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[Clever feedback thread title]
#46
Getting to play Garrosh and Cairne was pretty fun! Thanks for the good times, Rigley.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#47
Here goes:

I haven't been to many events, I really haven't. I prefer smaller roleplays, roleplays where everything is neatly organized. Those where it feels like you've become one with the characters, not one with the players. The latter (keyword incoming!) usually happens in events of this scale, the scale you've done Elemental Unrest at.

You, however, sir, deserve to go to Bearhalla. I've always loved going to your events, because quite antipodal to what you said - they're not purely erratic. Their instability actually makes sense, somewhat, since with a tad of intelligence, anyone can partially (if not fully) predict what'll happen next, but you have that perfect amount of surprise factor in your fingers at all times. More often than not, I find myself scratching the back of my head in my chair, going "Oh... Wow. That's one way to do it." and remaining present until the end of the event with a wide smile on my face. I really enjoy your events, Rigman, and you really should never stop hosting them for us.

The only thing I did want to criticize you about is this:

There's a lot of combat in the events. I know that that's the general orientation of them, and of course I concur, but some off-hand things like puzzling, faction conflict, or derpy randomness can make a big difference, and impact the event as a whole. I may be wrong on this, and if so - apologies, but you could definitely think about giving us breaks where we perhaps get to heal up, or maybe just talk tactics ICly. Sure, you sacrifice dynamics for aesthetics, but I dare say that it's a fair trade.

'Tis all, much love. <3
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#48
The response is greatly appreciated!

@Cassius:
Aye, I -certainly- know what you mean about claustrophobia, because even I was feeling it looking at the spacing of stuff with the firelands group. It was part of me not anticipating so great a turnout, and me not realizing that the usable area had been expanded prior by Spiky >>

Thankfully I do believe that we had more than enough space with Skywall, so much so that I had to orbit about on my characters to see all the emotes-- so maybe that was a bit of a shot over the wall, at least with the boss fight!

@Kirabo:
Unfortunately what a chunk of that came down to was time-- I was constantly checking the clock and began getting a little antsy concerning the flow of things-- funny enough, I suppose that accelerated it a bit too much, looking at how things ran!

In the future I hope to move back to running smaller scale events in the scope of Northwind, that being single-person mini-events; so far what I've tested and found rather enjoyable have been assassination events, but I'm pondering moving towards squad-based events (wherein there's a group of five participants), particularly when concerning the upcoming Horde and Alliance war and the other conflicts therein.

I don't think you got to try Northwind, but the jist is making things more central to player action than DM; we'll see how it goes, though I'm not sure I'll run these -too- soon. I am a bit excited to be out of the mass events and moving into these though, so perhaps those can work as a good counterweight.


That being said, I -do- have dibs on a certain elemental storyline come Cata. I just can't get enough of the Skywall. :B

Thanks again for the feedback guys!
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#49
(01-22-2013, 09:05 AM)Rigley Wrote: That being said, I -do- have dibs on a certain elemental storyline come Cata. I just can't get enough of the Skywall. :B

Give me all of it. :|

That's my feedback.
[Image: tumblr_nfm4t0FZcT1rtcd58o1_r1_500.gif]
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#50
You were nice and easy to work with in those events. There wasn't enough we did together for me to offer much more than that, however.

However, I feel like I was relegated to the worker monkey position, despite specifically asking the opposite. I had pretty large plans for the events myself (and had prepared them entirely) but we just sort of went with your plans, mainly because I didn't feel comfortable attempting to suggest any changes. All I did, really, was puppet some really simple mobs without anything really particularly interesting. Kind of backed up the thought I haven't been mentioned at all. Not even a message.

That's my thoughts. Feel free to refute them if I'm wrong.
[Image: RtK7PiZ.png]
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#51
(01-22-2013, 09:38 AM)Zhaei Wrote: You were nice and easy to work with in those events. There wasn't enough we did together for me to offer much more than that, however.

