12-23-2014, 09:56 AM (This post was last modified: 12-25-2014, 12:31 AM by Maulbane.)
[size=40]TheQuilboarQompendium
[/size]
Well, making this post was one heck of a ride, and probably more work than it ought to have been. However, I'm glad to unveil it - the hopefully most comprehensive Quilboar lore thread that will ever be seen, mostly because nobody else is daft enough to try and create a Quilboar lore thread. Hopefully, should anybody ever for some reason have a question about Quilboar of any size, shape or height, they can consult this thread and answer it! That's the idea, anyway.
The thread should speak for itself, but it's essentially every bit of lore I could pluck from every source I could find without driving myself batty. The two main categories are the RPG and quests, and then there's a big wild-card one where I just chuck things in that are interesting in their own right.
None of this is really custom lore, since apart from the RPGs it all comes from official sources, and even the RPG has been heavily vetted for stuff that was written prior to WoW being released and any particularly contradictory stuff.
I think that's really all I should say here, before it gets any worse than it has. To answer the prevailing 'why?', it's... Uh, well, I guess I just like Quilboar a lot, and I think they're probably the most interesting non-playable race (possibly even ranking higher than a bunch of the playable ones, too). So, have a look inside!
Warcraft RPG Sources
Source
Lore
Manual of Monsters
Spoiler:
Quilboar are: primitive, resilient; aggressive and efficient warriors who can handle single combat.
Quilboar have higher constitutions than races around them and are capable of living in unforgiving lands.
Quilboar are less (traditionally) intelligent and charismatic than other races.
The spines on a Quilboar's back are razor sharp.
Quilboar speak Low Common.
Quilboar live in the Barrens, and center in Razorfen Downs. Their population is scattered and fringes other societies.
The Quilboar have existed at least since the War of the Ancients.
The Sundering and War of the Ancients have made the Quilboar into a reactionary race in a hostile land.
The Quilboar fight primarily for conservation and preservation of resources and for (slivers of) land.
The Quilboar are fervent enemies of the Tauren.
Quilboar are taught from a young age to hate sapient creatures.
Quilboar battle tactics often feature ambushes and self-sacrifice.
Quilboar would rather die in battle than of old age, and so older warriors attack stronger enemies for a heroic death.
Quilboars combat with single-minded ferocity and generally fight to the death.
Quilboar favor the flail as a weapon, but often improvise.
Quilboar warbands are led by shamans, smaller groups by the strongest warrior.
Warbands maintain their own territories and don't cross them, unless united by a powerful leader.
The Quilboar family unit is based more on strong warriors and discouraging weakness; women and children defer to men.
Strength is highly valued in Quilboar society; weak children are left to die.
Deference is also highly valued; physical strength dictates deference between men, but all defer to the shaman.
Punishment for not deferring is maiming and death (death more common for females and the old to cull the weak)
Quilboar society is a shamanic theocracy; large tribes have shamans as leaders.
Quilboar shamans have control over disease, nature and can summon spirit boars.
Teachings include that disease is brought by intruding races (therefore they must be driven out).
Shamanic teachings of the afterlife involve pleasures beyond imagining.
Razormanes are one of two prominent Quilboar tribes, and raid and pillage nearby settlements.
Bristlebacks are the second tribe, and are generally larger than most Quilboar.
Not Included
References to Pandaren not mentioned; heavily and brutally retconned off of the face of Kalimdor.
The lore involving a male-dominated Quilboar society and repressed females has been contradicted in-game extensively.
The Quilboar's 120ft darkvision in the RPG is ignored as it's reduced to 60ft in later books, and is double that of a trogg.
While some of the rule-specific info (their statistics, environment and abilities) are used here, most are irrelevant as lore.
Monster Guide
Spoiler:
Quilboar are: ferocious, fanatic, suicidally brave and slavishly devoted to their people.
Quilboars' skin is as tough as leather, and they display great strength and hardiness.
Quilboar have incredible fortitude and can often survive blows that would often kill other races.
The average Quilboar male is 5'6" tall and weighs 225lb. Females are 5' and 150lb.
Quilboar reach physical and societal maturity at about three years.
Quilboar are capable of using their quills as natural weapons.
Quilboar are omnivorous but prefer meat.
Quilboar are less intelligent and charismatic than other sapient races, but make up for it in common sense and intuition.
Quilboar speak Common and Low Common, but are capable of learning enemy languages as well.
Quilboar can see well in the dark.
Quilboar have a good sense of smell.
Quilboar overwhelmingly live in the Barrens, and prefer temperate or warm environments otherwise.
The homes of the Quilboar are enormous briars spawned from the blood of Agamaggan.
The Quilboar are constantly threatened by enemies.
Quilboar fight in order to: increase the size of their tribe, preserve their species and keep their land.
Quilboar fight best in packs; despite impressions of disorganisation, they have a grasp on tactics.
Quilboar will flank enemies whenever possible, and gang up on stronger opponents.
Quilboar charge rapidly into battle and emit frenzied battle cries while fighting.
Retreat is considered a sign of weakness.
Quilboar gain a fervent morale when allies die among them.
Quilboar often battle with amusement and bravery.
Self-sacrifice is incredibly common for Quilboars in battle.
Quilboars' weapons and armor are generally simple; spears, hammers and javelins common.
Quilboar maintain a rigid social structure focused on the tribe rather than individual.
Quilboar reject foreign laws and have their own, which they follow with significance.
There is no family unit; mothers do not coddle children, females compete for males and children are raised communally.
In Quilboar society, rivalry and jealousy is suppressed for the greater good - cooperation is encouraged.
Males overwhelmingly take the path of the warrior, while females are domestically focused. Either can become shamans.
Females are not looked down on, and either sex accepts their roles with strong instincts.
Female Quilboar of exceptional physical strength can be deemed a man, becoming a warrior and taking female mates.
Quilboar value their lives in reference to the tribe. Quilboars accused of being weak by shaman would rather die than be exiled.
Elderly/Weak/Crippled Quilboar take the festive ceremony of 'taking the walk', wandering into wilderness to die.
Women past child-bearing age will seek ritual suicide.
Quilboar shamans are generally the leaders or power-holders within tribes.
At least one Quilboar becomes a shaman per generation.
