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Off and Away! - A Guide on Gnomes
#1
Off and Away!
A Gnome Guide by Secrettom.



Gnomes, Gnomes Gnomes...What more can be said? Arguably the comic relief in the Warcraft Universe at a glance (or perhaps a few glances) but the Gnomish Race is actually one of the most diverse in the game, giving endless opportunities for all sorts of Roleplay as long as they are played correctly. But, let's get this out of the way:

GNOMES ARE NOT (Always) COMIC RELIEF!

Seeing how on CotH we take pride in the fact that we have such good RP, rolling a Gnome named "FlippaGabbaWabba Ironspins" who likes to bake cakes and speak in a hilarious accent will not be tolerated here. Despite having a sparse history, what has been confirmed about this race is rich in detail, and should effect the personality of every character in some way or another.


Physical Appearance:

Gnomes are short (of course) with somewhat squatty bodies, large ears, large noses and four fingers on each hand. They are believed to have evolved from a race called the Mechanognomes, similar to the Earthen who eventually evolved into Dwarves due to the Curse of Flesh. They have large, round heads and have a normal range of voice. Their eyes can range from what's average for a human to vibrant shades of purple and green, along with Hair that can sometimes come out to be a violent pink.


Culture:
Gnomes are a very open race. Because they don't have the set-in hatred of the Horde, they (along with Dwarves) would be probably the most accepting when compared to the Humans, Draes or Night Elves. They put invention and intelligence above all else- and have an extreme curiosity for Magic. Because of this, quite a few Gnome Warlocks are in existence, and the combination of ambition, intelligence and curiously would make them a very deadly user of Fel magic. As for Mages, there are quite a few Gnomes in the Kirin Tor and are happily inhabiting the halls of the Violet Citadel.

As for Religion, there are a few who do have faith in the Light, but because of such logic-based reasoning and perhaps wanting to spend time doing other things, most Gnomes come off as being 'Agnostic' and are not directly working with the Church of the Light (Unlike their Dwarven cousins)

Gnomish, which is the racial language of this race sounds like to be a conglomerate of Thlasaaian, Common, Dwarven and other words custom-created over time. Because of the Gnomes (IC) murky history about themselves, it can be assumed they developed a language like this after hearing the other races. (Similar to that of Gutterspeak)




Government:

The Capital of Gnomeregan had a careful system of Government, the High Tinker and Head Advisor being appointed after being put into consideration for the inventions they had created. After that, the population votes, and the top two contenders are chosen for the seats of power. The Gnomish people have not had a proper King or Queen in at least 400 years, and the Democratic order they sustain is a testament to their intelligence. The High Tinker also serves for however long they want, and have the ability to appoint themselves titles: Hence why Mekkatorque calls himself "King of the Gnomes" and Themaplugg "King of Gnomeregan" (After the destruction of the city.)


Age:
Gnomes live to be around 250 years old, sometimes older (Some argue around 500, but I personally think this would be impeccably rare.) The good part is, seeing how they can live double the time as Humans, you only need to multiply the human age by two to reach around the correct age for a Gnome.



History: (Gnomeregan)

[youtube]http://www.youtube.com/watch?v=3vH8bi6HHIU[/youtube]
Check out the video I made a while back!


After the initial meeting by the Dwarves in -170, work quickly began in Gnomeregan, which was built in the same mountain as Ironforge to stick close to those they where close to. It can be assumed that it had taken some time for the city to be built, and after the mechanical city was completed trades where commenced. It can be assumed that Ironforge gave it's raw materials of Gnomeregan and in return they helped supply machinery and perhaps some weapons to the Dwarves and the Alliance overall. This is evident in the Second War, in which the Gnomes supplied Planes, Submarines, and helped build Oil Refineries- but did not fight directly.

After what had happened with the Second War, the Gnomes had grown a close bond to the Alliance, and trade increased between the nations. Personally, I would like to think that the Human capitals exchanged food in return for the materials and Machinery from Dun Morogh. Shortly after the Second War, Gelbin Mekkatorque is appointed High Tinker, along with Sicco Thermaplugg as his head advisor. There is no information given on what dates they where given power, but considering how the falling of Gnomeregan occurred during the span of the Third War, It should be assumed that near the end of the Second the initial plans that where drawn to destroy it where completed. On another Note, Gelbin Mekkatorque and Thermaplugg are accredited for building the Deeprun Tram, which may explain why they where chosen for the Throne.

