12-15-2009, 08:16 PM
This topic is in relation to Grakor's The Direction of CotH Post.
I propose that for character profiles, instead of just receiving GM approval, that they should receive a 'Combat Rating'. Allow me to explain. Combat RP here on CotH mostly revolves around /roll fights. Therefore, in order to prevent a scenario where a normal person without fighting experience entirely beats a hardened and trained war veteran, it all comes down to the rolls. Combat ratings would be used to determine the effectiveness of a character in combat. For example, a character with no fighting skills -at all-, would receive a combat rating of 20, while a character who is a war veteran and undergoes continuous training, would receive a combat rating of 100, and maybe prestige classes could receive combat ratings of up to 150. How would this work? A person with a combat rating of 50, would /roll 50 for all of his fights, and the combat rating effectively becomes the extent of which a player can roll during a fight.
The system for combat rating allocation would be left to the GMs to decide on, and the combat ratings would be shown clearly somewhere on the character profile. I understand that there are two main problems behind this. Firstly, that there are over 200 approved profiles and even more on the way, taxing the GMs even further. Therefore, manpower for implementation becomes a problem which I have a minor solution for. Active players could PM a GM to be issued a combat rating, so that the active characters could be focused on first. This helps increase efficiency, yet it is still lots of work to read a character's profile and decide on a rating for the character, so whether this idea is implemented or not, I'll leave to the discretion of the GMs. However, since the server is going to experience a 'restart', this system could be implemented after the restart. Still, this is not my decision to make, so I won't push for it.
The second problem with this system would be characters who's profile haven't been written / approved, and would still like to /roll battle. Honestly, I cannot find a solution to this, other than banning combat RP for unapproved characters, which would be unrealistic.
How else could the combat rating be used ICly? Think of NPC interaction. If a player has a low combat rating, he wouldn't be picking fights all the time, despite any personality traits. Also, NPC reaction to a person in a fight could be greatly determined by the person's combat rating, allowing a reference for all forms of combat RP, be it /roll, trust, or any other method. Also, it wouldn't be impossible to lower or increase one's combat rating. IC posts / In-game RP training / lack of training could have an effect on a person's combat rating, to be decided on by the GMs.
In conclusion, this system is going to be more work for the already burdened GMs, so I would understand if it is not implemented. However, it does address the issue mentioned in Grakors post, so if it were to be considered, I could help out with the specifics and the details, if any help is needed (:
I propose that for character profiles, instead of just receiving GM approval, that they should receive a 'Combat Rating'. Allow me to explain. Combat RP here on CotH mostly revolves around /roll fights. Therefore, in order to prevent a scenario where a normal person without fighting experience entirely beats a hardened and trained war veteran, it all comes down to the rolls. Combat ratings would be used to determine the effectiveness of a character in combat. For example, a character with no fighting skills -at all-, would receive a combat rating of 20, while a character who is a war veteran and undergoes continuous training, would receive a combat rating of 100, and maybe prestige classes could receive combat ratings of up to 150. How would this work? A person with a combat rating of 50, would /roll 50 for all of his fights, and the combat rating effectively becomes the extent of which a player can roll during a fight.
The system for combat rating allocation would be left to the GMs to decide on, and the combat ratings would be shown clearly somewhere on the character profile. I understand that there are two main problems behind this. Firstly, that there are over 200 approved profiles and even more on the way, taxing the GMs even further. Therefore, manpower for implementation becomes a problem which I have a minor solution for. Active players could PM a GM to be issued a combat rating, so that the active characters could be focused on first. This helps increase efficiency, yet it is still lots of work to read a character's profile and decide on a rating for the character, so whether this idea is implemented or not, I'll leave to the discretion of the GMs. However, since the server is going to experience a 'restart', this system could be implemented after the restart. Still, this is not my decision to make, so I won't push for it.
The second problem with this system would be characters who's profile haven't been written / approved, and would still like to /roll battle. Honestly, I cannot find a solution to this, other than banning combat RP for unapproved characters, which would be unrealistic.
How else could the combat rating be used ICly? Think of NPC interaction. If a player has a low combat rating, he wouldn't be picking fights all the time, despite any personality traits. Also, NPC reaction to a person in a fight could be greatly determined by the person's combat rating, allowing a reference for all forms of combat RP, be it /roll, trust, or any other method. Also, it wouldn't be impossible to lower or increase one's combat rating. IC posts / In-game RP training / lack of training could have an effect on a person's combat rating, to be decided on by the GMs.
In conclusion, this system is going to be more work for the already burdened GMs, so I would understand if it is not implemented. However, it does address the issue mentioned in Grakors post, so if it were to be considered, I could help out with the specifics and the details, if any help is needed (: