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Ingame mechanics+Roleplay Mechanics=?
#1
There are quiet a few things that are usually never mixed.

If you grabbed the [item]Ashbringer[/item] off it's respective NPC, I doubt people will take kindly to you running around with the weapon in your hand, let alone stating that it's yours as of right.

But when your character summons forth a [spell]Shadow bolt[/spell], even if it is In Character. Many consider it so. Even if you do it visually, say through a duel. So here is something I have always wanted to ask others...

What ingame mechanics work great for roleplays? (Such as, using blink to escape being cornered, leaving your character weak.), What would their effects be? And what are, according to you, if not the latter, the ultimate taboos of mixing the two factors.
Dulche et decorum est.Pro patria muori.

[Image: awawwaw.gif]

Only in death...
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#2
I'm not really sure what the issue is here, but I'm going to go ahead and answer best I can.

Using in-game mechanics to 'spice up the roleplay' visually is up to each and every player, as long as it doesn't somehow interfere with the actual roleplay (I.E. Shadowbolting a player to in-game death right in the middle of a text-battle). However, when you wish to use in-game offensive spells and attacks for the visual effects, you will have to speak with the other players involved and work out something that suits you all. You will have to be ready for some rejection though, as personally I believe alot of the people out there (me included) would rather put more effort and thought into the text-emotes, than having to deal with text-emotes and creating some sort of visual effect. Because more likely than not, your typing will suffer to an extent since you will have two 'areas' to focus on. Divided attention, in other words.

My two cents; hope it somehow answers your question(s)!
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