Quilboar destined to become shamans are visited by deceased shamans in their dreams.
These dreams may instead urge them to leave the pack to seek greatness.
Males are more often chosen, but female shaman are not uncommon.
Quilboar shamans teach survival of the fittest, that the weak must be culled for the strong.
Shaman have the final say in most, if not all, tribal matters.
Not Included
Most of the Quilboar as Characters section, as it involves very rare circumstances and wouldn't be seen much if at all.
A minority of the race rules; irrelevant things like treasure, challenge rating, etc.
Dark Factions - Races/Factions part
Spoiler:
Quilboar are: primitive, aggressive, swinelike, large and strong.
Quilboar are large, strong and hardy, but not particularly quick-witted or bright.
Quilboar have dry, prickly hair, the head of a boar, stocky build and jutting tusks.
Quilboar are seen as ugly by most races - pigs crossed with humans.
A Quilboar can use their quills as a weapon, but prefer manufactured ones.
The average Quilboar stands at 5'6" and 255lb.
Quilboar rarely wear clothes aside from tattered shorts.
Quilboar can see well in the dark.
Quilboar can use scent to detect approaching and hidden enemies and track them. They recognise familiar smells.
The Quilboar have never been a dominant race on Kalimdor, and live in desolate places.
Most Quilboar live in the Barrens, but have been known to occasionally range farther.
Quilboar prefer to live in bramble thickets, sprouted from splashes of Agamaggan's blood.
Quilboar are fiercely territorial and generally attack others on sight, with little room for alliances.
The Quilboars' primary enemies are the Tauren and Orcs, but they resist interlopers of any origin.
Quilboar language is guttural, multisyllabic and consists of snorts and growls.
Quilboar surnames are given for memorable deeds. Examples: Mudwater, Orcbane, Razorflank, Snarlsnout, Thorncurse, Thornmantle.
Examples of male given names: Achengrok, Murgrek, Thagmagron, Verrmalk.
Examples of female given names: Almondi, Egrenna, Gormeginia.
Quilboar are fiercely loyal to their tribe and instinctually desire to make them - and their race - as powerful as possible.
Their society is built around supporting strong warriors and shaman, who are usually male; females generally care for young.
Quilboar shaman are both common and integral to their society and military.
Quilboar worship Agamaggan, the boar ancient who fell fighting the Burning Legion, as their creator.
Quilboar have not historically practiced necromancy, but are rumored to have begun recently.
Not Included
Word-for-word repeats of the Monster Guide content haven't been written down again; the entire racial traits section except for scent have been ignored.
Dark Factions - Vital Statistics
Spoiler:
Quilboar become adults at 18, middle aged at 30, elderly at 47, venerable (highly unlikely) at 69 and can never live longer than 81.
Not Included
Class starting age modifiers are irrelevant.
The RPG height/weight is contradicted by in-game and the previous sources , where Quilboar are only slightly shorter than Orcs.
Dark Factions - Variant Classes
Spoiler:
Quilboar Shaman — Quilboar Thornweaver
While primitive, quilboar have a rich spiritual tradition. Their shaman, sometimes called thornweavers, are valued members of the tribe; indeed, shaman are often their leaders. Quilboar respect their shaman, and in turn the shaman aid them in war. While quilboar thornweavers enjoy using their spells to decimate their enemies, they know that the actual slaying should fall to the tribe’s warriors. Thus, thornweavers support their allies with healing magic and by summoning allies. They have a particular fondness for wild boars. All quilboar honor the ferocity of boars, and the animal is their race’s totem creature. Thornweavers call upon vengeful spirits of nature, eschewing the peaceful spirits and the gentle side of the Earth Mother that most tauren revere. The iconic quilboar thornweaver strides forward with his tribe members, clutching a flail. He plants totems in their midst and summons spirit pigs to aid them, then charges into melee with a fearsome grunt-squeal.
Quilboar Thornweaver Alterations
A quilboar thornweaver does not gain Brew Potion at 1st level, the ghost wolf inspiration at 8th level or the purge inspiration at 12th level. Instead, he gains the following class features, at the indicated levels:
• 1st-Level — Bonus Feat: Quilboar have a tradition of shamanism. The thornweaver gains the Magical Heritage feat (see below) as a bonus feat. If he does not possess at least one level in the quilboar racial class, he instead gains Fetish Spell (presented in the Horde Player’s Guide) as a bonus feat, even if he does not meet the prerequisites.
• 1st-Level — Pack Casting (Ex): Seeing his comrades fall inspires the thornweaver to greatness, as it does with all quilboar; in addition, the departing ally’s spirit briefly infuses him with power. When the thornweaver’s pack fighting racial trait grants him a +1 morale bonus on attack and damage rolls, he also gains a +1 morale bonus to his caster level. This bonus applies to level-dependent aspects of his spells, such as range and duration. If the thornweaver has the greater pack fighting or supreme pack fighting abilities (from taking levels in the quilboar racial class), his morale bonus to caster level increases to a possible +2 or +3, as appropriate. This increase in caster level lasts for as long as the morale bonus on attack and damage rolls (i.e., for the duration the current encounter).
• 8th-Level — Ghost Boar (Su): This ability functions like ghost wolf, except the thornweaver turns himself into a boar (see the Monster Guide web extras: Animals).
• 12th-Level — Strength of Agamaggan (Su): The thornweaver can channel his magical and spiritual power to increase his strength and ferocity, calling upon the power of the quilboar’s creator, the demigod Agamaggan. As a free action the thornweaver can sacrifice a prepared spell to imbue himself with this power. He gains an enhancement bonus to Strength or Stamina equal to the level of the sacrificed spell and retains these bonuses for 1 minute per caster level. In addition, by sacrificing a 5th-level spell in this way, the thornweaver can instead increase his size, with the same effects as an enlarge person spell (see Chapter 4: Magic and Faith).
The Quilboar are primitive, but maintain intricate spiritual traditions.
Quilboar shamans are specifically called thornweavers.
Judging by their name, they also likely have dominion over brambles.
These thornweavers are respected and particularly important in times of war.
Thornweavers do not immediately wade into melee, preferring to support warriors with their magic.
Thornweavers are very distinct from Tauren shaman; they revere boars and call upon vengeful spirits of nature and their kind, more like Orcs.