But, before we go off on how Gnomeregan was destroyed, let's give some information on the characters that where involved:
(Models below are the same I had used for the Machinima)


[Image: whl0mq.png]
Head Advisor Sicco Thermaplugg: Without a doubt a more eccentric Gnome then Mekkatorque, his nearly insane thirst for power (he thought) would be sealed if he did work and generally kissed-up the to the Gnomish Council to work his way up the ladder. Losing the title of High Tinker to someone he thought did not deserve it made him go deeper into insanity, growing more and more paranoid and committed to taking the rightful place of power.



[Image: ekqmp2.png]
High Tinker Gelbin Mekkatorque: Without a doubt a more 'Heroic' leader, Mekkatorque is quiet- but when he does speak it's usually of high intelligence and wit. He was given the seat of High Tinker because of Sicco's nearly alarming ambition and his own deep care for his people. Even after the events that destroyed the city, he actively blames himself and works forward any plan to save any of his citizens trapped inside.


After the appointing of High Tinker/Head Advisor, a problem plaguing Gnomeregan cropped up and was about to destroy the city: Troggs. The constant digging and expanding of the underground city had awoken the subterranean creatures and began to lay siege to the city. Being made from rock, most bullets and machinery had no effect, and the fact that they attacked in swarms did not help. The Gnomish people where terrified, and looked to the newly elected leaders for help. Mekkatorque did not know what to do, but Thermaplugg took advantage of that moment and hatched a plan, convincing the entire Council and Gnomish people that his 'cure' (which was a modified version of the gasses and fumes from toxic waste) would kill the Troggs and rid the city of it's problems forever. However, the gasses had no real effect on the Troggs, and was simply an attempt to have Mekkatorque removed from his Throne and destroy any of those who had tried to stop him. The idea was widely accepted and it can be assumed that the Gnomish people held a higher regard for Thermaplugg then the High Tinker himself. Because of this, the idea to close off the Gates of Gnomergan and no longer accept visitors was allowed, sealing the fate of the Gnomish people and giving them no chance to spread the word to Ironforge on what was about to happen.

As the days loomed onward, the bombs built and the vents open- Gnomeregan was betrayed by the person who said they wanted to save them. The Hall of Gears was decimated in the assault, and thousands of Gnomes died from the fumes or simply being crushed to death. But, due to a unforeseen issue, The High Tinker and Council where not killed in the process and it was Sicco Thermaplugg who was locked inside and forced to face his death. Somehow, due to his ambition or being not in the direct line of the gas, he survived. After that, Thermaplugg took the Throne and had become the self-styled 'King of Gnomeregan' and ruled over the surviving Gnomes that had become blind, twisted and insane from the gasses he had produced.

King Mekkatorque on the other hand, along with a few thousand of his people, narrowly escaped the blasts of the city. The Gnomish citizens had lost absolutely everything: Their homes, families, friends, belongings, and everything they had ever known was gone forever. Mekkaotorque was blamed for the events as Thermaplugg had wanted, but soon enough they understood that Sicco Thermaplugg was responsible for the betrayal. With no place to go, the Gnomes made the silent evacuation to Ironforge, where they where quickly accepted and given a place to stay by the Dwarven King. As of now, the Gnomes are still trying to take the home they had so recently lost, feeling guilty for the strain of resources put in Ironforge.




(( I will be adding more, soon!))
Reply
#2
Off and Away!
A Gnome Guide by Secrettom.



Gnomes, Gnomes Gnomes...What more can be said? Arguably the comic relief in the Warcraft Universe at a glance (or perhaps a few glances) but the Gnomish Race is actually one of the most diverse in the game, giving endless opportunities for all sorts of Roleplay as long as they are played correctly. But, let's get this out of the way:

GNOMES ARE NOT (Always) COMIC RELIEF!

Seeing how on CotH we take pride in the fact that we have such good RP, rolling a Gnome named "FlippaGabbaWabba Ironspins" who likes to bake cakes and speak in a hilarious accent will not be tolerated here. Despite having a sparse history, what has been confirmed about this race is rich in detail, and should effect the personality of every character in some way or another.


Physical Appearance:

Gnomes are short (of course) with somewhat squatty bodies, large ears, large noses and four fingers on each hand. They are believed to have evolved from a race called the Mechanognomes, similar to the Earthen who eventually evolved into Dwarves due to the Curse of Flesh. They have large, round heads and have a normal range of voice. Their eyes can range from what's average for a human to vibrant shades of purple and green, along with Hair that can sometimes come out to be a violent pink.


