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[RG RP] Lambs of Stranglethorn
#31


As the slaves by Tressian are freed, they all grin as they gather in preparation for a revolt. The man punched by Krest grimaced from the pain lingering as he turns back and reunites with the group. Sentries with the children begin boarding the unlit boats as another longboat makes its way to the shore, two large men in ice-bitted armor aboard. With arcane ice in hands, the freed slaves--about 20 out of 100 freed--ready to revolt against 100 sentries.

Bam, the sentry Jones was interrogating is knocked out. As the grenades confuse the sentries, six stragglers wander into clear view for shots. 94 sentries remain standing.

As chaos broke, Peahen peers over to where the shots are fired. She steps back as her brother looks around as a bright purple ring forms at her feet. Soon, an imp is summoned before her, ready to follow her commands. "Un'fug," she commands, "search for our intruders." The imp Un'fug skitters off.

The longboats containing two Death Knights arrive, one taller than the other. They step off and watch from the shore coldly.





[CHECKPOINT 3: 94/100 Sentries remain, 20/100 slaves are freed, Peahen has sent an imp to search for Jones, and the Mongoose (2 DKs) have arrived. The next Checkpoints after this marks the progress of the revolt, but by Checkpoint 6, the Mongoose will begin attacking PC intruders directly.

Remember, limit 4 posts per player between Checkpoints. You are allowed to use AoEs to take down sentries but cannot remove more than 10 per player per Checkpoint. Specify how many slaves you free (no more than 10 per player per Checkpoint from this point on).

I'll allow time between checkpoints if you have been unable to post up to this point.]
[Image: 3HQ8ifr.gif]
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#32
Jones looks down his scope, watching the chaos, smirking, and laughing quietly for a bit. "Oh, those poor motherf**kers... they don't know what just hit them..." He puts his eyes down range, and spots an imp among the chaos. "Hello there, little guy... Wanting to play, hmm?"

He reaches into his equipment, and blinks. "I call myself the best marksman in the world, and I forget the Light-damned holy bullets?!" He silently rages, then sighs. "I'll make do with what I've got." He tells himself, reaching in and grabbing a bullet enchanted with frost magic, giving it a light kiss before loading it into the rifle, and aiming around for the imp. He loses sight of the little guy, and grunts.

"Fine... Something else, then..." He looks down at his small grenade launcher, and reaches for a frag. He loads one in, and somewhat aims the launcher for a group of sentries guarding some slaves. He makes careful decisions as he twists and turns the bolts to aim it so that he will hit as little slaves as possible. He lets the frag fly, and hopes it strikes true with minimal friendly casualties.

After letting the frag fly, the tree he's in is likely struck by a firebolt. "Shit!" He says, jumping down and rolling with his rifle. He finds a nearby bush as cover, and readies to take aim at the imp Un'fug.

Slaves Freed: Dependent on actions by other players

Sentries Killed: DM decides
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#33
A blade flashes through a nearby sentry, the man falling down without a sound. Krest no longer try's to hide himself, pulling off those disgusting gloves. He pulls out a dagger and tosses it into a nearby group of sentries, only to find that rather pointless. Something blow's up, and Krest losses a knife.

Dammit! Those take time to make! He glares, looking for the one who shot the grenade, but instead see's the two Death Knights. Krest smiles, he know's it's best not to fight the two either at once or while there's still so many sentries left. He moves quickly, going to get out of their view as he cuts down any of the survivors of the grenade, his blade flashing as he finish's them. The group, a mixture of men, women, and children, start all speaking at once. Krest waves his hand quickly, pulling out couple of skeleton keys. Pass them around and unlock one another. Go up the beach, and try to stick the the jungle, there's a city nearby.

He pulls out a bag of silver coins, handing it to one of the children. Use this for rooms and supplies at the tavern. Go, quickly. And look for two with the same color tabard as mine and tell them to get out here, but don't call the guards. There's still too many slaves. This last part he says to the entire group and they nod. Krest turns, looking for more sentries to kill, and slaves to help as the family of five runs into the jungle, sticking close to the path, but not close enough to be seen.

Slaves Freed: 5

Sentries killed: Dependent on how many where there in the first place.
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#34
Content with his handiwork, Tress raises a hand to the gathered group of slaves, "Make haste, my friends, and destroy your captors." There is no doubt that many of the freed slaves would be more than willing to take part in the act of revenge. As the throng surges forward, Tressian stays behind and out of the fight. He begins to free more slaves now, his own enslaved Forsaken standing guard nearby.