However, I feel like I was relegated to the worker monkey position, despite specifically asking the opposite. I had pretty large plans for the events myself (and had prepared them entirely) but we just sort of went with your plans, mainly because I didn't feel comfortable attempting to suggest any changes. All I did, really, was puppet some really simple mobs without anything really particularly interesting. Kind of backed up the thought I haven't been mentioned at all. Not even a message.

That's my thoughts. Feel free to refute them if I'm wrong.


I really wish this would have come up during set-up, since for the most part I thought I -was- running with what you wished to have set out for the dungeons. The only part that I specifically took the reigns on were the bosses, or at least that's what I intended.

Unfortunately, the thing is that I'm most used to having the team of my events being me and a dice monkey. I'm used to setting up and running, and if that's how you feel it turned out, that very well could have just been me sinking back into that habit.

It's certainly not because I want to have all the fun planning stuff to myself, because in honesty I don't find it fun. Actually, running events like elemental unrest are nothing but solid hours of stress for me, even if I'm not really needing to -do- that much. Can't really explain it. It just plays out that way. It's also why I originally was running this with only one event instead of four.

I do apologize if it seems like I haven't given much credit; I thought I was including you in the accolades following the end of the events, but seeing how hectic I become when dealing with them I guess it's a fair possibility.
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#52
Thanks for the response. I didn't mean to word it to imply that not getting credit was a problem (I'm not bothered), just as an evidence point. Honestly, it's not a huge deal (I don't mind being a lackey at all, in fact I'd be happy to). I just had some decent plans for them being part of the ER renewal and didn't get to carry them out. C'est la vie. Seems to be more of a communication error than anything. If we ever do work in the future, which I'm definitely not averse to, we'll work it out.
[Image: RtK7PiZ.png]
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#53
(01-22-2013, 12:27 PM)Rigley Wrote: Actually, running events like elemental unrest are nothing but solid hours of stress for me, even if I'm not really needing to -do- that much. Can't really explain it.

There are times at work where I idle. Other times, for the entire day I'm on standby. It wears on me more than a busy and productive day. I think it's just the way some people are built.
The true test of his choice lies forward.
— The story of the Silithian.


See life through shades of silver.
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#54
Bump for the cata puppeting, as well as the limited RP I've done on...

Sergius, Chastain, and Shirley. I think those are the ones I've played. Iunno. I'm tired, it's 3:00 here.

Notable is the event I ran just an hour or so earlier; I saw a lot of people saying it was messy, so I'd like some help in understanding where I'm screwing up, heh.

Post away!

EDIT: Oh, right. And for the building stuff, though it may not be too noticeable yet.
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#55
I was in the event, people said it was messy and I strongly disagree. It was well executed in my opinion. Any flaws (player attitude, etc) were outside of GM control.
"Do not be fooled if you hear laughter, or happen upon a smile. There is no happiness or merriment here."
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#56
There is someone else who can talk about how messy/not messy the event was, because I'm terrible with these kinds of things. So I will discuss something else.

Return the slab or suffer my curse!

Curses. Terrible things. Sometimes they make you live your nightmares, sometimes they give you excruciating pain, sometimes they make gold coins burn your hands and have scarabs follow you around. Before you make an assumption, let me say it clearly: I love it. I really do. Norell is my newest character and already he gets Egyptian-like wrath set on him for being a typical greedy goblin. I like the curse, I like the beetles, I like the zombies, I like it. I love the fact that you're doing all of that. You are a cool guy. During our tiny little journey to the old Uldum door, where Norell had been three times, Norell got his curse. He was the one suffering because he had been there three times already, he had mocked the guardians of the crypt, he gathered every team that went there, and he was the one to grab the treasure and run. He deserved his curse for ignoring the warnings, and I will enjoy watching him suffer.

That last part came out wrong, but I'm not changing what I said.

Today's event, we had another guardian, and a much larger group. Before we even got to the pathway, you had scarabs and zombies follow Norell and making him think he was crazy. It was a lovely thing. What would have made it better? If there was more attention on the rest of the group.

