Conquest of the Horde

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Tommy's To-Do List
  • You've promised to help Lendri. Help, you fool.
  • Bother that Kaldorei about her name. And ask if she enjoys sitting on people's faces. Expect retaliation. Good thing you brought an axe.
  • Find some way to help Lendri. Relevant to first note.
  • Keep Ensuena safe. She's your best friend. Only friend, for now.
  • Relevant to the former: Befriend Matherand. He's the only one who doesn't whine like a child in this pisshole.
  • Ask Matherand if he knows any good songs. Exchange some. It'd be nice to have someone to sing with again.
  • Lendri doesn't like songs. Take very good note of this.
  • Remember to check if someone of the other captives or guards knows any good songs.
  • Write a song. No better way to pass the time.
  • Contemplate how to best "discipline" Telendrin.
  • Remember to speak with Cristovao. The Knight is an ally, possible friend.
  • Get the hell out of here.
YOU GUYS

I WAS GONNA START THE LISTS

LAME

I'll have Cristo's up later.
Matherand's To-Do List (spoilered for language)

Spoiler:
  • Ensure the prisoners are abiding proper pissing and shitting etiquette. It simply shall not do if they're distributing their filth all over the place. Encourage them to designate specific corners, or dig latrines if possible. An abrupt visitation of disease will make this whole business all the more dreadful.
    Relatedly, find someone to clean up all that mess and gore littering the dungeon. The prisoners are no good to anyone if they catch the plague and die. (Don't do it yourself. It is far below your knightly station.)
    Take stock of all food and drink. Especially the drink. You need a damn drink, my man.
    Establish a steady routine of meal times for guards and prisoners alike.
    Help establish a pecking order amongst the guards in which you occupy a comfortable position towards the top.
    Figure out who knows what and politely grill them for it all.
    Track down this Faceless madam and inquire after pay.
    Find some manner of solution to that awful toothache.
    Continue trying to make peace with 'the Toshmon'. Plant something sharp between his shoulderblades at your earliest convenience, or, should the survival of the guards prove to be as vital to your employers as the survival of the prisoner, devise a more peaceful means to put a downer on the bastard's days.
    Keep it secured neatly within your breeches, my man. Half these creatures look to be carrying, and that's before you get into the savages.
    Isolate the persistent troublemakers and incapacitate them politely.
    'Leron Silverfang' sounds rich. Consider a ransom.
    Determine the identity of the man in the black robes. He matches the description given by your former employer of one Aroes Blackstone, warned to be an untrustworthy scoundrel. Likely useful ally in a crisis.
    Continue to work at utilising Silvio as a means of maintaining order amongst the prisoners. (Keep an eye on him. If you can drag anyone else out of this mess with you alive, it has to be him.)
    Figure out the methods and meaning of this Thomas chap. He seems a fair sort for a rotter, and likely wouldn't go amiss as a colleague.
    Sing. Singing improves all manner of situations, and this might yet be among them.
    Avoid the damn corpse-elves.
Mahen'tosh's To Do List:

-Watch over Orvisha and Sylineri and pray no one harms them.
-Think of some nice orcish songs and spiritual lessons for Sylineri.
-Pray to the Elements and be a spiritual guide, even though he's not a shaman. Yet.
-Keep "Son of Silvio" out of trouble.
-Stay close to Madugo.
-Check out the hot men and women.
-Watch out for "That other pinkskin" and break his teeth in should he try to insult him again.
-Check out that purple-clad pinskin with the nice ass.
-Search for the authorities and get to know their objective.
-Search for more resources.
-Search for an escape.
-Search for where the prisoners' belongings are stored. Bring Lendri's sewing kit to her.
-Don't use the fel. Avoid bloodlust again as much as possible, for the love of the Elements.
-Hang out with Run'gal and Maya more. Stay close to Krona.
-Pray some more.
-Don't die. Maybe.
Vienne's Spectuacular To-Do List of Prison Time Joy