Slaves freed by end of posts: 8

Sentries killed by revolting slaves: Up to Immy.
"Every gun..."

[Image: Jonah-Hex-Counting-Corpses-Flaming-Leap.jpg]

"...Makes its own tune."


~ The Good, the Bad, and the Ugly ~
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#35
Jones began to take deep breaths, another firebolt flying past his position.

"Come out and play, little human!" He can hear Un'fug cry.

Jones breathes deeply, grabbing another mist grenade - his last one, and rolling it to the side, to try and trick the imp to his position. He uses this distraction to dart behind a nearby tree, for better cover. He slowly turns around the side of the tree, the rifle lowering and his aim coming onto the imp.

"Feel cold revenge, motherf***er." Jones says as he lets the shot go off. If it hits, it's like a frostbolt with the force of the speed of a bullet. If it misses, it'll likely make a nice display of frost magic flying everywhere, but harmless.
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#36
Un'fug cackles as he shoots firebolts towards Jones, now spotting him. The branch beneath him catches fire as the frag takes down four sentries though two slaves are injured. The family of slaves, meanwhile, flee after Krest took down those still standing from the grenade flash. Slaves freed by Tressian, meanwhile, stay behind to keep back the sentries that take chase, eight taken down.

As Jones would move about on the tree, the imp indeed does give chase. However, the frost bullet is shot, and the imp is frozen from the shot but not felled. It shook as it spouted profanities in Eredun.

The Mongoose glare as chaos reigned on the shore. They wave to the Peacock, who was barking orders at other sentries. "Get the slaves onto our boat. It should hold at most 10." Peacock nods as he waves at two guards to bring slaves onto the longboat. Eight slaves are boarded and the two sentries join them as they prepare to depart from shore.


[CHECKPOINT 4:

Sentries Remain: 80/100 (18 felled, 2 escaping)
Slaves Remain: 59/100 (33 freed, 8 being taken away)]
[Image: 3HQ8ifr.gif]
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#37
Jones reaches into his equipment, and searches for another round, a normal round this time. He pulls the bolt back on his rifle, loads the bullet in, and takes aim for Un'fug, spying for an opportunity to get a head shot.

If the opportunity opens itself, he would fire, and hopefully bring the imp down.
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#38
Krest searches around, noticing the 8 being pushed onto a ship. His gaze darkens as he pulls out a knife from his other boot, aiming a throw at one of the Sentries before dashing forward, aiming to fell the other with a quick slice to his chest.

Meanwhile, the family of five does find the two blue tabard Blood Elves. One is clearly a spell-breaker, while the other is more of an assassin. The family tells them on what is going on and they instantly run towards the beach, taking time to get there only to grab their weapons.

(Edit: Derp, forgot to put in throw.)
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#39
Ali looks through her wild, red braids at the silencing manacles gripping both of her wrists. Her eyes throw pleading looks to the men and women contributing to the chaos around her. Metal chains link her to four other troll women, just like her in species and feeling. A gruff man, their guard, quickly prods and pushes them towards an awaiting longboat. Ali eyes the key he tightly grips in his off hand, then the sword in his other. He wields it as one might wield a torch.

Ali squeezes her eyes tightly closed. The manacles' enchantment prevent her from speaking out loud, but she continues to pray to the Lwa.

Shango... Ali looks to the sky. I offer you my body in this dire hour to be used as a channel for your spirits.

Nothing happens as gunfire returns Ali's attention to the battle around her. Her hands feel weighted by the chains as the small group nears the shore.
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#40
Krest (Will hopefully bring life back into this) makes it to the slaves being boarded. With no hesitation, he sets upon the closest guard, using one large strike to tarnish the mans armor and (Hopefully) chest. He turns to another, the pistol from the felled man out as he fires at the seconds head.

Gah, these things are to loud for battle! He continues to curse the gun, but reloads it quickly, holstering it in his belt. He looks at the slaves and offers a quick nod, searching the closest one's belt for a key. I'll get you lot out, just give me a second.

All the while, his two soldiers had made it to the fight and openly attacked the sentries. The Spellbreaker had moved to quickly dispatch one with a quick trust to the throat, and the second had tossed one of her daggers at one foe and was busy dueling with another. Hell had broken loose, and it seemed it was going to be a long hour.
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#41
((I apologize for the lack of updates. Lately I haven't RPed anything Red Glove because I was feeling a major burnout the past week. I should have made note of it. Pah.)


