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Warcraft 3 type base setups.
#1
It's probably a little confusing so I'm going to try to clarify as best I possibly can.

I remember playing warcraft three and building the bases of the various races, and I go into world of warcraft and I see some of the towns the buildings have structures that match what would be found from that game.

Three things I've yet to see in world of warcraft are this: The Tree of Life from the night elf base setups, the ancient of Wind, and a rooted ancient of lore or war. Now I don't know if the game even has these models, and if it doesn't then this whole thread is moot in regards to the Kaldorie, but if it does then would it be at all possible, especially considering the current state of open war between the horde and the alliance, to have a warcraft three style location for role playing in?

Now it doesn't have to be a Kaldorie base, but their towns are really the only ones that don't match up with what was seen in warcraft three. It's not necessarily a bad thing but I'm just a little nostalgic, which is probably just my own personal problem.
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#2
There are no rooted models for the ancients, as far as I know.

Warcraft 3's bases for Night Elves are not very canonical. For example.

Farms can be seen as providing food and shelter for an army.
Burroughs can be seen as providing shelter and protection for an army.
Ziggurats can be seen as providing the arcane power for an undead army.
Moon Wells... are religious shrines that Night Elves need to be there before showing up to fight?

Barracks can be seen as providing weapons for foot soldiers.
Crypts are simply where undead creatures are raised from.
Ancients of War are... uh. Well they don't produce elves, nor do they equip elves. So they're just... there? They're not even really structures.

In any case, the only times a bunch of ancients would situate themselves in one spot is if an extremely important fight is about to happen. Like Hyjal. Hyjal probably canonically had like 50 ancient defenders desperately trying to slow Archimonde down and a bunch of other ancients dying. They're pretty rare.

Cast the idea of a WC3 style NElf base from your thoughts, because it will probably never happen. There aren't the OOC resources for it. And it doesn't make IC sense.
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#3
I wonder if you could CMC an ancient, or is that too ridiculous?
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#4
(01-29-2014, 12:56 PM)Altaine Wrote: I wonder if you could CMC an ancient, or is that too ridiculous?

http://www.conquestofthehorde.com/Thread...-Protector
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#5
(01-29-2014, 02:55 PM)FlyingSquirrel Wrote:
(01-29-2014, 12:56 PM)Altaine Wrote: I wonder if you could CMC an ancient, or is that too ridiculous?

http://www.conquestofthehorde.com/Thread...-Protector

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#6
It probably won't be accepted.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#7
(01-29-2014, 11:43 AM)Xigo Wrote: Warcraft 3's bases for Night Elves are not very canonical. For example.

Farms can be seen as providing food and shelter for an army.
Burroughs can be seen as providing shelter and protection for an army.
Ziggurats can be seen as providing the arcane power for an undead army.
Moon Wells... are religious shrines that Night Elves need to be there before showing up to fight?

Barracks can be seen as providing weapons for foot soldiers.
Crypts are simply where undead creatures are raised from.
Ancients of War are... uh. Well they don't produce elves, nor do they equip elves. So they're just... there? They're not even really structures.

Warcraft 3's lore does try to explain why the ancients and moon wells are there:

http://wowpedia.org/Ancient_of_War
http://wowpedia.org/Ancient_of_Lore
http://wowpedia.org/Moon_Well

Essentially, the ancients train the nelves, however much sense that makes. In terms of canon, it makes sense that ancients may house immense amount of knowledge over their lives and be able to pass that on to the night elves to prepare them for war...which would make more sense if night elves weren't effectively immortal and ought to know all this anyway, but RTS balance and all. At least you can head-canon them as being able advisers.

Moon wells are weird anyway. The text implies the actually do offer some form of nourishment for Nelves...which gets kind of strange when you consider that its effects were to restore mana and looking over at what happened to the belves. Who even knows.

Nonetheless, there are no rooted ancients or anything, I don't believe. It would be possible to have the unrooted NPCs loitering about Nelven locations, though.
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#8
(02-01-2014, 12:23 PM)Grakor456 Wrote: Nonetheless, there are no rooted ancients or anything, I don't believe. It would be possible to have the unrooted NPCs loitering about Nelven locations, though.

In fact, when Ancients root, it is essentially them dying, as seen here. There is also this place, which has quite a few Rooted Ancients, but I think they're all under the same deal.
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#9
(02-01-2014, 02:38 PM)FlyingSquirrel Wrote:
(02-01-2014, 12:23 PM)Grakor456 Wrote: Nonetheless, there are no rooted ancients or anything, I don't believe. It would be possible to have the unrooted NPCs loitering about Nelven locations, though.

In fact, when Ancients root, it is essentially them dying, as seen here. There is also this place, which has quite a few Rooted Ancients, but I think they're all under the same deal.

Irontree, yeah, they are all dying because of the corruption of the Felwood.


Karnum's Glade are brand new, probably just rooted to help spread and cultivate the growy-bits in Desolace.


There is also Aessina's Shrine with female variant ancients rooted around. I think there might be a handful more spread around Hyjal, but I highly doubt them to be game objects.
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#10
What about the ancient of wind, where are those guys? Also where are my four legged Treants, AKA Billy the Tree

Thats right, I named tree of life from warcraft 3, as that one guys thingy says, deal with some of it.
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