11-16-2008, 07:34 AM
Health potions.
Health potions speed the process at which such things as flesh and skin heal, it also makes the body more efficiently (for a very limited time) in processing and gaining more energy (basically the digesting and delivery systems will speed up as well). Bone-damage, poison and diseases will not be affected by the health potions and it might even slow down healing/recovery from such damage. Imagine what would happen if the flesh and tissue around a broken bone suddenly healed? Not the most healthy of situations.
Mana potions.
Energy drinks, consuming a mana potion will give a quick energy boost, a spellcaster will find his mana pool replenished and be able to continue his spellcasting long after that he normally would have had to stop. Be warned though, the risk to go over the body´s limits are very large and is a main reason most are very catious about using the drink (note that in blood elven society this fear is not as strong due to their innate magical hunger, they also tend to simply drain the energy from the potion as they would form a mana wyrm or crystal). Even undead gain a boost from this drink, some theorize that it is the magical energy that keeps them "alive" that assimilates the energy from the potion. The undead does not run the risk of exhaust their body.
Anti-poison/venom/disease (those potions that´s described to cure poisons, diseases etc)
These potions you better be careful with, especially if you do not know exactly what it is that ails you, ingredients are a must know to be sure of what you do. Most of the anti-poison/venom/disease potions you find in the world are made to work not against a specific poison/venom/disease but a larger spectrum of these that can be encountered in a certain area. This means that while they most likely will work great against such things as venom from a common spider, snake or other animal and some might work good against the more commonly found poisons and similar things it will be near useless and even pose a danger to use it if you´re infected/affected by a more specialized or rare poison/venom/disease.
Another thing to note is that the Undead Plague is un-curable, paladins are said to be immune but others run a great risk of being infected, especially in the Plaguelands where plague cauldrons still spew out the disease.
Any and all thoughts on this are more than welcome!
Health potions speed the process at which such things as flesh and skin heal, it also makes the body more efficiently (for a very limited time) in processing and gaining more energy (basically the digesting and delivery systems will speed up as well). Bone-damage, poison and diseases will not be affected by the health potions and it might even slow down healing/recovery from such damage. Imagine what would happen if the flesh and tissue around a broken bone suddenly healed? Not the most healthy of situations.
Mana potions.
Energy drinks, consuming a mana potion will give a quick energy boost, a spellcaster will find his mana pool replenished and be able to continue his spellcasting long after that he normally would have had to stop. Be warned though, the risk to go over the body´s limits are very large and is a main reason most are very catious about using the drink (note that in blood elven society this fear is not as strong due to their innate magical hunger, they also tend to simply drain the energy from the potion as they would form a mana wyrm or crystal). Even undead gain a boost from this drink, some theorize that it is the magical energy that keeps them "alive" that assimilates the energy from the potion. The undead does not run the risk of exhaust their body.
Anti-poison/venom/disease (those potions that´s described to cure poisons, diseases etc)
These potions you better be careful with, especially if you do not know exactly what it is that ails you, ingredients are a must know to be sure of what you do. Most of the anti-poison/venom/disease potions you find in the world are made to work not against a specific poison/venom/disease but a larger spectrum of these that can be encountered in a certain area. This means that while they most likely will work great against such things as venom from a common spider, snake or other animal and some might work good against the more commonly found poisons and similar things it will be near useless and even pose a danger to use it if you´re infected/affected by a more specialized or rare poison/venom/disease.
Another thing to note is that the Undead Plague is un-curable, paladins are said to be immune but others run a great risk of being infected, especially in the Plaguelands where plague cauldrons still spew out the disease.
Any and all thoughts on this are more than welcome!
All makt åt Tengil, vår befriare!
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