Conquest of the Horde

Full Version: Kidnapped: 5-Ever
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Matherand's To-Do List, Addendum
  • -Kill Tod before he gets everyone not in the dungeon killed for his idiocy. Blame someone else. Consider framing Mahen'tosh.
Tommy's To-Do List, Addendum
  • Collect goldclover for Cristovao.
  • Find Matherand. Again.
  • Remember to tone down the puns. Humor is punishable.
  • Fish more with Madugo. That Troll is hilarious.
  • Raise the 'spirits'.
  • Ensure that nobody's in a 'rotten' mood.
  • Figure out why everyone's so 'dead' serious.
  • Avoid any 'grave' mistakes.
  • Ignore the third note; Make more puns.
  • Share these puns with Madugo. He'll appreciate them.
  • Plot escape with Lendri and Cristovao. Consider Matherand.
  • Investigate whether Matherand is reliable.
Lendri's To-Do List

1: Don't be friends with the guards. You're not here to make friends, you're here to get out.
2: Convince one or more guards to side with you. Don't have to be friends, but make sure they're on your side.
3: See that Telendrin dies a horrible, horrible death. Or just get what's coming to him.
4: Make sure Cristovao eats his fruit. "It's good for you."
5: Attack guards that are attacking prisoners. Or atleast shove them off.
6: Leave no man or woman behind! If a prisoner is getting beat on, step in.
7: Draw a pretty mural on the boulder.
8: Stock up food. And blankets.
9: Get sewing materials and cloth to make pillows and blankets. Maybe even clothes.
10: Receive a broom to sweep up the mess the living make. .. yuck.
11: Prepare self for pain. It might happen with -that- attitude.
12: Try to befriend forsaken prisoners. Hey, they might be good candidates for the Harvest after this is all done with.
13: Remake the board game from last year's kidnapped. Nostalgia!
14: Make up a makeshift 3.0 D&D game with Cristovao to roleplay with the prisoners. ROLEPLAYCEPTION.
Cristovao's Update:

-Stay warm under that cloak. You endured Icecrown, man!
  • So far, so good!
-Prevention is the best healing. Try to keep people from getting hurt.
  • Moderate success. Tuxedo elf got himself hurt, and someone is sick. Work harder!
-Make more discussion with Lendri, she seems rather likeable for one of Jared's goons
  • She likes Mazes and Monsters and is overall not a bad person. Consider befriending.
-Have a round of drinks with Matherand and share that Lordaeron-Alterac culture
-Put the squeeze on Aroes about trying to kill Morgan
-Punch Aroes in the face for trying to kill Morgan (for good measure)
-Worry about Diwaata
  • Worry more.
-Worry about Melodia
-Worry about Kapre
-Try to see if you can climb over the palisade wall, seems easy enough.
  • On second thought, bad idea. Arcane guardian will blow you up.
-Make sure everyone else eats and drinks before you because that's the paladin thing to do
  • On the other hand, Lendri is making sure I eat enough too.
-Sing folk songs when you've got the energy for it
-Be defiant in the face of guards who think they're hot shit, but not -too- defiant.
-Try and get some writing supplies. If this place is near Northrend, get goldclover for magic ink and make scrolls of recall. Bam!
  • Goldclover incoming, but there's a chance recall won't work.
-Try and act less surprised if anyone else you recognize shows up. Seriously, what the hell.


Madugo's Addendum:

-Introduce Mahen'tosh to Tommy and have a riot of a time.
-Avoid checking out the dead chicks. Death Knights y u do dis.
Opening: Day 4 -- Updates
Day 3 has already passed and here are the updates since yesterday.
  • New NPC has been introduced. Kinta, a human therapist or somesuch has been introduced to the Kidnapped crowd.
  • Prisoner interviews are underway. Vyndus, Ghurm, Orvisha, Krona and Corlmitz have all been interviewed thus far. More interviews to come with the rest of the prisoners as time allows.
  • A few of the larger boulders on the top level seem to have nature and sky scenes drawn in charcoal.
  • A large sigil is hidden inside a dirt circle on the upper floor of the cell, placed there by the Arcane Elemental. Stepping inside the dirt circle and onto the invisible sigil will launch you several feet straight up into the air, so take caution.

WEATHER FORECAST

PROGNOSIS: Cloudy, medium strong winds. Mist thickness unchanged.
TEMPERATURE: 5*C/41*F during the day, predicted to drop to -5*C/23*F during the night.

CURRENT FOOD SUPPLY

WATER SUPPLY: Abundant.
FOOD SUPPLY: Four baskets of fruit, nine barrels of alcoholic beverages, one-and-a-half crates of wine bottles, one sacks of beef jerky, six sacks of grain, one baskets of bread loafs.
PROGNOSIS: Current food supply will last three more days--the food inside the cell will last the day out provided everyone gets two meals each.
The elemental's thoughts concerning its runes at this point, and the people that like to ruin them.

Brief explicit language. Nothing that will make you cry.

[youtube]http://www.youtube.com/watch?v=BJEvhi2OlEY[/youtube]

The musical version for those more inclined for such.

[youtube]http://www.youtube.com/watch?v=2ZguuolxgeY[/youtube]
Seda's List:
-Continue guard duty until a viable option of escape has been determined.

-Investigate possibility of mechanical instrumentation located on the commanding officer's armor. If true, ready electromagnetic pulse unit for future use. If false, defer to others.

-General maintenance on devices and armor.

