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Graphic boost by console
#1
Source: http://forums.worldofwarcraft.com/threa ... 3053&sid=1
If you have WOTLK try it! Graphic boost by console:

Quote:Since the graphics engine has been upgraded, here are some visual boosts you may enjoy. Make two macros, since one macro can't hold it all, and paste in one of the following selections, and enjoy.

HIGH:
/console overridefarclip 1
/console farclip 1600
/console horizonfarclip 6226
/console groundeffectdensity 256
/console groundeffectdist 140
/console smallcull 0
/console skycloudlod 3
/console characterAmbient
/console extshadowquality 4
/console environmentDetail 2

MED:
/console overridefarclip 1
/console farclip 1400
/console horizonfarclip 2112
/console groundeffectdensity 128
/console groundeffectdist 140
/console smallcull 0
/console skycloudlod 2
/console characterAmbient
/console extshadowquality 3
/console environmentDetail 1.5

LOW:
/console overridefarclip 0
/console farclip 1277
/console horizonfarclip 2112
/console groundeffectdensity 96
/console groundeffectdist 140
/console smallcull 0
/console skycloudlod 1
/console characterAmbient
/console extshadowquality 2
/console environmentDetail 1


NOTE - Make sure you type "/console shadowlod 1" for the following settings.

DEFAULT: - Default for WoTLK
/console overridefarclip 0
/console farclip 1277
/console horizonfarclip 2112
/console groundeffectdensity 64
/console groundeffectdist 70
/console smallcull 0
/console skycloudlod 0
/console characterAmbient 0
/console extshadowquality 0
/console environmentDetail 1

LOWEST: - Equiv to Classic WoW / TBC
/console overridefarclip 0
/console farclip 777
/console horizonfarclip 2112
/console groundeffectdensity 32
/console groundeffectdist 35
/console smallcull 0
/console skycloudlod 0
/console characterAmbient 0
/console extshadowquality 0
/console environmentDetail 0.5

Additional Tweaks:
-ENGINE-
m2Faster - Adds additional threads used in rendering models on screen (0 no additon threads, 1 - 3 adds additional threads)
Note: If you have a Duel Core or Quad Core System (Multi Processor too) this will show an increase in performance in situations with lots of models and players/npcs on screen.
[MaeNote: That's thread per core. Three additional threads is for a quad-core/cpu PC!


-SHADERS-
ffx - Global Shader Control (0 disables all on screen effects, 1 enables them)
ffxRectangle - Renders effects on a rectangle based polygon (0 for Off, 1 for On)
ffxGlow - Bloom/Screen Glow and Underwater Wave effect (0 for Off, 1 for On)
ffxDeath - Death World Screen Glow, Greyish Blue (0 for Off, 1 for On)
ffxNetherworld - Mage Invis Spell Effect (0 for Off, 1 for On)
ffxSpecial - Borean Tundra or DK Starter Area Eye Haze (0 for Off, 1 for On)

fixedfunction - This forces the pixel shares in the game to run on the 1.1 path. (1 for FF Shaders, 0 for Programable Shaders)
For some older machines they will receive a decent speed boost.

hwPCF - Enables a more efficient method for rendering extShadow effects. (0 for Off, 1 for On)

Example usage is:
/console ffxNetherworld 0


Side Note - What does CharacterAmbient do?

/console CharacterAmbient
0 = Default basic ambient lighting on characters.
0.1 - 1.0 controls how bright this ambient lighting is.
1.0 is equiv to when you click a character and they fully highlight.
No Value disables all character model ambient lighting so when they do light up from an external light source it looks far better and not washed out.
No Value tweak was disabled in 8905 and 0 up works now. :/
[Image: irontrooperx.png]
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