- Find out why everyone is in here
- Talk to the random old lady
- Get rid of the damn lisp, you sound like a fool
- Make Itheros pay. PAAAAAAAY
- Find out what everyone thinks of Faceless
- Make sure people know you're saying Faceless and not Faithless
- Don't become Tod's wife
- Get off the tall rock
- Come up with a super clever plan of escape
- Don't get kicked into a rock again
Ensuena's To-do List:

- Complain constantly around the pansy guards, especially the troll.
- In the face of less pansy guards, keep your damn mouth shut.
- Not die.
- Find something entertaining to do. Or someone, but the smell of the cave really kills the mood in that regard.
- Identify Light-lickers. They always provide entertainment with little fear of retaliation.
- Try and not grow crazy as days pass without fel blood.
- Not die.
- Avoid the crazies. Including the troll in the dress and the Death Knight with a pal named Richard.
- Find a way to get outside for fresh air. Consider asking Tommy.
- Propose thirty ridiculous plans of escape throughout the ordeal while simultaneously dismissing others plans as stupid.
- Make a dozen metaphors a day, all related to various fruits.
- Not die.
HERE IT IS

MY LIST(s)

Cristovao's To Do:

-Stay warm under that cloak. You endured Icecrown, man!
-Prevention is the best healing. Try to keep people from getting hurt.
-Make more discussion with Lendri, she seems rather likeable for one of Jared's goons
-Have a round of drinks with Matherand and share that Lordaeron-Alterac culture
-Put the squeeze on Aroes about trying to kill Morgan
-Punch Aroes in the face for trying to kill Morgan (for good measure)
-Worry about Diwaata
-Worry about Melodia
-Worry about Kapre
-Try to see if you can climb over the palisade wall, seems easy enough.
-Make sure everyone else eats and drinks before you because that's the paladin thing to do
-Sing folk songs when you've got the energy for it
-Be defiant in the face of guards who think they're hot shit, but not -too- defiant.
-Try and get some writing supplies. If this place is near Northrend, get goldclover for magic ink and make scrolls of recall. Bam!
-Try and act less surprised if anyone else you recognize shows up. Seriously, what the hell.


Madugo's To Do:

-Stay close to Mahen'tosh so he doesn't throw out his back or something
-Check out the chicks with Mahen'tosh
-Meditate with the spirits and gods for guidance
-Search for herbs with medicinal properties. If that fails, recreational ones.
-Use fire spirits to stay warm because you are a jungle native loser with no cold resistance



Gantrithor's To Do:

-Become a spirit champion already
-Write those goddamn IC posts to become a spirit champion already
-Lament about not having the event limelight this time.
Enjolras's To Do:

-Find out about that arcane elemental.
-Befriend arcane elemental.
              -If can't befriend, drain its power.
-Keep his secrets.
-Appear agreeable and friendly. C:
  • Don't give out name unless necessary.
  • Trust no one.
    • Especially that Fel Warlock Blood Elf in the purple robe.
    • In fact, give her nasty stares.
  • Get some rest.
  • Be wary of Horde. They are many.
  • Keep the guards and prisoners from killing each other.
  • Keep the guards from killing each other.
  • Get some rest.
  • Test collar to see if spell-casting triggers it.
    • Find a rat or two to drain for soul shards.
    • Prepare a soulstone, just in case.
    • Use the rest for healthstones.
    • Save one for Grimmoth No..
    • Practice Nether Protection.
      • Do not set self on fire. Try shadow instead.
  • Keep the guards from killing each other.
    • Survive.
  • Secure lodging in the guardhouse outside.
  • Hide food for self.
    • Find coffee.
  • Plot revenge for the family and that punk who I last saw before all this happened.
  • Get some rest.
  • Test the surrounding fog with a willing test subject person. No..
  • Test the surrounding fog with a shadowbolt.