Appropriately, they become spirit boars rather than ghost wolves (like Orcs).
They are capable of healing, calling upon spirit boars and planting totems.
Like all other Quilboar, thornweavers are encouraged by allies falling; in fact, the spirits of the recently dead temporarily empower the shaman.
The most powerful of these thornweavers can call upon Agamaggan himself to massively increase their physical power (even to the point of growing in size)
Once done supporting their allies, a thornweaver can charge into battle himself, preferring to wield a flail.
Not Included
The elements of the class which are just referring to the existing shaman RPG class have been ignored (i.e., most of Pack Casting)
Dark Factions - Races and Technology
Spoiler:
Quilboar
Quilboar are a primitive race, with little knowledge of technology. When shown a scientific device, they see it as another type of magic item. To them, there is little distinction between the two arts — and technology is far too difficult to learn. Although a few rare quilboar dabble in the “new magic,” none have yet produced any noteworthy inventions.
The Quilboar are primitive and consider magic and technology one and the same.
Quilboar find technology difficult to learn in comparison with magic.
Rarely, Quilboar have dabbled in tech, but with no noteworthy discoveries or inventions.
Dark Factions - I Like Fightin' Best / Forces
Spoiler:
Quilboar forces are ruthless in battle; they appear to blindly charge into battle and throw themselves with abandon into the heaviest fighting.
Rather than swarming the enemy, the Quilboar understand formation tactics and work in rigid packs, identifying and coordinating against the toughest enemies.
The Quilboar fear death much less than other races; death is merely unwelcome, and the death of an ally in battle incites the remainder to feats of strength and cunning.
Quilboar do not retreat; they fight until one of them is dead. Their enemies often fear this trait; they will not stop until everything in their path is dead.
Quilboar believe that their packmates fight even after physical death.
Quilboar thornweavers act as commanders in most battles, and both heal and inspire warriors. Larger packs can contain more than one thornweaver.
Thornweavers, unlike other spellcasters, revel in melee combat.
Thornweavers can summon healing wards (totems), summon spirits (often, but not exclusively boars) and infuse spells into wards.
The death of allies infuses the Quilboar's spells and physical strength.
A thornweaver generally has high concentration and knowledge of their peoples' religion.
The average possessions of a thorncaster includes: A flail, chain shirt, wooden shield, spell pouch and spell book.
Powerful warriors of the Quilboar are often prominent in these warpacks.
These warriors often have improved awareness, survival skills and pure brawn, but are often illiterate and gain little in the way of knowledge.
The average possessions of such a warrior include: a longsword, leather armor and potions - including rejuvenation, healing and regeneration.
Not Included
Obviously, the uncropped information on Pandaren and Satyr.
Most of the character statistics have been ignored since they're far more in the realm of mechanics than actual information about the classes, and reiterate racial traits.
Some of the thornweaver spells are omitted because they're generic shaman spells (i.e. frostbrand/flametongue as weapon enchants)
Horde Player's Guide - Magic Items
Spoiler:
Quilboar packs will attack single opponents.
Quilboar squeal and grunt while entering and during battle.
Sometimes, Quilboar run away.
Quilboar may be fearful of items of great importance or foreign magic.
The horn axe is affiliated with Cenarius; they may fear other ancients.
Not Included
The story is mostly just to show off the weapon, and only the relevant parts have been taken, which is a minority.
Horde Player's Guide - Threats to the Horde
Spoiler:
The Scourge
Only recently has the Scourge dared to expand back into Kalimdor, and their primary focus is on an unusual location — the Razorfen Downs in the Barrens. There, Amnennar the Coldbringer, a lich, has corrupted a solid half of the native quilboars. In addition, he brought other undead along with him, such as ghouls and a fearsome abomination. While this may not seem like a major threat, I recently learned that the Coldbringer has a direct telepathic connection with the Lich King. This fact changes the scenario a bit; with Amnennar controlling the quilboars and the Lich King guiding him directly, this lone lich could be a considerable threat. Due to his location in the Barrens, it appears that the lich intends to throw his army directly against the Horde settlements in the Barrens; not a good thing, considering this would put the Horde between a Scourge force in the south and the Alliance-dominated forests in the north of Kalimdor. While I’m sure the Alliance isn’t fond of the idea of an army of undead quilboars either, it is unlikely that the Alliance would send much or any aid to deal with the lich until far after it is too late.
At least half of the Quilboars within the Razorfen were turned undead.
The forces within Razorfen Downs have been bolstered by imported Scourge creatures.
Amnennar has (had) a direct connection with the Lich King; that the invasion of the Quilboar in particular was intended by the Lich King himself.
The intent is to assault Horde settlements with the undead army.
The Alliance has little interest in stopping said army, making it a threat only to the Horde.
Lands of Mystery - Kalimdor
Spoiler:
The Barrens
Camp Taurajo (camp, 500):
Tauren run this camp, and Jorn Skyseer leads it. It lies along the Gold Road, south of Crossroads. The camp is concerned with defending against the encroaching quilboar, and often holds captured quilboar prisoners. I suspect that if the threat of the quilboar is ever removed, they may turn their attention toward our people in Bael Modan, and that could pose a threat to the excavation.
Razorfen Downs and Razorfen Kraul:
Following Agamaggan’ s defeat (see “History,” below), quilboar occupied the sites of his fallen body, Razorfen Kraul and Razorfen Downs. Here the most powerful quilboar tribe in the land, the Razorfens, practices shamanistic magic and stages attacks on rival tribes and Horde villages. Charlga Razorflank leads the Razorfens. Rumors hint that Charlga may be in negotiations with agents of the Scourge. In the Downs, the Death’s Head tribe has already been turned by the undead. A powerful Lich named Anmennar the Coldbringer commands the undead in Razorfen Downs, and he has many powerful creatures under his control, including a massive abomination.
History
Ten thousand years ago, an Eternal boar named Agamaggan fought in the battle against the first coming of the Burning Legion. While Agamaggan was among the mightiest creatures alive, eventually the pit lord Mannoroth the Destructor defeated Agamaggan, and where the Eternal’s blood fell, massive, thorn-ridden vines sprouted from the earth. These vines are still found throughout the Barrens, and it is in these places that the quilboar build their villages. It is believed that Razorfen Kraul and Razorfen Downs are the sites where Agamaggan’s body fell, and his bones remain there to this day.
