Greetings, friends
For those of you who have kept up with my ramblings since they began on this blog, you'll remember an older post of mine regarding the centralized hub idea.
Well, I still like the sound of that.
I've decided then to bring up the question once more; Trolls, Carnies, or perhaps something more mechanical? I'm going to make a poll above to see if I receive any numerical influence, because as of now I have a legitimate interest in either of these ideas. First, I'd like to get the pitch out of the way...
RP Hub?
The idea with the Neutral RP Hub is to create a centralized area out of which most of my events can be hosted and geared around. This benefits not only the events by grounding them in a similar theme and setting, but also the area itself by (hopefully) injecting RP into the place through the hub's presence. My intent is to create a place which I can keep 'active' in a way, and hopefully branch out from there.
The choices are I’ve been playing with are:
The Mistwalker Tribe
The Mistwalker Tribe was an idea hatched from the original Mistwalker Tribe which was placed in Azshara Crater pre-restart.
Basic Ideas:
-Strong tribal structure
-Lots of troll influence; big focus on trollish society's ideals.
-Good/neutral alignment: little warlock/DK/etc. involvement.
-Village structure: Players can join as fellow villagers if proven in event participation.
-Daily events focus around village life
-Larger storylines will deal with troll mysticism and spirituality; other troll tribes.
-Dungeoneer takes place as a journey to find relics of magical interest to the village elders and spellcasters.
Big idea:
-Tribal structure which players may gain footing in and advise the NPC leadership.
The Shadowgrin Carnival
This idea came about when trying to figure out a good magical group, but also one that would be morally gray. I've always loved the dark circus kind of motif, so I decided to play with that in this idea; a carnival which is always going and entrenched in morally unsound magical manipulations. My favorite part of this is how much it could expand out-- though the obvious cons are that it has a great deal of reliance on the playerbase to make it fun, which could backfire if there is little support.
Basic Ideas:
-Strong neutrality: No bias to faction or race from NPCs
-Accessibility: Easy to come and go, NPC members are generally welcoming
-Good mobility: May station outposts elsewhere for event interest.
-Great focus on magic and gray morality: Allows all characters participation.
-Businesslike structure: Players may become fairground businessmen and inhabit the carnival as well.
-Daily events focus on preparing acts and performances; arena fights, etc.
-Larger storylines are in seeking fairground improvements, etc.
-Dungeoneer: finding magical components, etc.
Big idea:
-Importance placed on player creativity and participation to create the fairground environment. Players can perform acts, make games, etc.
The Council of Gears
I know. Just bear with me here.
I love engineering. I love gnomes, goblins, and diver-suits; I've always been completely entranced by steampunk and the technology of warcraft in general, but unfortunately I've never really made this into a real storyline. The closest I ever reached was Mimiron's, which unfortunately failed due to my absence during the start.
Which still haunts me.
That being said, I -loved- the premise of Mimiron's. The idea of a player-influenced leadership, an expanding and improving base, the general ideas for the storylines and events within-- all of them were just -awesome- to me. I'd love to see something actually come of that, but I'm not certain if I've trashed the interest on such an idea due to my blundering with the Anchorage. This will be what I had intended Mimiron’s Anchorage to be, though likely ground-based instead of floating on the ocean.
Basic Ideas:
-Strong neutrality: No bias to faction or race from NPCs
-Accessibility: Easy to come and go, NPC members are generally welcoming
-Good mobility: May station outposts elsewhere for event interest.
-Focus on scientific ethics over any real alignment
-Businesslike/village structure: Players may inhabit the area ICly if approved by the village.
-Daily events focus on preparing experiments and getting resources
-Larger storylines involve big experiments, biohazard releases, scientific abominations, etc.
-Dungeoneer: Acquiring components for experiments.
Big idea:
-Expanding area. Area starts as a single structure and tents and expands with player participation. Players may also be part of the company and gain footing in ranking.
----------------------------------------------------------
Anyways, these are the options I'm weighing. As usual I have some locations already thought up for possible use depending on the hub I go with, but that's subject to change for now. I may update later expounding upon what locations are viable, though you can refer back to the previous post for an idea of that. I'd also like to make everyone aware that this will all be finalized when I return, and no sooner; thus I'll be able to devote my attention to this hub when and if it starts, unlike past forays that were deployed right before my biyearly departure.
I'd really like to hear from you guys! Give me your feedback, tell me what you like and don't like, give suggestions, or just tell me your thoughts on the neutral hub.
To clarify I may not necessarily go with whatever has the -most- votes, but I will pay attention to the idea discarded the most and the way the votes swing. I don't mean to insinuate that the votes don't matter, but as this is going to be a lot of my effort I may want to choose one idea over another if the votes are close. As well, this is largely hypothetical for the time being, though I will be pressing to try and make one of these. There's always the possibility of one of the ideas being shot down higher up, heh.
So, post and vote away. Thanks!