Culture:
Gnomes are a very open race. Because they don't have the set-in hatred of the Horde, they (along with Dwarves) would be probably the most accepting when compared to the Humans, Draes or Night Elves. They put invention and intelligence above all else- and have an extreme curiosity for Magic. Because of this, quite a few Gnome Warlocks are in existence, and the combination of ambition, intelligence and curiously would make them a very deadly user of Fel magic. As for Mages, there are quite a few Gnomes in the Kirin Tor and are happily inhabiting the halls of the Violet Citadel.

As for Religion, there are a few who do have faith in the Light, but because of such logic-based reasoning and perhaps wanting to spend time doing other things, most Gnomes come off as being 'Agnostic' and are not directly working with the Church of the Light (Unlike their Dwarven cousins)

Gnomish, which is the racial language of this race sounds like to be a conglomerate of Thlasaaian, Common, Dwarven and other words custom-created over time. Because of the Gnomes (IC) murky history about themselves, it can be assumed they developed a language like this after hearing the other races. (Similar to that of Gutterspeak)




Government:

The Capital of Gnomeregan had a careful system of Government, the High Tinker and Head Advisor being appointed after being put into consideration for the inventions they had created. After that, the population votes, and the top two contenders are chosen for the seats of power. The Gnomish people have not had a proper King or Queen in at least 400 years, and the Democratic order they sustain is a testament to their intelligence. The High Tinker also serves for however long they want, and have the ability to appoint themselves titles: Hence why Mekkatorque calls himself "King of the Gnomes" and Themaplugg "King of Gnomeregan" (After the destruction of the city.)


Age:
Gnomes live to be around 250 years old, sometimes older (Some argue around 500, but I personally think this would be impeccably rare.) The good part is, seeing how they can live double the time as Humans, you only need to multiply the human age by two to reach around the correct age for a Gnome.



History: (Gnomeregan)

[youtube]http://www.youtube.com/watch?v=3vH8bi6HHIU[/youtube]
Check out the video I made a while back!


After the initial meeting by the Dwarves in -170, work quickly began in Gnomeregan, which was built in the same mountain as Ironforge to stick close to those they where close to. It can be assumed that it had taken some time for the city to be built, and after the mechanical city was completed trades where commenced. It can be assumed that Ironforge gave it's raw materials of Gnomeregan and in return they helped supply machinery and perhaps some weapons to the Dwarves and the Alliance overall. This is evident in the Second War, in which the Gnomes supplied Planes, Submarines, and helped build Oil Refineries- but did not fight directly.

After what had happened with the Second War, the Gnomes had grown a close bond to the Alliance, and trade increased between the nations. Personally, I would like to think that the Human capitals exchanged food in return for the materials and Machinery from Dun Morogh. Shortly after the Second War, Gelbin Mekkatorque is appointed High Tinker, along with Sicco Thermaplugg as his head advisor. There is no information given on what dates they where given power, but considering how the falling of Gnomeregan occurred during the span of the Third War, It should be assumed that near the end of the Second the initial plans that where drawn to destroy it where completed. On another Note, Gelbin Mekkatorque and Thermaplugg are accredited for building the Deeprun Tram, which may explain why they where chosen for the Throne.

But, before we go off on how Gnomeregan was destroyed, let's give some information on the characters that where involved:
(Models below are the same I had used for the Machinima)


[Image: whl0mq.png]
Head Advisor Sicco Thermaplugg: Without a doubt a more eccentric Gnome then Mekkatorque, his nearly insane thirst for power (he thought) would be sealed if he did work and generally kissed-up the to the Gnomish Council to work his way up the ladder. Losing the title of High Tinker to someone he thought did not deserve it made him go deeper into insanity, growing more and more paranoid and committed to taking the rightful place of power.



[Image: ekqmp2.png]
High Tinker Gelbin Mekkatorque: Without a doubt a more 'Heroic' leader, Mekkatorque is quiet- but when he does speak it's usually of high intelligence and wit. He was given the seat of High Tinker because of Sicco's nearly alarming ambition and his own deep care for his people. Even after the events that destroyed the city, he actively blames himself and works forward any plan to save any of his citizens trapped inside.


