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Welcome!
Lok'Tar! Conquest of the Horde was originally a private World of Warcraft RP community that focused primarily on roleplay within the WoW setting. Originally established in September of 2007, CotH enjoyed a healthy reign of over seven years focused on WoW roleplay. On January 22nd of 2015, a DMCA notice was issued, resulting in a halt of the WoW RP focus. Now, the community has expanded to encompass multiple worlds in various games and settings. This community will serve as a hub for members to join like-minded individuals in any game or environment. The community itself will also host a few game worlds of its own after development progresses enough.
While the dust is settling after the revelation of the WoW server closure, feel free to hang out and see how development goes!

  11/15/13 1:59a - OS/Rev Updates
Posted by: Kretol - 11-15-2013, 01:58 AM - Forum: Server Status Updates - Replies (3)

Server coming down momentarily to install some OS updates as well as pushing a rev update. Estimated downtime is... probably about five minutes or so!

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  The Mentor Program
Posted by: Rowgen - 11-12-2013, 01:56 PM - Forum: Community News - Replies (26)

Allow me the pleasure of introducing . . .

The Mentor Program


. . . An all-new, but very simple initiative. Many new players come to the server, unfamiliar with the Lore, with the game, with Warcraft, or roleplay altogether. There is no lack of guides, but the learning process isn’t all about theory; it requires practice, and this is where the Mentor Program comes in! True to its name, we’re recruiting mentors for the first time!

What's a mentor?

A mentor is an experienced player who has agreed to help new players by showing them the ropes and keeping them company. The mentor’s role is to be the new player’s guide, providing support, advice, and constructive feedback along the way. Experimentation is key to the process of learning, and we hope that the mentors can help disarm any fears or reservations about making mistakes. After all, we’ve all been there!

We also hope that a personal relationship will form between the mentors and the new players, and that the mentors might even introduce their charge to their social circles. Of course, the mentor doesn’t have to watch them every move every second they’re online, but they should be easily accessible to the player.

For mentors

There’s no limit to how many mentors we accept, though there are certain prerequisites:
  • They must be at least Grunts.
  • They should have been on the server for at least 6 months.
  • They should have a good track record.
  • They should be confident with the existing Lore.
  • They should be active.
  • They must have Skype.
And that’s it!

Players are different, and we expect our mentors to be, too. The question about the new players’ favorite class and race will become more relevant than before, in that it will be used to match them up with mentors who share their preferences. A result of this is that the matching process is not entirely random, and that mentors with a certain interest might outnumber the peons. Furthermore, the number of new players per mentor depends entirely on the mentor, and on whether they can handle the workload of one or more additional charges. To distinguish the mentors, we're implementing a new award system. The Mentor award can be seen on the users' profiles and postbits (to the left of each of their posts), so that being a Mentor can overlap with your current usergroup, rather than being exclusive to a single usergroup.

You might wonder about the last requirement there, but that is simply for communication reasons. Should there be any information for the mentors, we'll be keeping them up to date through there. That way, we are also easily accessible for the mentors.

Adopt-A-Peon!

After submitting an application in a subforum soon-to-be-implemented, you will be evaluated for becoming a mentor. Unlike forum helper applications, all players we deem suitable for becoming mentors are accepted. There’s no competition. On the other hand, becoming a mentor is a very important contribution to the server, and we want to be sure that the hopefuls are up to the task, hence the application process. Not everyone is suited for the role of being a mentor, but that doesn't mean that being rejected the first time will ruin your chances of becoming a mentor in the future.

The form to apply can be found below:

Code:
[b]What is your forum name?:[/b]

[b]How long have you been active on the server?:[/b]

[b]Tell us about yourself; What makes you a good mentor?:[/b]

[b]What races are you good with?:[/b]

[b]What races would you consider yourself bad with?:[/b]

[b]What classes are you good with?:[/b]

[b]What classes would you consider yourself bad with?:[/b]

[b]What is your Skype name/ID/account?:[/b]

[b]What is your time zone?:[/b]

[b]When are you available (server time)?:[/b]

The Workshops

The Workshops (separate from the Workshop subforum) is another new element. Twice a month, in the 1st and the 3rd week, there’ll be arranged out-of-character meetings in-game where players can freely discuss various roleplaying concepts, ranging from simple character profiles to entire storylines. It's also a meeting place for players to exchange ideas and find others with similar interests.

The Workshops are open for anyone, whether they're mentors, peons or have no relation to the rest of the Mentor Program whatsoever. Everyone is welcome!

Voluntary

It's important to note that participating in any part of the Mentor Program is voluntary. We don't want to force it on anyone, and just like mentors volunteer to participate, fresh peons are able to opt out. The introduction template will have an added question to reflect this policy.