Durotar
Beyond the Horde, harpies, centaur and quilboar are prevalent in specific regions of Durotar, attacking caravans and neighboring villages. These prove to be some of the first challenges for young warriors before they move on to bigger battles; these creatures are hardly organized enough to pose a major threat.
Mulgore
People and Culture
Although the tauren have tried to share their land, the continuous encroachment and lack of respect shown by factions such as quilboar, harpies and the Venture Company result in escalating conflict in the region.
Brambleblade Ravine:
Quilboar have taken up residence here, where massive, thorny vines sprout from the earth, similar to those found outside Razorfen in the Barrens. The tauren find the quilboar to be a growing problem, and will likely take stronger action to eradicate them soon.
Red Rocks:
The Red Rocks are a sacred, ancestral burial ground where dead tauren lie wrapped in cloth atop wooden pyres. Quilboar have recently desecrated the grounds and scavenge the bodies for valuables.
Camp Taurajo existed partly as a bulwark against Quilboar and as a prison for those they capture.
The loss of Taurajo would point the Quilboar in the direction of Bael Modan
Ten thousand years ago, the mighty eternal Agamaggan was eventually defeated in combat with Mannoroth the Destructor during the War of the Ancients.
Where his blood fell, massive, thorned vines grew, found primarily in the Barrens. Quilboar build villages among them.
Agamaggan's fallen body and bones spawned the Razorfen Kraul and Downs, the capital of the strongest tribe, the Razorfen.
The Razorfen practice shamanic magic and fight both other tribes (save the Death's Head) and the Horde, lead by Charlga Razorflank.
Charlga is rumored to be negotiating with the Scourge.
The Death's Head tribe within Razorfen Downs has been turned undead, controlled by Amnennar the Coldbringer and his Scourge creatures.
Quilboar are prevalent in specific regions of Durotar as well, and conduct raids on caravans and villages. They are not a major threat in this region.
The Tauren had attempted to share land in Mulgore before, which was foiled by the Quilboar's encroachment and lack of respect.
The Quilboar have taken residence in Brambleblade Ravine and are a growing problem.
It is likely that it is another site where Agamaggan's blood fell, rather than being warped by the Quilboar.
The Quilboar have desecrated Tauren burial sites for valuables, and likely have either no respect or knowledge of Tauren customs.
Shadows & Light - Eternals
Spoiler:
The Ancients
Perhaps more so than other Eternals, the Ancients of the night elves are treated like deities. Primal spirits of the natural world when it was young, they personify its most distinct and most powerful qualities. Although several of them were effectively destroyed during the War of the Ancients and in later conflicts, they are honored still by races such as centaur, furbolgs, night elves and quilboar.
Agamaggan - Background
Night elf legend tells that Agamaggan was one of the first creatures ever to wander the raw and untamed land. Driven ever onward by his voracious appetite, he grew larger and larger and was drawn into conflict against ever more powerful creatures. Respecting that the night elves’ growing mastery of magic might be a match for his raw strength, Agamaggan’s wanderings took him far from the lands of the elves and led him battle against the savage trolls. When the Burning Legion arrived on Azeroth and the War of the Ancients began, Cenarius journeyed to the land of the trolls to seek the assistance of Agamaggan against the invading demons. His stomach sated with trollflesh, the boar god was only convinced to bother with mortal concerns after Cenarius persuaded him that if the Legion were left unchecked, it would eventually destroy all life in the world. Impatient for battle and unwilling to wait for a coordinated attack, Agamaggan was one of the first to assault the demons’ stronghold on the shores of the Well of Eternity. Cutting through more than a thousand of the Doomguard, he entered single combat against the pit lord Mannoroth. There, after a battle that raged across the countryside, Agamaggan finally encountered the battle he could not win, and fell — but not without creating a vital weakness in the Legion’s defenses that later allowed Cenarius and the night elf forces to reach the Well and end the war. Today, the quilboar believe that wherever the blood of Agamaggan fell during his final battle, it soaked into the soil to create a mineral the quilboar call “bloodstone.” Wherever bloodstone is found, giant thorns grow from the earth, and it is near these thorns that the quilboar prefer to make their homes.
During the time he walked the wilds of Azeroth, Agamaggan proved his strength again and again until he was one of the most feared creatures in the world. Today he is the patron of the quilboar tribes, nearly all of whom revere the boar god and pray for his return. This worship usually takes the form of sacrifices and the consumption of burnt offerings, though on occasion more zealous worshippers will engage in single combat.
Legends - Aviana's Story
Aviana saw the body of Agamaggan a short distance away. The gigantic boar sprawled atop more than four score of the enormous Doomguard that he had defeated before falling.
According to Night Elves, Agamaggan was one of the first creatures on Azeroth - an Ancient, a primal spirit of the natural world.
Due to his appetite, Agamaggan grew continually larger and had to fight greater creatures.
During this period, Agamaggan grew to be one of the most feared creatures in the world.
Agamaggan avoided the Elves due to their mastery of magic, traveling south to the troll lands, where he devoured many of them.
Cenarius called upon Agamaggan's aid during the War of the Ancients, who was only begrudgingly convinced with the fact that they'd destroy all life.
Impatiently, he was the first to assault the Well of Eternity's demon-held shores, easily going through over a thousand Doomguard.
Agamaggan was capable of fighting Mannoroth in extended single combat, but eventually fell, sprawled on top of eighty doom guard he'd destroyed earlier.
It is taught that where his blood fell during this battle (and likely further displaced during the ensuing Sundering), a mineral called bloodstone grew.
This bloodstone is considered to be the cause of the great thorns throughout Kalimdor.
Quilboar today worship Agamaggan as their patron, and pray for his return.
Typical worship practices to Agamaggan involve burnt offerings and sacrifices, or (more rarely) single combat.
The Barrens
The orcs and tauren drove the quilboar tribes out of their lands, and the creatures now lair in the Barrens.
Durotar
Once the home of the savage quilboar, the Horde arrived on Kalimdor’s shore and, in the aftermath of the Third War, drove the quilboar from the land and established this region as its own. Much of Durotar remains wild, and the orcs continually fend off centaur and quilboar as they attempt to tame the land.