The Guardian at the pathway? Targeting Norell almost the whole time. Others tried to bring down wrath on the Guardian, and Immy was right there doing what Norell asked, but the Guardian continued to focus on the goblin in the glasses. Was it Norell's clothing? His hair? Why didn't the Guardian give full attention to the rest of the group? Because Norell admitted his greed was still there? After the Guardian had fallen, Norell had the wind scream in his ear and yell gibberish. Oh, that goblin cried and smacked himself to make it stop, but it didn't. It kept going until eventually someone's pet ape picked up our greedy friend and carried him away. Why didn't Immy suffer? Orvisha? Someone else in the group? I'm not saying "ignore me", I'm saying "there are others besides me". If more people were kicking and screaming because of something yelling in their ear, there might have been more "Okay, this place is crazy. Something obviously doesn't want us here."

Instead we had one goblin kick around while everyone else ready to continue exploring Uldum.

Spoiler:
tl;dr Make more people suffer instead of only focusing on one guy

This was poorly written, it is 6 AM, and I don't care. My point was probably made. I love your curse stuff, I would have you follow me around all day if I could just to get more goblin zombies and scarabs and strange whispers, but if we're going to have ancient guardians protect their treasure, they should think about the rest of the group, too.
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#57
I absolutely loved the spontaneity of last night's impromptu Uldum event. That said, I can pick out most of the reasons why it was messy and chaotic, but this is your feedback thread, not a specific other player's. If anything, it needed better management with the help of Assistant-DMs. The only thing I can think of that went wrong otherwise was beyond your own control.

There was something else, mostly concerning lore with Titanic watchers, goblin mines, and effectiveness, but my lore is short on that, so I believe that is criticism aimed at me moreso than you. But I love how threatening you make the Watchers seem. I still scream my head off everytime I feel like you're gonna crush my little gobbo for her greed xD.
[Image: 3HQ8ifr.gif]
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#58
@Matthias

Well, at the time I did have the impression that the 'area of effect' sorta thing that came with the big ol' Watcher would even things out. He shot at Norell, but ended up shooting at everyone in his immediate vicinity as well.

I did ponder getting other people zapped with a curse, actually. I was actually about to give a lot more people creepy old one whispers... and then I realized that that took effort and it was getting hella late.

But! The main reason is because I kinda feel that there's like a bit of a deserved build-up to that sort of stuff. I dislike making exotic maladies and mental madness and spreading them like wildfire, because when the entire group begins to suffer them it starts to feel a bit more... tame, maybe? Or rather, it doesn't really have the same dynamic as having everyone stare at one screaming guy and go 'Imeanmaybehe'sjustcrazy...'.

To put it simple, I had the impression that stealing the artifact should have had more noticeable an impact than killing the assorted guardians or the like.

In hindsight it may have been better not to explicitly mention that the Watcher was targeting Norell, since in reality it would really have been hard to tell with the way the fire was getting splashed around. Really it was probably more visible a notification than I should have given, and without that I don't think it would have felt as... pointed?

Thanks for the reply!



@Imagenashyun
Yeah, this was really the first time I've done something this large without an assistant. It was also in the late hours, with was... probably quite inadvisable. So I'm more than willing to say that I likely screwed up there, heh.

Not entirely sure what you mean by the goblin mines! Thanks for the reply though.
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#59
Yeah, another bump.

So I've been roleplaying Sibyl for a bit out in random situations; my slightly adventurous, slightly flirtatious, somehow motherly(?), wholly bizarre gnomish chimneysweep.

She's the gnome with the top hat. I'm assuming there aren't too many of those about yet. There was also Inspector Jean Chastain, but I haven't used him quite as much. Zhee and Shirley should probably get a mention as well. ...I think that's all of 'em.


...Alternatively I've been doing some more DMing out in the wilds. Occasionally. But I'm mostly interested in hearing about RP, since...

Well, I haven't do that as often lately. Heh.
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#60
I have not RPed with Sibyl nor Chastain enough to give a proper criticism of their character and how you play them, but I do want to see more of them and bug them on my terrible characters. That's a good thing, right?
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