Un'fug is shot down, the little imp bursting in a small poof of smoke before he vanishes. As Krest would approach the sentries, the Peacock leers with a scowl on his face as he aims to cast a spell of fear and horror into the Elf's head in hopes of making him drop his weapons. Meanwhile, he motions to get two more sentries to push the boat out.




[CHECKPOINT 5]
Sentries Remain: 76/100 (22 felled, 2 more escaping)
Slaves Remain: 59/100 (33 freed, 8 being taken away)]
[Image: 3HQ8ifr.gif]
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#42
Your not good enough. Your wife and children will all die because of it. Thoughts like this all run though his head. Then the sudden image of his children laying dead causes him to choke, dropping his sword before he can reach them. He doubles over, getting sick from the twisted image before his training kicked in. This is not real. There must be a warlock around. You know you don't feel these things. His training pays off as he stands back up, curious onto whether someone had taken advantage of his brief exposure to fear.

(:o If chur burnt out we can take a break ^^)
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#43
Barregis Jones stands and sighs as he watches the imp disappear with a puff of smoke. He pulls his bolt back, and looks at his current ammunition... Five bullets remained on his bandolier. Jones took a heavy sigh, and loaded one bullet in, praying for luck with his shots. He began to sprint through the brush, likely making much noise and commotion on the way. He found cover behind a tree, and put his back to the large wooden thing. He took a deep breath, and slowly blew it out, aiming out from behind his cover for any targets. His steadying breath aids his aim as he takes five shots for five sentries at very key strategic locations for him to enter.

Jones looked down at his rifle which now stood useless in his arms. He let it fly by its sling at his back, and reached towards holsters at his sides, grabbing out two rather small handguns. He checked the clips, seven rounds each. Jones looked through his equipment and spied three clips for each.

"Time for shit to get noisy." He said, and ran out from his cover for more solid ground, letting off a sequence of rounds towards a group of three sentries he saw guiding a family of five away. After easily downing the three, he rushed into the open, shouting loudly. "Go for the trees! Move it!" He said, covering the five's escape with a combined sequence of suppressing fire.

Sentries Killed: 3 fatal bursts, 5 disabling hits

Slaves Freed: 5
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#44
Alcippe's face breaks with a sinister grin as she and four other trolls begin to rush towards the man covering them, Barregis. As they get closer, their manacles shed away without reason.

After a pause in the man's fire, two of the troll girls produce throwing axes from their robes and chuck them at Jones. Alcippe stops short as the remaining two trolls continue to charge him. She points one hand at him and one in the air.

"Shango!" Lighting crackles and fires down from the sky, through Alcippe, and out of her aimed hand, "Kill 'em, me wantin 'is bones!" All five trolls draw daggers as they close the distance.

Slaves Un-Freed: 5
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#45
Tress finally stands, having unshackled all of the nearby prisoners. Straightening his lapel with a quick yank on either end, his hands rest there for a moment. Green eyes lay nearly half lidded as he eyes the scene before him, growing more and more chaotic as the moments pass. For a time he simply watches. Waits. Thinks. The slaves before him are all but capable of making due on their own now. Glancing back to his own slave, he heads for the shore.

Building upon the idea of the frozen path Death Knights have been known to create on the surface of bodies of water, Tress does much the same. Ice extends from the shore, settling just under his feet before each comes in contact with the water. The same is applied for his guardian, who walks at his side. Well out of the way of the fighting, and clad in all black, Tress is at least in his mind, adequately suited (Hurr) for stealth. There is of course, no guarantee in anything, especially a battle.

The Arcanist makes sure to stay both far from shore, and just within range of the boat as he holds out a hand. A chill flows through the air, settling around the water lapping at the boat's side. With a smirk, and a flick of his head in a vain effort to remove the hair from his face, Tress watches as ice begins to form around the boat, extending down into the shallow water. He would of course, take several steps back out to sea in order to protect himself from any ranged projectiles. He simply waits now, as if playing a grand game of Chess.
"Every gun..."

[Image: Jonah-Hex-Counting-Corpses-Flaming-Leap.jpg]

"...Makes its own tune."


~ The Good, the Bad, and the Ugly ~
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