Agamaggan
The night elves and especially the quilboar honor Agamaggan, the boar who grew massive upon his diet of troll flesh. He was instrumental in the first defeat of the Burning Legion, and fell at the hands of the pit lord Mannoroth.
Campaign Types - Diplomacy
Some ideas for diplomacy campaigns include arranging for night elves to accept high elven mages seeking to study the ways of “uncorrupted magic”; establishing diplomatic relations between the Forsaken of the Tirisfal Glades and the nearby human villages; and convincing an unaffiliated group (such as the centaur or quilboar) to join the heroes’ cause.
The Quilboar once inhabited both Durotar and Mulgore, but were driven back to the Barrens during and after the Third War.
Not all of these regions are cleared, and the Quilboar continue to hinder their attempts to secure the land completely.
Agamaggan grew massive primarily with the flesh of trolls, and was significant in defeating the Burning Legion, falling to Mannoroth.
It may be viable to convince a Quilboar faction to join an outside cause.
Prior to Orc landfall, Quilboar owned much of Durotar, resisting their expansion.
Most of these Quilboar have now been removed, save for some fortified holdouts.
Gar'thok admits the Quilboar are intelligent and organised and contemplates whether they're craftier than he gives credit for.
It's common practice to burn Quilboar settlements as soon as they're emptied.
Quilboars can seed and grow new brambles in foreign lands and use them for shade and protection.
These brambles are hostile to most life, making land around them barren. They are inimical to Mulgore's ecosystem.
The Quilboar are 'running amok' throughout the borderlands between Durotar and the Barrens.
Kreenig Snarlsnout is the mastermind behind the attacks on the Horde supply line and Far Watch Post.
Quilboar don't mind caves, as both he and the looted supplies are found holed up within one.
Quilboar are capable of using animals as part of their ambushing tactics, scaring flocks of plainstriders into the path of caravans.
This seems to damage their carts in of themselves.
The Razormane are (perhaps unintentionally) displaced towards the Orcs after the Cataclysm, and grow desperate and bold in their attacks.
They are capable of striking at least twice a week, and the Crossroads is becoming desperate for supplies.
This scenario shows how dangerous the roads have become; a huge ambush takes place against a relatively small convoy of kodo.
The Quilboar attempt to leap onto the pack kodo as they attack it.
The Crossroads has gone for at least a week at a time without supplies due to Quilboar activity.
Quilboar are not devoid of opportunism - Tortusk seems to have gathered the Razormane cut off from from their true leaders in the south.
However, under his leadership they have become 'little more than brigands' - implying the Razormane were historically easier to deal with.
Tortusk has some view of tactics, holding a fortified hill where he has a commanding view of the Horde roads.
He even rides a raptor, indicating they have a greater knowledge of domestication than the Horde may be aware of.
Despite this, he seems to immediately rush into combat with the player.
Togrik believes that, with cool heads, the remaining northern Razormane survivors can be talked to.
Reinforces views on Quilboar tactics - three (or more) on one attacks are common, with even more streaming into a battle against as little as two enemies.
Without their leader, the Razormane are assumed to flounder and be easier to pick off.
Following the Cataclysm, this doesn't seem to have been the case.
Quilboar are capable of avoiding violence, and can spot weaknesses - like blindness - and exploit them.
The Quilboar are interested in steel to some degree, having conducted a planned theft just to get at it.
They didn't manage - or know how - to do anything with the ingots, however.
The Quilboar are extremely protective of water; attempting to fill a single waterskin from a small pool triggers them to attack you.
Even a small water source is extremely valuable to the Quilboar, and is sacred to them due to its scarcity.
It is stated by Brine that they have great feasts when even the slightest rain falls to the Barrens.
Brine is sympathetic to the Quilboar; she believes they don't understand all living things are connected and that their greed only perpetuates their suffering.
She expresses finally that they could be capable of great things if their clans united.
The Quilboar are believed to have no skilled blacksmiths.
Despite this, they've been seen to create sturdier weapons with unknown techniques.
Tatternack Steelforge doubts the 'pathetic Quilboar' could ever attain any skill in smithing.
When he gets the examples of Quilboar weapons, he is surprised at how far along they are and warns against underestimating them.
Both the Razormane and Bristleboar are spiritual - tied to the earth, which in return gives them its power in all things, especially war.
There is historical tension - and war - between the two tribes, as Mangletooth sends the player to weaken the Bristlebacks by killing their shamans.
Mangletooth seeks for the Razormanes to rule the Barrens alone, destroying other tribes to do so, and has the player do his work to regain their favor.
Quilboar do experience suffering and pain, as Mangletooth expresses as much about his tribe.
Mangletooth knows of honor and reciprocal relationships, though he was betrayed by his own people, indicating not all of the Razormane may hold those ideas.
Mangletooth has a keen grasp of language, greater than most other Quilboar in the Barrens and above the level of low common.
Pre-Cataclysm Quest. Mangletooth is not totally trustworthy.
Reinforces the existence of bloodstone; seemingly Agamaggan's blood set into stone and minerals, forming some kind of crystal.
They can be mined from copper and tin nodes, indicating they are mixed with those materials (at least in the Barrens)
These bloodstone shards are used by the Bristleback (likely all tribes) as totems, which both increase physical power and serve as a totem for shamanic magic.
Tapping this magic is not common; Mangletooth refers to it as a secret, and refers to it as 'my power' which was severed from him.
Quilboar magic is strongly tied to Agamaggan - perhaps interchangeable.
If Mangletooth is to be trusted, he was betrayed by three other Quilboar (a tracker, warrior and shaman) for control of the Razormane.
This would mean Quilboar are capable of dastardly politics and sharing power if it suits them, as well as overthrowing existing leaders.
Mangletooth knows who Thork is and states he's got the wrong idea about who's attacking his people.
By the time of the Cataclysm Mangletooth has escaped Taurajo (likely during the attacks) and regained control of the Razormane.
The Quilboar are riled up recently, according to Dorn Redearth; he believes Mangletooth's return is the cause, and that he's gathering them.
This would be some proof of both his tenacity and leadership ability. Dorn corroborates this, calling him clever for a Quilboar.
