10-20-2009, 07:17 PM
Well, as the title of this thread says, Death Kittens!
Or not. Actually it's about Death Knights and some information I need on them.
Now, before I go any farther, let me state this. I've heard the argumentsn game from a friend, about how the Knights of the Ebon Blade are all "RAWR, You Death Knight. You Belong With Us. You Not With Us, You Rogue, You DIE!"
So please, if that's all you have to go on about, save it.
Anyways, moving right along.
I've read some of the threads in the Class-related and Lore boards. Some helped me, some didn't. Thus, this question thread.
I would appreciate any that could offer an answer could also point me out to where the answer would have come from. I have some of the Warcraft RPG books, but I dunno which to hunt through, or if I have them downloaded.
1) Alive or Dead?
So, this question was brought up. From what I can understand, 2nd generation Death Knights were alive, but sold their souls to the Lich King to become Death Knights. 3rd Generation DK's were people killed by the Scourge and risen as DKs.
Now, what are the limits on this? Could 2nd Gen DK's exist? Or is that not allowed on the server. I guess the answer to that would answer this next part, if they can be played, obviously they were freed with the KotEB after Light's Hope Chapel. But besides the dead paladins that were risen, and those who sold their souls, is it allowable that someone was captured and forcefully turned as a 2nd gen?
For the 3rd gen, some of the same questions. Rather than being killed by the Scourge, could they instead be captured? And finally, in making a DK, you have the freedom to decide if they are alive or dead, rotting or fully fleshy, etc?
Now for the question that could be controversial...
2) DK's and the Knights of the Ebon Blade
From what I saw yesterday, Piken is in favor of DK's all being hip deep in the Ebon Blade, else they are described as a rogue. While Grakor said that the playable DKs were part of the Ebon Blade, but at the same time they weren't required to be all up in arms with the group on every little thing. ((Sorry Grakor, best I can word it. You did a better job I know.))
So my questions on this are, what are the limits. I'm aware of the KotEB guild on the server, but it's not a mandatory thing is it? I can have a DK that's part of the Ebon Blade, without exactly being in the guild group, yes?
Also confusing is what exactly constitutes a rogue. I have heard that the EB would hunt down and kill all rogue DK's, and that any DK not in the group is considered a rogue.
The reason I'm bringing all this up is that I want a DK. I've never gotten to play one, and I want it. BAD. But I'm all about the free will. I like to have some choice in things, and while my DK is going to be all about fighting the Scourge, I'm not so sure about being a 100% member of the Ebon Blade. I'd rather be sort of a fringe member, and that mostly because I don't want to have to constantly deal with player-DK's tracking me down screaming rogue-this or rogue-that.
I've been toying with a guild idea, with my DK as the head of the snake, in a manner of speaking. While there will be close affiliation with the KotEB, I'd rather have autonomy over the guild. So that, while the group is with the Ebon Blade, and Highlord Darion is going to have the ultimate authority still, for the most part, my group acts as it will to destroy the Scourge, without having to fall under the orders of those within the KotEB player-guild.
Which is mainly what led to the half-hour or so discussion in game.
Realistically, the guild is basically just a branch of the Ebon Blade. It's sort of like the army. Darion's the general. The KotEB is Battalion A, my guild, if it's successful, is Battalion B. There may be some competition to see who can kill Scourge better, but there's really not much cause for conflict, although there probably would be opportunities for some political maneuvering.
Or not. Actually it's about Death Knights and some information I need on them.
Now, before I go any farther, let me state this. I've heard the argumentsn game from a friend, about how the Knights of the Ebon Blade are all "RAWR, You Death Knight. You Belong With Us. You Not With Us, You Rogue, You DIE!"
So please, if that's all you have to go on about, save it.
Anyways, moving right along.
I've read some of the threads in the Class-related and Lore boards. Some helped me, some didn't. Thus, this question thread.
I would appreciate any that could offer an answer could also point me out to where the answer would have come from. I have some of the Warcraft RPG books, but I dunno which to hunt through, or if I have them downloaded.
1) Alive or Dead?
So, this question was brought up. From what I can understand, 2nd generation Death Knights were alive, but sold their souls to the Lich King to become Death Knights. 3rd Generation DK's were people killed by the Scourge and risen as DKs.
Now, what are the limits on this? Could 2nd Gen DK's exist? Or is that not allowed on the server. I guess the answer to that would answer this next part, if they can be played, obviously they were freed with the KotEB after Light's Hope Chapel. But besides the dead paladins that were risen, and those who sold their souls, is it allowable that someone was captured and forcefully turned as a 2nd gen?
For the 3rd gen, some of the same questions. Rather than being killed by the Scourge, could they instead be captured? And finally, in making a DK, you have the freedom to decide if they are alive or dead, rotting or fully fleshy, etc?
Now for the question that could be controversial...
2) DK's and the Knights of the Ebon Blade
From what I saw yesterday, Piken is in favor of DK's all being hip deep in the Ebon Blade, else they are described as a rogue. While Grakor said that the playable DKs were part of the Ebon Blade, but at the same time they weren't required to be all up in arms with the group on every little thing. ((Sorry Grakor, best I can word it. You did a better job I know.))
So my questions on this are, what are the limits. I'm aware of the KotEB guild on the server, but it's not a mandatory thing is it? I can have a DK that's part of the Ebon Blade, without exactly being in the guild group, yes?
Also confusing is what exactly constitutes a rogue. I have heard that the EB would hunt down and kill all rogue DK's, and that any DK not in the group is considered a rogue.
The reason I'm bringing all this up is that I want a DK. I've never gotten to play one, and I want it. BAD. But I'm all about the free will. I like to have some choice in things, and while my DK is going to be all about fighting the Scourge, I'm not so sure about being a 100% member of the Ebon Blade. I'd rather be sort of a fringe member, and that mostly because I don't want to have to constantly deal with player-DK's tracking me down screaming rogue-this or rogue-that.
I've been toying with a guild idea, with my DK as the head of the snake, in a manner of speaking. While there will be close affiliation with the KotEB, I'd rather have autonomy over the guild. So that, while the group is with the Ebon Blade, and Highlord Darion is going to have the ultimate authority still, for the most part, my group acts as it will to destroy the Scourge, without having to fall under the orders of those within the KotEB player-guild.
Which is mainly what led to the half-hour or so discussion in game.
Realistically, the guild is basically just a branch of the Ebon Blade. It's sort of like the army. Darion's the general. The KotEB is Battalion A, my guild, if it's successful, is Battalion B. There may be some competition to see who can kill Scourge better, but there's really not much cause for conflict, although there probably would be opportunities for some political maneuvering.