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Jungle Fever
Duraza Wrote:
Rigley Wrote:Its also become a much more fast-acting solution due to the improved magical side, but like a spell its fading more than a real disease would, and faster. So its traded off positives for negatives and all.

I was just assuming from Rigley's post that its become something of a hybrid between what it once was (purely a disease) and an actual spell. Spells and magic work fine on Undead.

Rigley Wrote:[ but basically the plague has shifted to a more magical variant. While it has the same effects as before on the living, undead are impacted more by hallucinations.

And there you go. Undead are impacted more by hallucinations. Its shifted to a more magical variant.

I suppose (and I'm just assuming) its like a fantasy-style evolution of a disease. Only its simply more arcane (or fel, shadow, whatever) and less of an actual bacterial/viral thing. Of course, since things other than hallucinations effect living people you could probably bet that the viral/bacterial part of this still exists. That's one way to logic it.


Its far from evolution, actually, and that's why I think this works. This isn't a disease strain that rose from survival of the fittest, rather its a strain that was manufactured and meticulously ironed out for these effects. It should already be pretty clear this isn't some freak epidemic of nature- There are undead, machines, and bombs throwing the plague everywhere.


And regarding the undead, I thought I had explained that- It is a more magical effect placed on them, in place of a biological one. You could very well argue that its even the same for the living, now having been affected by more of a magical curse than a biological illness.

EDIT: As well! To answer Jack's earlier question of why they are taking steps back in the disease in regards to length and sommat, I reason it to be as how you would engineer any sort of concoction of this nature. Perhaps consider it like a potion for an alchemist- If he wants his potion to heal someone, then it can do a good job at that. If he wants it to heal them and bring their endurance back up, then his new ingredients dilute the initial mixture, making it less potent in one respect, but with new power in another. And like any good recipe, this potion's mix can be tweaked later if the tests don't show what the alchemist wants for his product.

...I hope that made sense.
... Ah. Understood, Rigley.

I thought it was still something biological.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
Because of some confusion I've updated the main thread again with more relevant information.

I have also moved the topic to the Server News section to increase visibility and, thus, readability.

I have altered the disease. Pray I do not alter it further.
[Image: B2hmvU1.gif]
For such misquoting, I will strike you down.
And no.
You will not become stronger than ever.
Rosencrat, I'm sorry but I still don't understand. My character, Arn, is undead and always has open wounds, does this mean that the second he is cured he's just going to get infected again? I'm sorry, I don't mean to make this harder, but I'm truly lost on this.
With a hip, hip and a clippity clop
He's out looking for a head to swap
So don't try to figure out a plan
You can't reason with a headless man
~Disney

I imagine that, since it was noted that -many- undead have constant wounds, that it is being so close to the infected that gives you the chance of infection, and battle with them will more than likely bring you in contact with their blood.

So I would say it works the same as the others.
That is a good question. Thank you for bringing it up.

I will stress this point before continuing:

Just because the Forsaken model shows that the skin of your elbows and kneecaps are missing does not mean that your character, ICly, has those same wounds. You can RP your undead character as having no breaks in the flesh quite easily and realistically.

However, there are many Forsaken who do have numerous breaks in the skin, so I will clarify.

Breaks in an undead's skin before the Fever was released (Such as from rot or past battles during life) are not considered 'open wounds'. Because the flesh around these old wounds has withered and rotted they no longer provides access into the circulatory or blood stream.

If you are undead, the only way the infection can get into your system is through 'fresh' wounds, or wound sustained while fighting in Booty Bay. Ad, for undead, the disease simply needs to get into contact with inner body for the magic to take effect on your mind.

I will update the main thread accordingly.
[Image: B2hmvU1.gif]
There is a 1-3 day cool down between infections, so you won't get infected again immediately.
I just had an awesome idea. Am I allowed to sell a "cure" with my character? It's more a scam because it doesn't actually cure. But, pirates make money this way! Arrrr
Most awesome signature of Cap'n Scila! Check check check!

Spoiler:
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O'course you can do that, thats part of the fun, trying to scam everyone while they are panicking.
I know that game. Keep an eye out for the 'Plague-Be-Gone' suits, on sale courtesy of John Knock.
So, I know the thread said there is no cure, but there have been characters who have been studying it and testing it non-stop in character RP. They've been gathering samples, testing, etc. Is there any way they can develop a vaccine or something from their IC work?

I can give some specific info if it helps.
---

Sterling Hart - The Great Detective [Blood Elf Detective]
Richter Stahl - Working on a "Cure" [Forsaken Alchemist and Doctor]
Emori Darkrunner - More Beast than Man [Night Elf Druid]
I believe it was said they could develop vaccines, but said medication would only have the same delaying effects as a healing attempt. It wouldn't fully work, or prevent the descent to madness.
After the battle.

Spoiler:
[Image: WoWScrnShot_031711_024714.jpg]
[Image: tumblr_nfm4t0FZcT1rtcd58o1_r1_500.gif]
PFFFFFFFFFFFFFFFFFFF-

You forgot the Hunter class. :C

I'm going to assume they work much like Warriors?




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