Mankrik still hates the Quilboar
He's moved from Grol'dom farm all the way down to Razorfen Kraul, and is now surrounded by tens of corpses of Quilboar.
Mangletooth has full control of his shamanic powers now, and is adept in multiple elements - rare for Quilboar.
The Quilboar are indiscriminate in attacking interlopers - the Alliance suffer hit-and-run attacks by them in the jungle.
They may be consciously exploiting the landquaker kodo in order to sneak up on and attack them.
There is some desire among the Alliance to ally with the Quilboar; Ambassador Gaines insists he could negotiate one with them.
The Quilboar don't warm to this sentiment, and Gaines is found tied between two giant tusks.
When saved, Gaines says "Ah, thank you! Suffice it to say... Negotiations did proceed as planned."
Corporal Teegan, on the other hand, considers them squealing savages, and objects to the idea of fighting alongside pig-men.
When Gaines is saved, he finds a silver lining in that they've learned about their leadership structure via the ambassador.
The Quilboar are highly reactionary - almost immediately after Cpl. Teegan made camp they began to raid them.
Teegan says they 'seem to thrive in this thorny hell of a jungle', a glimpse into their adaptability.
Further, the Bristleback Thornweavers are able to control the jungle itself with twisted branches called 'bramblestaffs'.
Teegan wonders whether the Bristleback themselves have made the jungle.
The Bristleback are lead by, at least in part, by a 'matriarch' called Three-Tooth, behind the manipulation of the overgrowth.
She personally ordered Gaines be 'torn apart and fed to the overgrowth' suggesting she is powerful.
Gaines may have been a sacrifice to the overgrowth as part of a shamanic (or even primally druidic) ritual.
Three-Tooth has been training crones, possibly to replace her if she died.
She's 'torn limb from limb' as the overgrowth is channeled with the stolen bramblestaff.
The Quilboar can use the overgrowth as a living weapon; possibly related to Agamaggan's brambles.
Gaines is now at Forward Command and encourages violence for the Bristleback; he has no qualms with genocide.
He stole a 'horn of challenge' during his failed negotiations; he wants to summon and kill the champion of the Bristleback, Sabersnout.
It's somewhat possible that this theft was one of the reasons he was taken prisoner in the first place.
The existence of a 'Bristleback challenge ring' indicates their way of dealing with conflict is likely similar to Orcs and involves single combat.
Sabersnout talks about a boarpocalypse. He also expresses sympathy for a great deal of dead boars at the hands of the player.
The Quilboar are seemingly thrown into chaos after Sabersnout's dead.
The Quilboar have choked off the entire 'south' (the whole zone / south of the battlescar?)
The Earthern Ring is the only group standing in their way, and are surrounded by them already.
Another nod to bloodstone; a blood shard is found held by a dead Quilboar, carved into the shape of a boar.
The craftsmanship impresses Mahka, who didn't think they'd be capable of such patience and care.
Mahka states that blood shards once were all over the Barrens, are prized by the Quilboar, and are made by Agamaggan's blood.
Mahka thinks the Quilboar are driven by more than crude desire, and seeks polished boar skulls.
These skulls are carefully maintained and obviously objects of worship.
Mahka, believing followers of Agamaggan - a noble ancient who sacrificed himself - could not be so aggressive.
She uses them to summon a vision of Charlga Razorflank, who is revealed to be manipulating the Razorfen.
She states that Agamaggan will not rise again without sacrifice; that only when they own all the land will he return.
Henrig Lonebrow was a dwarf sent to discover more fossils of an 'ancient god' after one was discovered in Bael Modan.
The bone fragment found at Bael Modan is highly likely from Agamaggan, not an old god.
Lonebrow spots some 'half pig, half man' creatures while traveling on the Gold Road and hid from them as they passed.
He mentions that they leave a foul stench.
Lonebrow finds the skull of Agamaggan - it towered many lengths over him and even one of its teeth was larger than him.
He assumes it to be the remains of an Old God, but recalls from a lecture that the Night Elves revered a god like this for his 'altruistic nature'.
He is captured by Quilboar who he assumed to be thistle boars. He mistakenly thought they were taking him to the remains of Agamaggan.
Instead, they head into Razorfen Kraul; it is foul-smelling and thorn-infested.
The Quilboar whip prisoners; Lonebrow watches as much happen to a Night Elf who was caught searching for rumors of Agamaggan.
He believed the skull to be the place where Agamaggan fell in battle; his body flattened the land and twisted spires of thorns grew from his blood.
According to him, Agamaggan was a 'pure god', and the Quilboar and the thorns do not reflect that.
At the time of the journal being written, they were preparing for some 'great military action', and Charlga Razorflank was rousing minions.
Lonebrow notes that his guards are lazy, and escapes during their 'next hunt', but dies by the Great Lift.
With the Cataclysm, the role of the guano is expanded; its stench drives Quilboar into a murderous frenzy.
Auld Stonespire believes that an antidote can be created, and wishes to save the Quilboar from this effect.
Willix was attempting to take redleaf tubers from Razorfen Kraul and was taken prisoner.
It's not sure what the Razorfen planned to do with him, but he'd been prisoner for a long time and wasn't killed.
Auld Stonespire refuses to forgive Charlga Razorflank for the Quilboars' taking of the Southern Barrens, which is holy to them.
Charlga Razorflank is mustering an army within the Kraul, and he demands a vengeful fate for her crimes.
He also wishes the Quilboar driven from the Kraul entirely, and that they feel the pain of his people.
Auld Stonespire senses the spirit of Agamaggan within the Kraul since Cataclysm - the area comes alive with its presence.
Auld mentions that Agamaggan was one of the first and most powerful beings to ever live.
He believes that Agamaggan is capable of steering Quilboar towards their noble roots.
Agamaggan himself speaks to you - having waited for you to come.
A scroll from Ambassador Malcin, a Scourge emissary, solicits Charlga's aid - to allow them to freely act in the Razorfen.
Likely the first meeting between the Razorfen and the Scourge.
He mentions they are willing to share great power with her, and would give her opportunity to take the Barrens and beyond.
Koristrasza is, of course, a red dragon - indicating that the Quilboar, or purely the Scourge presence, are worth their direct attention.
