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Newbie role playing querie
#1
I started role playing around a week ago so I'm kinda ignorant about some elements of role play -
I'm currently playing as a troll rogue,I wanted to know if it was could run away from rp fights or back stab without prior warning (via stealth) or would that be just wrong/rude ?
Thanks for reading
I would never die for my beliefs because I might be wrong.
Bertrand Russell
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#2
In most cases, a character warning has to be given before any damage can be done to another player's character.

Furthermore, stealth isn't invisibility. It is, effectively, no more than walking quietly. If you "stealth" in front of me, I will still see you. You still need to use cover (crates, tall grasses, trees, etc.) to actually not be seen.
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#3
I'll just add to what rentreality said... You must give the other player a "Character Warning" OOCly, or I guess it is possible ICly. Again, the warning can be OOCly, so if they don't tell you they aren't cool with it, you may go ahead and attack them. And if they use such OOC knowledge... Screenie and report.
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#4
Character warning, yes. . . needs to be given.

On the stealth issue. . . generates alot more fun RP when you give everyone a chance. Whisper the players involved or form a group and tell them OOCly whats going on and discuss the rolls for detecting the hidden character.

Roll advantages. . . best RP there is.
> Important! < Open TRP2 -> Settings -> Directory -> Scroll down and see the 'Trust for created states' thing! -> Set it to minimum!! Custom states and eguipment made by TRP2 will now show to others!

(01-13-2011, 07:40 AM)Zarquon Wrote: And Drarry's a nice guy, really!


In every life we have some trouble,
But when you worry you make it double,
Dont worry,
Be happy!
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#5
You don't need to warn people in all cases. If they purposefully go somewhere dangerous (Enemy territory for example) they consign themselves to an untimely demise.

Stealth should never be used IC'ly. If you can be seen you can be seen, regardless of what class you are. If you're hiding behind something you can't be seen. Be realistic with it.
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#6
I see, thanks for clearing this up guys and one last thing - Do I have to warn a player OOCly (beforehand) if i plan on running away in the middle of a fight?
I would never die for my beliefs because I might be wrong.
Bertrand Russell
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#7
Don't just take off and have your character run in game in the midst of a fight, anything you do should be an attempt, because if i'm fighting someone in real life and they turn around to run away, I could just as easily grab their collar. Of course, we have to type that here and not all of us are fast. If you just turn tail and hold W until you've reached Northrend, people are going to be mildly unhappy.

Assuming you DO want to flee, emote that you're turning to take off and have the opposing party roll to see if they can catch you. Simple as that.
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#8
Hehe, it's generally good to remember that people cannot type at the same speed that they can hold movement keys. XD
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#9
rentreality Wrote:In most cases, a character warning has to be given before any damage can be done to another player's character.

Does this mean if, for example, my character is walking along and I get a tell that says (( my rogue is going to attempt to backstab your paladin)) that I can respond with ((Please don't; I don't enjoy /roll combat RP)) and I don't have to worry about engaging in it?

Thanks.
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#10
Nourish Wrote:
rentreality Wrote:In most cases, a character warning has to be given before any damage can be done to another player's character.

Does this mean if, for example, my character is walking along and I get a tell that says (( my rogue is going to attempt to backstab your paladin)) that I can respond with ((Please don't; I don't enjoy /roll combat RP)) and I don't have to worry about engaging in it?

Thanks.
First off, we don't do OOC in /say. We do this in either General or LFG. When your character is being a b***h, and the other player has an urge to attack you ICly, he has to do something like this, "/General 'Nourish - Character Warning, harm or death may be caused if you continue.'" This would mean that you are now warned and can now be attacked ICly, and unless the situation is not realistic, you can't really change this by saying "/General 'No, I don't want my char to die!'". Just lay low when you don't want him to die, the other player will most likely understand.

edit: All fights are RP'd. You won't be ganked nor dueled ICly unless it makes sense and is fair.
Pneumonoultramicroscopicsilicovolcanoconiosis
A lung disease caused by the inhalation of very fine silica dust, causing inflammation in the lungs.
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#11
Rubykuby Wrote:
Nourish Wrote:
rentreality Wrote:In most cases, a character warning has to be given before any damage can be done to another player's character.

Does this mean if, for example, my character is walking along and I get a tell

Thanks.
First off, we don't do OOC in /say.

Heheheh.

Apart from that, there's sound advice in that post. Character warnings are quite underused lately as far as I've seen.




Move him into the sun—
Gently its touch awoke him once,
At home, whispering of fields half-sown.
Always it woke him, even in France,
Until this morning and this snow.
If anything might rouse him now
The kind old sun will know.

Think how it wakes the seeds,—
Woke, once, the clays of a cold star.
Are limbs, so dear-achieved, are sides,
Full-nerved—still warm—too hard to stir?
Was it for this the clay grew tall?
—O what made fatuous sunbeams toil
To break earth’s sleep at all?
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#12
Rubykuby Wrote:First off, we don't do OOC in /say.


Rubykuby,

I'm aware of that. I apologize if I wasn't clear in my post. I meant for the exchange between my paladin and the other player's rogue to be in a /tell or a /whisper between the two characters, not in /say.

Rubykuby Wrote:We do this in either General or LFG.

Okay - so then it's required for all players to be active in these two channels, then? I have a tendency to leave channels when I'm immersively roleplaying. What happens if the attacker's player addresses the victim's player in one of these channels and the victim's player misses the address, for whatever reason?

Rubykuby Wrote:When your character is being a b***h, and the other player has an urge to attack you ICly,

I'm not interested in character motives here, I'm actually asking about game mechanics and the server rules regarding permission for /roll combat engagement.

Rubykuby Wrote:he has to do something like this, "/General 'Nourish - Character Warning, harm or death may be caused if you continue.'" This would mean that you are now warned and can now be attacked ICly, and unless the situation is not realistic, you can't really change this by saying "/General 'No, I don't want my char to die!'". Just lay low when you don't want him to die, the other player will most likely understand.

OK, now I think I get it.... an OOC warning is given by the attacker's player to the victim's player in a specific channel. Then the victim's player can choose to modify their character's actions to either incite combat or promote peace. Do I have it right? :D


Rubykuby Wrote:edit: All fights are RP'd. You won't be ganked nor dueled ICly unless it makes sense and is fair.

I think I get it now. :) Thanks very much!
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#13
You'll need to be in both channels, they are rarely used anyway. All chats go to /chat. LFG is solely for fixing and RP purposes whereas General is a bit more of a freestyle channel, but also used a lot for role playing purposes.

The battling mechanics... Well, better never use them, and you'll be taught how to when the time is really there. As for now, enjoy a social character, for rogues are the worst characters to start with in my opinion.
Pneumonoultramicroscopicsilicovolcanoconiosis
A lung disease caused by the inhalation of very fine silica dust, causing inflammation in the lungs.
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#14
Thanks again, Rubykuby. And don't worry, I don't plan on starting with a rogue. :)
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#15
Alright, to clear some things up here because there's a bit of misinformation floating about.

Character warnings only need to be issued if there is intent to kill or permanently maim a character. If, for example, my character just wants to throw a punch because he was insulted, or wants to start a barroom brawl, I wouldn't need to issue any warnings.

Quote:Then the victim's player can choose to modify their character's actions to either incite combat or promote peace. Do I have it right?

Correct. Your OOC wishes are second to how your character is acting. If your character is being a jerk to everyone around him and throwing insults, even after a character warning, you automatically accept to engage in combat.

Also...stealth is IC. All skills are, pretty much. Some intelligence is needed when using skills though. If you're being actively observed, then you can't just stealth, for example.
Have you hugged an orc today?
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