After the appointing of High Tinker/Head Advisor, a problem plaguing Gnomeregan cropped up and was about to destroy the city: Troggs. The constant digging and expanding of the underground city had awoken the subterranean creatures and began to lay siege to the city. Being made from rock, most bullets and machinery had no effect, and the fact that they attacked in swarms did not help. The Gnomish people where terrified, and looked to the newly elected leaders for help. Mekkatorque did not know what to do, but Thermaplugg took advantage of that moment and hatched a plan, convincing the entire Council and Gnomish people that his 'cure' (which was a modified version of the gasses and fumes from toxic waste) would kill the Troggs and rid the city of it's problems forever. However, the gasses had no real effect on the Troggs, and was simply an attempt to have Mekkatorque removed from his Throne and destroy any of those who had tried to stop him. The idea was widely accepted and it can be assumed that the Gnomish people held a higher regard for Thermaplugg then the High Tinker himself. Because of this, the idea to close off the Gates of Gnomergan and no longer accept visitors was allowed, sealing the fate of the Gnomish people and giving them no chance to spread the word to Ironforge on what was about to happen.

As the days loomed onward, the bombs built and the vents open- Gnomeregan was betrayed by the person who said they wanted to save them. The Hall of Gears was decimated in the assault, and thousands of Gnomes died from the fumes or simply being crushed to death. But, due to a unforeseen issue, The High Tinker and Council where not killed in the process and it was Sicco Thermaplugg who was locked inside and forced to face his death. Somehow, due to his ambition or being not in the direct line of the gas, he survived. After that, Thermaplugg took the Throne and had become the self-styled 'King of Gnomeregan' and ruled over the surviving Gnomes that had become blind, twisted and insane from the gasses he had produced.

King Mekkatorque on the other hand, along with a few thousand of his people, narrowly escaped the blasts of the city. The Gnomish citizens had lost absolutely everything: Their homes, families, friends, belongings, and everything they had ever known was gone forever. Mekkaotorque was blamed for the events as Thermaplugg had wanted, but soon enough they understood that Sicco Thermaplugg was responsible for the betrayal. With no place to go, the Gnomes made the silent evacuation to Ironforge, where they where quickly accepted and given a place to stay by the Dwarven King. As of now, the Gnomes are still trying to take the home they had so recently lost, feeling guilty for the strain of resources put in Ironforge.




(( I will be adding more, soon!))
Reply
#3
Edit: Added some preddy pictures!
Reply
#4
Edit: Added some preddy pictures!
Reply
#5
Leth, only one thing to say.
About time you made a Gnome guide and shared that vast knowledge (Or should I say gnowledge hurr hurr) or the Gnomes with us.
Crunchym8: Work tomorrow at a greenhouse, followed by a D&D session. Aw fel yeaahhh I can't be more hardcore.
Crunchym8: WE'RE PLANTING THE MUMS AND THE DAYLILLIES TOMORROW AND IF WE HAVE TIME SNAPDRAGONS
Crunchym8: I AM SO MANLY.
Reply
#6
Leth, only one thing to say.
About time you made a Gnome guide and shared that vast knowledge (Or should I say gnowledge hurr hurr) or the Gnomes with us.
Crunchym8: Work tomorrow at a greenhouse, followed by a D&D session. Aw fel yeaahhh I can't be more hardcore.
Crunchym8: WE'RE PLANTING THE MUMS AND THE DAYLILLIES TOMORROW AND IF WE HAVE TIME SNAPDRAGONS
Crunchym8: I AM SO MANLY.
Reply
#7
Love it so far. EVEN IF IT'S A LITTLE SHORT (/wrist), SO I CAN'T WAIT UNTIL YOU ADD MOAR
[Image: af7tll.gif] [Image: 4j4aw7.gif] [Image: 33bfrtk.gif][Image: 2jxrg7.gif]
[Click on a character to learn more about them!]
Reply
#8
Love it so far. EVEN IF IT'S A LITTLE SHORT (/wrist), SO I CAN'T WAIT UNTIL YOU ADD MOAR
[Image: af7tll.gif] [Image: 4j4aw7.gif] [Image: 33bfrtk.gif][Image: 2jxrg7.gif]
[Click on a character to learn more about them!]
Reply
#9
Little something I'd like to throw out there to people to, if they still kinda.. don't get it, is that the Gnomes have been through -a lot-. In my opinion, on par to what other races have been through in terms of traumatic events and effects. I feel these need to be remembered and thought about when making a Gnome character. I think like.. 99% of the Gnomish population resided in Gnomeregan. So every Gnome would have some connection with the events happening there. And like what was said in the first post, there is -so much- that can be done with them, and people overlook it so much. /sadpandafaise.