She believes there to be a possible cure for the Quilboar strain of undeath, which she prepares with tusks of the undead.
It's not shown whether the concoction works, but she states that it will prevent 'future headaches'.
If it works, it would be a vaccine rather than a way to un-undead the Scourge.
A second red dragon, Belnistrasz, is found captured within Razorfen Downs.
This in itself is odd, and indicates greater power from Amnennar first anticipated. He had given himself up for dead - or a meal.
Belnistrasz goes to extinguish a giant idol; the Downs Quilboar use it to cook and eat their prisoners from the Barrens.
The fact that a red dragon has trouble putting out the oven indicates it was more than just a simple object.
The crone of the Kraul. The most powerful Quilboar currently known.
Has control over the Razorfen, the Death's Head and tenacious control over the Scourge in the Razorfen Downs.
Likely the most powerful geomancer the Quilboar have produced this generation at least, and has mastery over crystals.
Can seemingly bind and unleash elements using these crystals, including fire, water and venom.
Her exact relationship with the Scourge is shady - she is either complicit in their control of the Downs or fighting against it, though she invited them initially.
Manipulates her own tribes using their fervor for Agamaggan, sending them to conquer and sacrifice in his name.
Lives up to Warlords of Draenor, but is likely killed during it.
A staff created by the Bristleback Three-Tooth and her crones.
It is capable of directly and rapidly manipulating the overgrowth in the Barrens - even controlling tendrils to tear people apart.
It appears alive, possibly imbued with power from the emerald dream itself, or a strain of shamanism unknown to other races.
This implies the Quilboar are intimated with the emerald dream far more than one would assume at a glance.
The staff is stolen and used by the player to turn the vines against Three-Tooth - its power is not exclusive to the Quilboar.
Pilfered during one of the unsuccessful attacks on the Kraul.
Otherwise, nothing is known about its purpose.
Objects
Compendium of Fallen Heroes (book)
Spoiler:
Tartek the Enraged. One of the most powerful abominations the Scourge has ever created. Assembled by lich Amnennar the Coldbringer to assist in setting up a base at Razorfen Downs. Tartek single-handedly felled more than 1,200 quilboar before being overcome. His sacrifice provided the corpses for Amnennar to quickly raise an undead quillboar army of his own, ultimately assembling the first major Scourge outpost on Kalimdor. Some of Tartek's remains were reanimated and used to create Glutton, Amnennar's current lieutenant.
This source indicates that the corruption of Razorfen Downs may not have been entirely invited.
It is possible that despite the leading circle's approval of Amnennar, there were rebels that weren't pleased with the idea.
The fact that it went through 1,200 of them indicates the sheer scale of Quilboar populations - and their replacement rate.
One of the most powerful abominations being sent to the Downs shows how important a foothold in the Barrens was seen as.
Exile of the High Elves (book)
Spoiler:
As the centuries passed, the night elves' new society grew strong and expanded throughout the budding forest that they came to call Ashenvale. Many of the creatures and species that were abundant before the Great Sundering, such as furbolgs and quilboars, reappeared and flourished in the land.[/align]
Provides a perspective that the Quilboar had existed for an indeterminate length before Agamaggan's death.
It also indicates that their populations, along with many races, were stifled after the Sundering - only reappearing centuries afterwards.
May be an unreliable narrator in-universe, especially if it were written shortly after (or before) the Third War by isolationist elves.
In which case, it is an example that external knowledge of the Quilboar - especially outside of Orcs and Tauren - is highly lacking.
The Quilboar being alive before the Great Sundering brings up questions as to their environment, as the Barrens was far more lush.
This would explain the Bristleback tribe's connection with the overgrowth unleashed into the Barrens, though.
Cave Paintings - Spirals
Spoiler:
The Quilboar have some creative / artistic drive, albeit simple here.
The Quilboar really love spirals; almost certainly ties back to the common shape of the thorns they live in.
The Quilboar seem to draw with chalk or pigments (probably ochre)
Cave Paintings - Boar Head
Spoiler:
An image of a boar made of various individual symbols - seemingly tusks, spirals and possibly teeth.
The Quilboar can create more abstract artwork.
Could depict Agamaggan (making it pious), the creator (a self-portrait) or just a boar (tribal/shamanic?)
Cave Paintings - Centaur Battle
Spoiler:
One of only two depictions of hostility between the Quilboar and the Centaur.
Almost certainly proof of historical wars between the races prior to the Orcs' arrival.
This shows that the races probably don't generally get along, if not outright dislike eachother.
Quilboars bring spears and bows and shields (difficult to make it out, may be a sword) into battle.
Rock Paintings - Harpies
Spoiler:
Depicts three harpies presumably in flight.
Many possible conclusions - could be by a curious Quilboar or a warning for other tribesmen for harpies.
Far higher quality than the previous drawings and a greater attention to detail; surpasses some paintings by the Tauren.
Dungeon Journal (Taken from the battle.net entry combined with wowhead's.)
Razorfen Kraul
Spoiler:
Ten thousand years ago - during the War of the Ancients, the mighty demigod, Agamaggan, came forth to battle the Burning Legion. Though the colossal boar fell in combat, his actions helped save Azeroth from ruin. Yet over time, in the areas where his blood fell, massive thorn-ridden vines sprouted from the earth. The quilboar - believed to be the mortal offspring of the mighty demigod, came to occupy these regions and hold them sacred. The heart of these thorn-colonies was known as the Razorfen.
The great mass of Razorfen Kraul was conquered by the old crone, Charlga Razorflank. Under her rule, the shamanistic quilboar stage attacks on rival tribes as well as Horde villages. Some speculate that Charlga has even been negotiating with agents of the Scourge - aligning her unsuspecting tribe with the ranks of the undead for some insidious purpose.
Encounters:
Roogug – Quilboar society regards the reading of stones and crystals as the highest form of shamanism. Roogug served the Quilboar people for many years, quietly honing his divinative arts. He now serves the Quilboar as the overseer of all geomancers and has amassed a powerful array of crystals with which to dispose of weaker foes. It is only a matter of time before these mystics overrun the Southern Barrens.
