10-07-2009, 03:30 PM
Well, Grakor said this should go in it's own thread, so I'm posting this here for a discussion.
While Grakor named this as a battle system, I was thinking more of an alternate method of IC resurrection.
Here is the previous post quoted.
Now for the reply I was going to make about things.
This is a good system in that it removes penalties from RP. I just think that players shouldn't be penalized for RP. If anything we want more roleplay to take place.
Specifically cross-faction RP. Without the penalty of death to your character, players could go up against the opposing faction more often. Personally if I didn't have to worry about my character getting wounded from dying or losing him entirely, I would go up against the rival factions more naturally.
That's mainly where this system came into play.
If my character, Sammael the human paladin, were to step up and battle against the Horde, he could very well die. Which is not really that fun when you come to think things through. If we didn't have profiles it's one thing. But to sit and come up with a well thought out profile, then suddenly to lose him, or to have him maimed or injured through death could ruin the entire concept.
Now bring in this system. Sammael battles against an orc warrior, we'll call him Thrall. The RP goes on for a half hour or so with the pair arguing, then the battle commences, upon which Sammael dies.
With the current system, I'm forced to wait a week, create a post to label Thrall as the one who killed me, the events leading up to the death, then add on something bad that happens to Sammael, such as scars, broken limbs, lost limbs, etc.
In the system I propose, you could still wait a week to revive him, just remove the rest of it. Thrall goes back to his comrades, telling them all about the pathetic human paladin he destroyed. Much honor is earned, they all applaud his heroic strength. ((Notice the paladin is unnamed here.))
Sammael resurrects, and it is treated more as an OOC incident for him. He may hear rumors about another paladin being killed by orcs, even going so far as to attending a ceremony in his honor. As a player, I know Sammael was the one that participated in that roleplay. As the character, I am saddened by the loss of my brother paladin.
Should Thrall and Sammael meet up again, it is played as if the RP between them never took place. They are meeting up again for the first time.
In this way, we have virtually an unlimited number of NPC's of varying races and classes.
I know I may have gone over some things more than once. xD I guess I ramble on occasion. I just wanted to make sure the entire thing was explained fully.
Anyways, this could just be a framework, I'm sure those with more experience on the server could take this idea and modify it to work within our version of Azeroth just as well.
While Grakor named this as a battle system, I was thinking more of an alternate method of IC resurrection.
Here is the previous post quoted.
Quote:The last thing I want to speak about is the way deaths are handled. Long ago I used to play on a Wheel of Time server, setup using Neverwinter Nights. I was new to the place, and I joined up with these guards who served the White Tower. One thing led to another, and I was grinding levels in a kobold infested set of caverns. Near the back is a trap door that opens into more caverns, but it's one way.
Now, the problem I had was that I was exiting this complex, I came upon a Child of the Light slaughtering something or other. ((For those of you who don't know, White Tower affiliates are treated as witches and such, while Children of the Light are like the fanatics that wish to burn them at the stake.))
I tried to flee back into the caves to hide, and another member of the White Tower came with me. A GM controlled Child of the Light, along with the player one, tracked us inside, and captured us.
My character was put to the question at their encampment, basically I was tortured to a "confession". It got a little too intense for me, because I thought I was losing my character. Anyways, we wrapped the RP up, and I was burned alive at the stake.
Now, what did all this ramble accomplish? Well it leads me to the results of my little excursion. After I was burned alive, I was revived by the GM, teleported close to the White Tower, and given several levels worth of XP for the RP.
As a whole situation was RP'd as a random NPC guard of the White Tower had been captured and killed by the Children of the Light. OOCly, we all knew it happened to me. ICly, it was some poor no-name schmuck.
I mention this, because the system really appeals to me as a whole. When you think about it, it allows you for fully unrestricted RP, with little in the way of consequences to you character. A warrior for the Alliance could meet up and duel a Horde warrior to the death. The only trick is that the loser is considered to be another warrior, and that's how it should be roleplayed. So if the two encounter one another a second time, it's as if they never met.
In this manner, while it's a little unconventional, you can have all the full bloody feuding action of RP, without having to lose your custom characters, unless it's your choice to have it be an IC death for your character, at which you could step up and do the IC resurrection piece as normal.
Now for the reply I was going to make about things.
This is a good system in that it removes penalties from RP. I just think that players shouldn't be penalized for RP. If anything we want more roleplay to take place.
Specifically cross-faction RP. Without the penalty of death to your character, players could go up against the opposing faction more often. Personally if I didn't have to worry about my character getting wounded from dying or losing him entirely, I would go up against the rival factions more naturally.
That's mainly where this system came into play.
If my character, Sammael the human paladin, were to step up and battle against the Horde, he could very well die. Which is not really that fun when you come to think things through. If we didn't have profiles it's one thing. But to sit and come up with a well thought out profile, then suddenly to lose him, or to have him maimed or injured through death could ruin the entire concept.
Now bring in this system. Sammael battles against an orc warrior, we'll call him Thrall. The RP goes on for a half hour or so with the pair arguing, then the battle commences, upon which Sammael dies.
With the current system, I'm forced to wait a week, create a post to label Thrall as the one who killed me, the events leading up to the death, then add on something bad that happens to Sammael, such as scars, broken limbs, lost limbs, etc.
In the system I propose, you could still wait a week to revive him, just remove the rest of it. Thrall goes back to his comrades, telling them all about the pathetic human paladin he destroyed. Much honor is earned, they all applaud his heroic strength. ((Notice the paladin is unnamed here.))
Sammael resurrects, and it is treated more as an OOC incident for him. He may hear rumors about another paladin being killed by orcs, even going so far as to attending a ceremony in his honor. As a player, I know Sammael was the one that participated in that roleplay. As the character, I am saddened by the loss of my brother paladin.
Should Thrall and Sammael meet up again, it is played as if the RP between them never took place. They are meeting up again for the first time.
In this way, we have virtually an unlimited number of NPC's of varying races and classes.
I know I may have gone over some things more than once. xD I guess I ramble on occasion. I just wanted to make sure the entire thing was explained fully.
Anyways, this could just be a framework, I'm sure those with more experience on the server could take this idea and modify it to work within our version of Azeroth just as well.