And just to reinforce: They are not comic relief! D:

<3 the guide. ^_^
Frogspawned: RAAAAAAAAAAAAAGH!
Frogspawned: Frogspawned flips a table.
Frogspawned: (╯°□°)╯︵ ┻━┻

FROG, STOP FLIPPING TABLES. YOU'RE MAKING A MESS.

Frogspawned: ┬─┬ ノ( ゜-゜ノ)
Reply
#10
Little something I'd like to throw out there to people to, if they still kinda.. don't get it, is that the Gnomes have been through -a lot-. In my opinion, on par to what other races have been through in terms of traumatic events and effects. I feel these need to be remembered and thought about when making a Gnome character. I think like.. 99% of the Gnomish population resided in Gnomeregan. So every Gnome would have some connection with the events happening there. And like what was said in the first post, there is -so much- that can be done with them, and people overlook it so much. /sadpandafaise.

And just to reinforce: They are not comic relief! D:

<3 the guide. ^_^
Frogspawned: RAAAAAAAAAAAAAGH!
Frogspawned: Frogspawned flips a table.
Frogspawned: (╯°□°)╯︵ ┻━┻

FROG, STOP FLIPPING TABLES. YOU'RE MAKING A MESS.

Frogspawned: ┬─┬ ノ( ゜-゜ノ)
Reply
#11
Oh Leth, I see something you forgot. You should really adress how, despite the fall of the city, Gnomes are still easily one of the most eccentric races out there.
Crunchym8: Work tomorrow at a greenhouse, followed by a D&D session. Aw fel yeaahhh I can't be more hardcore.
Crunchym8: WE'RE PLANTING THE MUMS AND THE DAYLILLIES TOMORROW AND IF WE HAVE TIME SNAPDRAGONS
Crunchym8: I AM SO MANLY.
Reply
#12
Oh Leth, I see something you forgot. You should really adress how, despite the fall of the city, Gnomes are still easily one of the most eccentric races out there.
Crunchym8: Work tomorrow at a greenhouse, followed by a D&D session. Aw fel yeaahhh I can't be more hardcore.
Crunchym8: WE'RE PLANTING THE MUMS AND THE DAYLILLIES TOMORROW AND IF WE HAVE TIME SNAPDRAGONS
Crunchym8: I AM SO MANLY.
Reply
#13
A great guide indeed! I had an interesting read I must say. I'm really looking forward to whatever new you might add!

Perhaps you could add a bit about how Gnomes tradition works?

Their names for example... When a Gnome is born, it naturally gets the family name. However, around the age of 30 the Gnomish society thinks that they should have made a name for themselves with something and from that comes their own last name. This indicates how important achievement really is in the Gnomish society.
This reminds me that I have to add something in why Kosty didn't change her name yet....

Besides that, when I talk about Kosty in the third person, some people actually whisper me that I shouldn't do that. They are asking me if I'm mentally ill. It's almost normal for Gnomes to talk in the third person about themselves. One can assume that dealing with the Dwarves and Humans for such a long time, they have gotten used to using 'I', but among Gnomes I suspect it's still normal.

As you can see, I'm not very good with words and translating a thought into something that is actually digestible for others, so I'm hoping you can do that!
Reply
#14
A great guide indeed! I had an interesting read I must say. I'm really looking forward to whatever new you might add!

Perhaps you could add a bit about how Gnomes tradition works?

Their names for example... When a Gnome is born, it naturally gets the family name. However, around the age of 30 the Gnomish society thinks that they should have made a name for themselves with something and from that comes their own last name. This indicates how important achievement really is in the Gnomish society.
This reminds me that I have to add something in why Kosty didn't change her name yet....

Besides that, when I talk about Kosty in the third person, some people actually whisper me that I shouldn't do that. They are asking me if I'm mentally ill. It's almost normal for Gnomes to talk in the third person about themselves. One can assume that dealing with the Dwarves and Humans for such a long time, they have gotten used to using 'I', but among Gnomes I suspect it's still normal.

As you can see, I'm not very good with words and translating a thought into something that is actually digestible for others, so I'm hoping you can do that!
Reply


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