Hunter Bonetusk – If a hunter's accomplishments are measured by the trophies they return with, Bonetusk would be regarded as one of the best. His cunning aim and animalistic instincts brought his hunting and tracking abilities to new heights, and only the strong stand a chance to survive against this veteran hunter.
Warlord Ramtusk – The commander of the Razorfen military forces, Warlord Ramtusk is a massive aging Quilboar whose thick hide bears the scars of many battles with centaur, harpies, orcs, and even tauren. In his later years, Ramtusk has embraced the company of Quilboar spirit leaders; Aggem Thorncurse and Death Speaker Jargba guide his thoughts from the spirit realm.
Groyat, the Blind Hunter – After years of seclusion, a monstrous creature from deep inside the dark grotto emerged. This gargantuan bat continually feeds on the boar once named Agathelos the Raging, whose dark power was once fueled by continual consumption of bat guano.
Charlga Razorflank – The leader (or "crone") of the Razorfen tribes is Charlga Razorflank, a quilboar whose experimental and powerful Geomancy practices are second to none. Her meteoric rise to power and the rapidly increasing violence between quilboar tribesmen can only lead to one thing: war.
Charlga works experimental magic - her affinity with crystals may be an example of this.
Charlga had a 'meteoric' rise to power, implying she is only a recent leader of the Razorfen.
She is also said to have 'conquered' the Kraul, perhaps being the cause for the friction between tribes today.
Agathelos is confirmed to have died.
Crystal-reading is considered the highest form of shamanism among the Quilboar - assumedly save for connecting with Agamaggan.
Razorfen Downs
Spoiler:
Crafted from the same mighty vines as Razorfen Kraul, Razorfen Downs is the traditional capital city of the quilboar race. The sprawling, thorn-ridden labyrinth houses a veritable army of loyal quilboar as well as their high priests - the Death's Head tribe. Recently, however, a looming shadow has fallen over the crude den.
Agents of the undead Scourge - led by the lich, Amnennar the Coldbringer - have taken control over the quilboar race and turned the maze of thorns into a bastion of undead might. Now, the quilboar fight a desperate battle to reclaim their beloved city before Amnennar spreads his control across the Barrens.
Encounters:
Mordresh Fire Eye – Through necromantic magic Death Speaker Blackthorn was able to rekindle the flames of Mordresh Fire Eye's soul, returning him to undeath. As a former shaman, Mordresh has exerted his twisted control over the elements. He burns and scorches all those who threaten the Death Speaker's work.
Amnennar the Coldbringer – The lich Amnennar was once a force of reckoning within the Scourge, participating in the assault on Mount Hyjal during the Third War. Afterward, the Lich King instructed his servant to remain in Kalimdor and expand the Scourge's influence. This effort was thwarted by heroes of the Horde and Alliance, however. Now the relative peace that has been brought to Razorfen Downs may be threated. Death Speaker Blackthorn hopes to revive this powerful lich and renew the assault on the Barrens.
Aarux – The Arachnomancers of the Death's Head cult are particularly proud of their efforts. After many failed attempts they have finally created a suitable guardian for Death Speaker Blackthorn. Aarux is a huge spider whose body bristles with toxin filled pustules that burst and ooze noxious liquids. The Arachnomancers now await the opportune moment to unleash their creation.
Mushlump – A recent creation of Death Speaker Blackthorn, Mushlump is a grotesque collection of parts collected from other failed creations. Full of bile, pus, and other noxious humors, Mushlump contaminates the halls leading to Death Speaker Blackthorn.
Death Speaker Blackthorn – Death Speaker Blackthorn rose quickly through the ranks of the Death's Head cult after the defeat of Amnennar the Coldbringer. Shortly after usurping control of the cult, Blackthorn began receiving dark whispers. These whispers promised power and riches beyond belief, if he could return Amnennar to life. Compelled by unnatural energies Blackthorn discovered the location of Amnennar's Phylactery and has returned to Razorfen downs to complete the ritual that will return his former master to life once more.
The Razorfen Downs were once the true capital of the Quilboar, before their occupation by the Scourge.
Mordresh Fire Eye is the only known Orc (dead or otherwise) who has joined the Quilboar.
The Quilboar are said to be resisting the occupation of the Downs by the Scourge - this likely conflicts with Charlga's own machinations.
This is likely what the Death's Head's mind-manipulation is used for, but it is possible they can't affect all the Quilboar furious about their lost homes.
Warcraft 3
Orc Mission 1: Landfall
Thrall: Those pig creatures are unlike anything I've ever seen before. Grunt: At least they're prettier than the humans. Troll Headhunter: Thanks for saving us, mon. We should hurry. The pig-men say there were other ships nearby!
The relationship between the Quilboar and the early Horde was marred from the start.
The Quilboar likely just interpreted the Orcs - not incorrect- as just more interlopers, attacking them and capturing two trolls.
Orcs may consider Quilboar more attractive than humans.
The Quilboar seemed quick to react to the crashing ships and talk about them, though they may just have been at the right place at the right time.
Warcraft 3 Manual
Spoiler:
Quillboars are a race of primitive boar-men that have razor sharp spines protruding from their muscular, hunched backs. These resilient, fearless creatures inhabit the central Barrens of Kalimdor in the labyrinthine maze of thorns called Razorfen Downs.
Razorfen Downs was the original capital of the Quilboar.
I'm not entirely sure why I read this in its entirety, but I can now cast away any skepticism I may have had. Quillboar are indeed interesting. Well done.
12-24-2014, 11:37 PM (This post was last modified: 12-25-2014, 12:31 AM by Maulbane.)
(12-24-2014, 09:37 PM)Ukarai Wrote: . . .I read this in its entirety. . ..
I'm so sorry.
Also, I'll be doing some edits in the light of realising I've got some big contradictions among some of the RPG sources.
Moved the 'History of Warcraft' part from the RPG sources to misc, since I found out it's actually an in-game book! Accordingly, since it contradicts a lot of the unsaid consensus I've found that the Quilboar came up post-sundering, I've changed the notes for it to indicate that. Nothing directly contradicts it, however, and it could go either way, so it's still a source!
Added the Bramblestaff item, I didn't realise it had flavor text!
Found a pretty cool story by a person on Argent Dawn. Not going to add it to the thread, but it's a pretty astute read into Quilboar culture through dialogue and action.