For those of you who have kept up with my ramblings since they began on this blog, you'll remember an older post of mine regarding the centralized hub idea.
Well, I still like the sound of that.
I've decided then to bring up the question once more; Trolls, Carnies, or perhaps something more mechanical? I'm going to make a poll above to see if I receive any numerical influence, because as of now I have a legitimate interest in either of these ideas. First, I'd like to get the pitch out of the way...
RP Hub?
The idea with the Neutral RP Hub is to create a centralized area out of which most of my events can be hosted and geared around. This benefits not only the events by grounding them in a similar theme and setting, but also the area itself by (hopefully) injecting RP into the place through the hub's presence. My intent is to create a place which I can keep 'active' in a way, and hopefully branch out from there.
The choices are I’ve been playing with are:
The Mistwalker Tribe
The Mistwalker Tribe was an idea hatched from the original Mistwalker Tribe which was placed in Azshara Crater pre-restart.
Basic Ideas:
-Strong tribal structure
-Lots of troll influence; big focus on trollish society's ideals.
-Good/neutral alignment: little warlock/DK/etc. involvement.
-Village structure: Players can join as fellow villagers if proven in event participation.
-Daily events focus around village life
-Larger storylines will deal with troll mysticism and spirituality; other troll tribes.
-Dungeoneer takes place as a journey to find relics of magical interest to the village elders and spellcasters.
Big idea:
-Tribal structure which players may gain footing in and advise the NPC leadership.
The Shadowgrin Carnival
This idea came about when trying to figure out a good magical group, but also one that would be morally gray. I've always loved the dark circus kind of motif, so I decided to play with that in this idea; a carnival which is always going and entrenched in morally unsound magical manipulations. My favorite part of this is how much it could expand out-- though the obvious cons are that it has a great deal of reliance on the playerbase to make it fun, which could backfire if there is little support.
Basic Ideas:
-Strong neutrality: No bias to faction or race from NPCs
-Accessibility: Easy to come and go, NPC members are generally welcoming
-Good mobility: May station outposts elsewhere for event interest.
-Great focus on magic and gray morality: Allows all characters participation.
-Businesslike structure: Players may become fairground businessmen and inhabit the carnival as well.
-Daily events focus on preparing acts and performances; arena fights, etc.
-Larger storylines are in seeking fairground improvements, etc.
-Dungeoneer: finding magical components, etc.
Big idea:
-Importance placed on player creativity and participation to create the fairground environment. Players can perform acts, make games, etc.
The Council of Gears
I know. Just bear with me here.
I love engineering. I love gnomes, goblins, and diver-suits; I've always been completely entranced by steampunk and the technology of warcraft in general, but unfortunately I've never really made this into a real storyline. The closest I ever reached was Mimiron's, which unfortunately failed due to my absence during the start.
Which still haunts me.
That being said, I -loved- the premise of Mimiron's. The idea of a player-influenced leadership, an expanding and improving base, the general ideas for the storylines and events within-- all of them were just -awesome- to me. I'd love to see something actually come of that, but I'm not certain if I've trashed the interest on such an idea due to my blundering with the Anchorage. This will be what I had intended Mimiron’s Anchorage to be, though likely ground-based instead of floating on the ocean.
Basic Ideas:
-Strong neutrality: No bias to faction or race from NPCs
-Accessibility: Easy to come and go, NPC members are generally welcoming
-Good mobility: May station outposts elsewhere for event interest.
-Focus on scientific ethics over any real alignment
-Businesslike/village structure: Players may inhabit the area ICly if approved by the village.
-Daily events focus on preparing experiments and getting resources
-Larger storylines involve big experiments, biohazard releases, scientific abominations, etc.
-Dungeoneer: Acquiring components for experiments.
Big idea:
-Expanding area. Area starts as a single structure and tents and expands with player participation. Players may also be part of the company and gain footing in ranking.
----------------------------------------------------------
Anyways, these are the options I'm weighing. As usual I have some locations already thought up for possible use depending on the hub I go with, but that's subject to change for now. I may update later expounding upon what locations are viable, though you can refer back to the previous post for an idea of that. I'd also like to make everyone aware that this will all be finalized when I return, and no sooner; thus I'll be able to devote my attention to this hub when and if it starts, unlike past forays that were deployed right before my biyearly departure.
I'd really like to hear from you guys! Give me your feedback, tell me what you like and don't like, give suggestions, or just tell me your thoughts on the neutral hub.
To clarify I may not necessarily go with whatever has the -most- votes, but I will pay attention to the idea discarded the most and the way the votes swing. I don't mean to insinuate that the votes don't matter, but as this is going to be a lot of my effort I may want to choose one idea over another if the votes are close. As well, this is largely hypothetical for the time being, though I will be pressing to try and make one of these. There's always the possibility of one of the ideas being shot down higher up, heh.
So, post and vote away. Thanks!