IMPORTANT: As stated, new players are able to choose whether they want to participate in the program or not. However, any player who feels that they could benefit from a mentor's help is welcome to post a request in the PD to be added to the program. This applies to anyone; whether they're peons registered before today, or grunts, or returning players who feel rusty. Anyone is welcome to request a mentor.

Mentor Activity

It's very important that our mentors are active, and therefore we want to be notified if a mentor is going to be absent from the server for a prolonged period, so that we can demote them and keep our lists up to date. Failing to do so will result in extermination demotion after a period of inactivity. Upon return, one can appeal for having one's mentor status restored.

With all that said, we're looking forward to seeing your applications!

Love,
Rowgen

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  Profile Template update
Posted by: Reigen - 10-04-2013, 11:08 AM - Forum: Community News - Replies (18)

Hello, CoTHians!

As the title suggests, I am here to present to you all with a change in the profile template that was discussed a bit ago, but not yet brought to light officially. The change is very minor and should be rather easy to get used to.

So, what's the change?

Weight is now optional! You can include it if you feel like it, but it's not necessary for the profiles approval. Height was changed to Scale/Height. Rather than having to type your height in exacts, you can simply provide the scale and add an exact height if you wish. Scale is required, but height is purely optional like weight and alignment.

Remember that scales above 1.1 and below 0.9 require a good reason as to why the character is so abnormally tall/short. These reasons should be listed out in this section or within the profile itself. Scales above and below that range should be a rare thing, all things considered, so please take that into account when creating a profile for your character. To get an idea on how to describe your height, we have this chart below:

Quote:Abnormally Short: 0.89-0.85
Short: 0.95-0.9
Average: 0.96 - 1.04 [Wider range here on purpose.]
Tall: 1.05 - 1.1
Abnormally Tall: 1.11-1.15

The profile template is here: [The wiki is updated as well]

Quote:Player:

Character Full Name:

Character In-Game Name:

Nickname(s):

Association(s):

Race:

Class:

Skills and Abilities: (Only necessary if there are any abnormal/notable skills/abilities for the character's class)

Age:

Sex:

Hair:

Eyes:

Scale/Height: (Scale range between 0.85-1.15. Height optional.)

Weight: (Optional)

Usual Garments/Armor:

Other:

Alignment:(Optional.)

Personality:

History:

Why the changes?

Convenience for the most part. We have players who use the imperial system and players who use the metric system and forum helpers who only know one or the other. Sometimes, it's a real hassle to keep converting the two to make sure it's the proper scale and matched the weight for that height. This way, everyone is on the same page at a first glance. There were also many disputes on what scale was what height and different opinions on how it should be done.

This should hopefully help speed up the process of writing and approving profiles, as there is no need to check beyond the scales. It's not much at first glance, but it is a start.

Edit: The change is not retroactive. All old profiles can keep the template they currently have unless they wish to update. All new profiles must follow this.

As always, I am merely making the announcement, the changes were a team effort!

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  Player Availability
Posted by: Loxmardin - 10-03-2013, 12:50 AM - Forum: Community News - Replies (15)

Hello CotH,

As we all know, things have been a little quiet around here lately. We've a few people working on ways to fix this, but one solid way to draw interest back to the server is to host more public events and encourage everyone to go out into the world and take their chances.

.... But this is very hard to do sometimes, since people aren't always online. Therefore, @Reigen and myself have made topics in both our blogs (because I didn't see Reigen's before I made mine; but, might as well utilize all of them), prompting the members of the community to share when they are online and on which days, to give DMs and other players a good idea of when they can reliably run their events or look for RP to get better attendance. Lack of interest is a big downer for people trying to run events or start up RP, after all!

Here is a link to Reigen's blog thread, which features a spreadsheet. Please fill this out if you can, as the sheet gives a very good idea of individual availability.

Here are links to my blog threads: online times and days of the week. Do enter your times/days into these two polls so we can get a general overview that's as accurate as possible.

If as many as possible fill out the spreadsheet and the polls, it'll be a great tool for people who want to spark more activity with events or guild activities.

So, please, do look into them!

Love,
Loxmardin

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  9/24/13 2:10a - Rev Update
Posted by: Kretol - 09-24-2013, 01:14 AM - Forum: Server Status Updates - No Replies

Server restarted to push a rev update.

We're testing out a change with generic gameobjects so that they do not fade out, similar to many of the buildings (also known as WMOs, or World Map Objects). This is mostly because there are many generic GObs which would be better if they don't fade out, such as walls.
Also, I believe the Trinity devs fixed troll and worgen flight forms and boomkin forms (though that was a fix from an earlier rev update which I believe was already pushed several days back). Check them out!

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