-Continue to suppress outward emotion towards present condition and situation. Level of stress appears to be creating hallucinatory images and voices. Regard this development with caution.

http://www.conquestofthehorde.com/Thread...#pid268609
Opening: Day 5 -- Updates
Day 4 has already passed and here are the updates since yesterday.
  • The elemental is angry. After yesterday's episodes with the elemental and his runes, it is suggested that contact with it is minimal. It has commented on that the defacing of it's runes is unacceptable.
  • The rune inside the prison has moved. After the episode with the elemental, the old launching rune inside the cell has been replaced and moved. Now two runes sit outside the barricades right by the walls, only allowing passage to the door on the prisoner side. Approach with caution.
  • Prisoner interviews are underway. Lendri, Cristovao and Fin'waz have all been interviewed. Fin'waz's interview took long and evidently tired the therapist, making the interviews stop short. More interviews will be handled in coming days as time allows.

WEATHER FORECAST

PROGNOSIS: Thick, dark clouds and strong winds. It will likely start snowing. Possible decrease in mist thickness.
TEMPERATURE: 2*C/36*F during the day, predicted to drop to -9*C/16*F during the night.

CURRENT FOOD SUPPLY

WATER SUPPLY: Abundant.
FOOD SUPPLY: Three baskets of fruit, seven barrels of alcoholic beverages, one crate of wine bottles, a half sack of beef jerky, five sacks of grain, a half basket of bread loafs.
PROGNOSIS: Current food supply will last two more days--the food inside the cell has been depleted. The food storages may need to be replenished, soon.
*Cough* Hey, Loxxy, you.. Uh.. Kinda made day four happen twice.
... I thought I put a 5 there...

I'm pretty sure I did...

...


<.<
  • Don't give out name unless necessary.
  • Trust no one.
    • Especially that Fel Warlock Blood Elf in the purple robe.
    • In fact, give her nasty stares.
  • Get some rest.
  • Be wary of Horde. They are many
    • Better just keep away from everyone.
  • Keep the guards and prisoners from killing each other.
  • Keep the guards from killing each other.
  • Test collar to see if spell-casting triggers it.
    • Find a rat or two to drain for soul shards.
    • Prepare a soulstone. Just in case
    • ]Use the rest for healthstones.
    • Save one for Grimmoth No
    • Practice Nether Protection.
    • Do not set self on fire. Try shadow instead
  • Spell-casting is difficult. Find out why
  • Keep keeping the guards from killing each other.
    • Survive myself. Obviously
  • Secure lodging in the guardhouse outside.
    • Improve living conditions for guards myself guards
    • Fix up some solid doors to retain heat. Consider scraping the tables for doors
    • Would be wise to ask permission first.
    • Find another source of body heat to keep warm overnight.
    • Search the pillows for the best one. Take it for self
    • Make sure it doesn't have lice. Or other surprises
  • Hide food for self.
    • Find coffee. None
  • Plot revenge for the family and that punk who I last saw before all this happened.
  • Get some rest.
  • Test the surrounding fog with a willing test subject person. No
  • Test the surrounding fog with a shadowbolt.
    • Figure a way to get that Elemental to subject itself to the dense fog.
    • Be prepared with Banish for last resort.
    • Get one of the trolls to go out there. They won't miss one
  • Get this collar off. Safely!
  • Get more food.
    • Ask overseers.
    • Find someone who can make more bread with the sacks of grain.
    • So much booze. Get wasted, at least once. Please be whiskey
  • Make sure the deaders aren't eating what little food we have.
  • Consider rationing based on usefulness.
    • Be useful.
  • Brainstorm a long-term solution. Ask the gnome, they're smart

Escape!
Cinder's to do list:

Try to not default back to Faceless robot.
Try to friendship.
Try to not die.
My apologies for a rather uneventful day. I can say I've been occupied and thus unable to entertain much in-game. However, for everyone playing in Kidnapped...

Is there anything you'd like to happen during it? Something you want to do to the others, or something you want done to your own character? If so, don't hesitate to tell me. I know I asked for preferrations in the application process, but this time I'm asking for more specifics. Mini-events you think would be really cool or just things you'd really like to try and see how others handle.

PM me your suggestions and requests, if you have any!

I hope I'll see more people on tomorrow and towards the weekend so I can do things to y'all! Make things more interesting.
Don't hold back on abusing Mahen. That's all I can say.

I'll contact you in a bit, Lox!
Krona Whiteclaw


Acquire Ink

"Ink is my Lifeblood, there is no doubt about that. If I am to be of any effect here then I need to happen upon more ink. With enough I may haps be able to engrave the other prisoners with markings of power. As well, there very well me more markings for me to learn from that gnome."

Study the Elemental and it's Runes

"A most curious creature, no doubt. Certainly something to study when there's nothing better to do. Despite being nothing beyond a sentient embodiment of arcane power, it seems to have such an intricate knowledge of the lines to the point that its runic manipulation far surpasses what I have ever seen. Perhaps there is some chance of me learning something from it."

Mediate the others

"As much as you hate to admit, the human pup was right. They might be a group of fools but they're my fools now. If there's any hope of getting out, we have to all be on the same page. This does not mean pacifism, however. If I have to crack skulls to make people work, I will not hesitate."

Live

"Odd that I leave this last on my mind... Am I really so careless for life? Perhaps it's how my life has gone... Life so easily lost in the early years, and ever since I have been a brawling woman. I charged eagerly into every conflict with Teztez, I never thought twice about it. I suppose its because the order he gave me once.

'Krona, chu don' die until I say so. Chu die when -I- Say so.'

Good ole Tez."
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