: A hypothetical question in response to this: If someone plans a storyline that gets approved by the GMs, and a lot of Horde players get together (either in a guild or in an event chain) and try to conquer an area in Ashenvale that is anyway going to be Horde-controlled in Cataclysm, wouldn't they essentially be following Lore? In this regard, I'm referring to places such as Hellscream's Watch, which pops up on Astranaar's doorstep.

EDIT: Not that I'm trying to weasel my way out by finding loopholes, but I think it's genuinely logical.
Well, as long as they only claim to be a part of the greater military force that did conquer that place, it makes sense to me... If its close enough to the server turning Cataclysm that it doesn't sit there, not yet adequately reflecting the Cata changes.

Personally, I think we should all start making lists of what we want to do before Cataclysm comes to CotH so that we can have events to do just this sort of thing. That would prolly do better with a timetable of when we're getting said expansion, but from what I understand, that's still up in the air.
(Not trying to pressure the Kretol/content GMs)
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#4
(07-03-2012, 12:30 AM)Rowgen Wrote: A hypothetical question in response to this: If someone plans a storyline that gets approved by the GMs, and a lot of Horde players get together (either in a guild or in an event chain) and try to conquer an area in Ashenvale that is anyway going to be Horde-controlled in Cataclysm, wouldn't they essentially be following Lore? In this regard, I'm referring to places such as Hellscream's Watch, which pops up on Astranaar's doorstep.

EDIT: Not that I'm trying to weasel my way out by finding loopholes, but I think it's genuinely logical.

If the GMs have approved it - and we don't approve Cataclysm lead-in events that haven't gone through one of the Admins - then you shouldn't have any problems running the event or storyline. It would need to be carefully and completely outlined in Private Discussion to ensure that it follows lore, and it isn't simply your group or guild taking over by themselves. Not even if your name is Richter and you have a ninety-strong company. The amount of guards and soldiers spawned is never truly representative of how many heads could be counted at any given battle.

Look to Hearthglen for how conquest is portrayed on CotH.
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#5
In my mind, the guild or players were ment to serve as support. Obviously, in such an event chain, there'd be a lot of NPCs present to represent the scale of it, and the glory of it all would naturally fall to none other than Captain Goggath, since he's the actual leader of the Watch in Cataclysm.
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#6
How can someone secretly conquest an area? I don't doubt it is happening, but none the less it's mind boggling to think of.
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#7
(07-03-2012, 01:59 AM)Rensin Wrote: How can someone secretly conquest an area? I don't doubt it is happening, but none the less it's mind boggling to think of.

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#8
(07-02-2012, 10:29 PM)Grakor456 Wrote: (much like how I've said in the past that I don't care what you do in your ERP, I just don't want to see it.)



I've heard you say that before.. Every time, I imagine that at some point in the past, you happened upon something so horrifying that it made you never want to see anything of the sort again, for so long as you live. It's actually made me wonder if there was some sort of bad past experience with it.

Ah, well. At least we have perfectly crystal clear reasoning for why Conquest RP isn't allowed, s'long as it doesn't fit with the Lore. /thumbs-up. It was a wise choice to post it.
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#9
(07-03-2012, 02:11 AM)Loxmardin Wrote:
(07-03-2012, 01:59 AM)Rensin Wrote: How can someone secretly conquest an area? I don't doubt it is happening, but none the less it's mind boggling to think of.

...ban flags!
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#10
(07-03-2012, 02:47 AM)Rensin Wrote:
(07-03-2012, 02:11 AM)Loxmardin Wrote:
(07-03-2012, 01:59 AM)Rensin Wrote: How can someone secretly conquest an area? I don't doubt it is happening, but none the less it's mind boggling to think of.

...ban flags!

Spoiler:
[Image: 2j2hv8j.jpg]

Flags now banned in Britain.... I hope Sol doesn't punch me when he gets back. :(
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#11
Personally my own thoughts on conquest RP are rather mixed-- I think it could be quite interesting and enjoyable, but at the same time I feel people want it for what I would call the wrong reason.

I mostly relate to past experience, when I was told that while the area likely wouldn't be used, it would be nice to ride by it and know that they had a part in making it that way.

That seems somewhat needless, to me. Beyond that I have thought that if it can be done well, then I would like to-- I had a great deal of fun with Hearthglen when planning and executing that event line, for instance. But I did realize that it wasn't something to expect often.

(Of course I also aggressively enjoy these sorts of things just because I enjoy building, but that is of course only as applicable as its actually utility later on. Hur.)

That being said I do adhere to server rules above everything else when it comes to this; While I think conquest could be fun I don't typically consider it; it's a nice bonus, yes, but I think events can be just as enjoyable without the permanent aftermath.

I'm derailing from somewhere, I'm not exactly sure where...

I guess I'll conclude there!
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#12
(07-03-2012, 01:59 AM)Rensin Wrote: How can someone secretly conquest an area? I don't doubt it is happening, but none the less it's mind boggling to think of.
You'd be surprised at what people will do when the GMs aren't watching. Now, I will say that the whole "people not asking the GMs about things and doing it anyway" thing is about more than conquest. The two are only related by a tangent.
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#13
Mm, I'm less surprised than most would be. I think it's more ironic than anything though, considering that people have always thought "well, if they don't immediately reprimand me for it is -must- be okay!"
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#14
Kind of amuses me, yeah? The things people do when they think nobody's looking. But that's neither here nor there.

T'is nice to have some insight into the reasoning, though!
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#15
I think one of the problems that many people forget about "conquest RP" is that it tends to halt RP dead in its tracks. Remember back in the day when Darkshire was the Godzilla Tokyo of COTH? It was like, destroyed three times, by dragons and demons and undead. And then Redridge got taken over too, right? While that was good and all, I remember the aftermath of those events being like "Ok, what now?"

As in, after an area had been sacked by demons, or after the players cleared said area out, we always ran into the brick wall of "Ok...so now what do we do?" Everyone would look at each other OOC'ly and shrug their shoulders. The RP would come, happen, and go. And the craziest thing is that most people didn't even bother to stick around in the 'conquered' area once it was liberated.

Too often the thought was "Yay! Darkshire is liberated!

...

Time to go back to Stormwind."

And it'd repeat, ad nasuem.

The point is? When it comes to RP, its better to be on the journey, rather than the destination. Wanting is better than having. Because once ya got it, things kinda...end.
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