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Modability - To Coders
#1
What degree of modability does the emulator used to run the server allow? I only ask because a couple buddies and me were thinking of coding a complete skill system for WoW, but I said I'd ask around here to see if it is even viable before we start poking around an emulator's hood.

It is going to be a system geared towards a roleplay server - somewhat like Ultima Online. We were all in agreement that if we wanted to roll dice or act out fights, we would play a P&P rpg. A more robust skill system would allow people to fight using mechancs instead of "trust" or Rolls.

Between the four of us we have a ton of experience making custom enforced-rp ultima online freeshards. We wanted to bring that to WoW (an awesome setting).

Without knowing what is and isn't possible with the emulator, we can't know anything for sure. On one of the shards we worked on, we set it to go through normal character creation, but after load up, it removed all set flags and brought up a UI to pick new stuff. Race (subraces), Class (subclasses), and other such things. Re-set the flags (applied models, hair, skin tone, ect.) then warped the character to a designated area.

Now...It'd be a bit different this time around, as there is pretty much no skill system to work off of with WoW.

In essence, this is what we plan it to look like (to the user):

1} Click "create character"
1a} (able to bypass normal char creation, go to step 2)
1b} Make you char as you normally would

2} Defaulted to human male, in a area unreachable by players, a UI pops up.

3} Choose your:
Race - Modifies base attributes
sex - Height/weight min/max
appearance - Just what ya look like
name - Just what you are called!
age - Affects starting skill points
height - Just for rp, should correlate with your body type
weight - as above
body type - bonuses/penalties

4} Pick start location, and hit continue to be transported there.

You're given a generic "base" class. From this you will be able to pick up whatever skills/abilities/professions you can, which will be gained via use (like a sword proficiency) or like herbalism's profession perk [Lifeblood] but instead of just getting stronger versions, at higher levels you may get another ability instead.

Anyways...If you CoTH developers thing it's possible, let me know, so I can tell my buddies and we can get to working. If you'd be interested in something like this for CoTH, let me know that too! I'd be willing to share our work.

Our main goal is to make a classless, more rp friendly combat system that promotes realism without relying on "trust fights" or simple hit/miss roll systems. Just because you see me sitting on a computer coding one day, doesn't mean you won't see me playing hockey the next.

-Michael
-Michael

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WTF is up with this? ^
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#2
My concerns would be initially, how does a character advance in said skills through a roleplay scenario and furthermore how could this positively affect RP as adverse to creative usage of existing skills and abilities. It seems to me that many of the above mentioned additions are handled well enough through TRP2. Additionally the server policy regarding evenly balanced characters comes to mind. While the concept of a RP leveling and class system is intriguing, I must voice my concern that such a modification would prove troublesome in regards to irresponsible usage. Finally, I suspect such a modification would require a server wide patch and that is generally frowned upon in and of its self. Just a few questions that came to mind and, while I am not particularly against the concept, I would indeed advise further planning concerning a machanics based combat system.
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#3
Well, It is being designed for a server my friend wants to start up. He is a rich boy with too much time, and a lot of money... He's bought the parts to make his own server, so it's in-house. He doesn't have any players, though...

At any rate, I was just offering it up as an option to CoTH if/when we get it done. Our concept isn't to have all characters of equal strength, unlike CoTH, though. A characters background (age, jobs, experiences) will be incorperated as much as possible into the system, as to how it benefits their score sheet. A sixteen year old boy with a rusty sword wont stand a chance against a veteran warrior, for example. We are all big time wargamers and table top rpg players. We love to rp. We also love the thrill of combat, and the fun that comes from accomplishment when you reach that new milestone in your character's progression.

I respect CoTH's policy on no one is better then anyone else, though. I just thought I would try and share.

-Michael
-Michael

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WTF is up with this? ^
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