    Escape!
Opening: Day 3 -- Updates
Day 2 has already passed and I figured it's time to start posting up a few updates regarding what has happened during the event so far.
  • Reinforcements have been brought in. NPCs have been physically scattered about the dungeons to represent a guard presence not represented by the Player Characters. Humans, a couple of dwarf riflemen and a shackled Arcane Elemental looming just outside the door to the cell.
  • NPCs introduced: Naneth, Generic, Standard, Faceless and Captive (Emma). NPC profiles will be posted during the day.

WEATHER FORECAST

PROGNOSIS: Cloudy, medium strong winds. Possible increase in mist thickness.
TEMPERATURE: 5*C/41*F during the day, predicted to drop to -5*C/23*F during the night.

CURRENT FOOD SUPPLY

WATER SUPPLY: Abundant.
FOOD SUPPLY: Six baskets of fruit, ten barrels of alcoholic beverages, two crates of wine bottles, two sacks of beef jerky, six sacks of grain, two baskets of bread loafs.
PROGNOSIS: Current food supply will last for five more days if used to serve everyone who needs it a sufficient meal of the day.
Ghurm's Accomplishments of the day:

-Woke up haggard and bewildered after some intense poisoning.
-Explored the prison/cave.
-Find the door blocking the way out. Tries to bust it down to no avail.
-Tod comes out. Ghurm attacks Tod because he's hungry and confused.
-Tries to bust his electric collar. Arcane Elemental comes out and stirs things up.
-Ghurm calms down and Arcane Elemental places a rune down nearby.
-Ghurm meets his fellow captives and apologizes.
-Ghurm watches as people are sent flying into the air when they touch the rune.
-Interviews begin and he gets suspicious. Starts scheming.
-It's his turn for an interview. He curses Reigen and the others in Taur'ahe as he makes his way up.
-Remains totally silent during interview. Is handed a notebook to draw on so he sketches an unsettling drawing of everyone placed on the rune being choked by the Arcane Elemental, both guards and prisoners.
-Curses Reigen and the others again in Taur'ahe on the way back.
-Discusses the suspicious interview with the other captives.
-Gives a blanket to a sick Night Elf.
-Gets food from cart. Bonus jerky because somebody dropped some on the ground.
-Eventually plays an intense dice game and dominates.
-Meets Tod again. Apologizes. Is forgiven.
-Gets so close to the end only to lose the key and start back over. Almost wins again. Defeated.
-Catches some major zzz.
This song is relevant to character development. It also has like, one F-word.

[youtube]http://www.youtube.com/watch?v=R7c1P-NPOpM[/youtube]

Also, I stole it from Oz. Thanks, Oz!
Vyndus' To-Do-List
-Befriend a healer, you never know when you'll need one.
-Hoard as much food as you can without the guards noticing.
-Fashion some kind of shank without anybody noticing.
-Find out why you're here.
-Find out how you'll get out.
-See if you can fling poop at the guards through the rune on the ground.
-Find some way to talk to Py.
-Wallow in the irony of the situation. Slaver turned slave, Fazul must be laughing at you.
-Get out. Alive.
Lucian's to do list

- Don't eat dirt
- Find Jidaeo
- Don't go into a crazy, hunger crazed rampage
- Ask Rylei about more common social phrases
- Use Death Grip like a yo-yo from the ramp above the slave pit
- Try to understand a word Tod, or any troll says
- Try harder not to go into a hunger crazed rampage
Valan's To-Do-List:
-Keep the peace.
-Do as your told.
-Find the gnome, the gnome was nice, and you like gnomes.
-Do as your told.
-Talk to Reigen more, maybe you could learn something.
-DO as your told.
-Figure out why your masters sent you here, but if they tell you to stop your search, stop.
-Remember, do as your told.
-Prevent any escape. No matter who is trying to leave, stop them.
-And lastly, DO AS YOUR TOLD.
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