The following warnings occurred:
Warning [2] Undefined variable $search_thread - Line: 60 - File: showthread.php(1617) : eval()'d code PHP 8.1.27 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php(1617) : eval()'d code 60 errorHandler->error_callback
/showthread.php 1617 eval
Warning [2] Undefined variable $forumjump - Line: 89 - File: showthread.php(1617) : eval()'d code PHP 8.1.27 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php(1617) : eval()'d code 89 errorHandler->error_callback
/showthread.php 1617 eval




Jungle Fever
#31
Rosencrat Wrote:Just to note: The guards -will- kill anyone found to be Infected in any lawful settlement. That, coupled with the fact that an Infected has very visible symptoms, means an almost insta-death if you wander into a city or settlement with guards.

What? What? How did you come to that conculsion I wonder? Can you please show some evidence to that point? I can find some evidence ingame against it, you know, like the goblin laying on the floor, under the little shelter, who asks you to find a cure?

No disrespect to you, if it's just CotH lore changed, then I can understand. But it seems a bit silly, I mean a logical way would be to HELP the person and not KILL. Unless it's undead plagues, but then, even then, only cold logic, or crazy people like Scarlets, would kill innocents.
"Even a stopped clock, tells the right time twice a day."
#32
mangaboy111 Wrote:
Rosencrat Wrote:Just to note: The guards -will- kill anyone found to be Infected in any lawful settlement. That, coupled with the fact that an Infected has very visible symptoms, means an almost insta-death if you wander into a city or settlement with guards.

What? What? How did you come to that conculsion I wonder? Can you please show some evidence to that point? I can find some evidence ingame against it, you know, like the goblin laying on the floor, under the little shelter, who asks you to find a cure?

No disrespect to you, if it's just CotH lore changed, then I can understand. But it seems a bit silly, I mean a logical way would be to HELP the person and not KILL. Unless it's undead plagues, but then, even then, only cold logic, or crazy people like Scarlets, would kill innocents.


They -do- look like an Undead.
#33
mangaboy111 Wrote:
Rosencrat Wrote:Just to note: The guards -will- kill anyone found to be Infected in any lawful settlement. That, coupled with the fact that an Infected has very visible symptoms, means an almost insta-death if you wander into a city or settlement with guards.

What? What? How did you come to that conculsion I wonder? Can you please show some evidence to that point? I can find some evidence ingame against it, you know, like the goblin laying on the floor, under the little shelter, who asks you to find a cure?

No disrespect to you, if it's just CotH lore changed, then I can understand. But it seems a bit silly, I mean a logical way would be to HELP the person and not KILL. Unless it's undead plagues, but then, even then, only cold logic, or crazy people like Scarlets, would kill innocents.

Actually there is no possible cure and those infected are powerful mindless and likely to spread the disease if left alive. Taking this into consideration I think most people would agree to the death of the mindless ones.

!Also, the disease is cured trough death and ressurection. (the only possible "cure"). So death is the only way <3.
#34
@FlyingSquirrel: I just personally dislike the idea, heck why I'll stay away from it. ^^
#35
Which "Jungle fever" is this?
"Even a stopped clock, tells the right time twice a day."
#36
tricksy GMs.. taking the name of an already existing wow disease and confusing me. I take back all my words.

However, not that I could join in, seeing that I can't play till like the 16th.. but it'll only be the event I'd join if for a character that I'd be coolish to go out dieing like a slug. Why don't people fight to the death any more, that's way more fun!

Anyway, news would have spread that people are getting screwed over by some crazy illness which took the name of the less crazy one, which can by cured.

As we French say, "Each to their own trip", so yeah. Enjoy the event.
"Even a stopped clock, tells the right time twice a day."
#37
mangaboy111 Wrote:tricksy GMs.. taking the name of an already existing wow disease and confusing me. I take back all my words.
That's why you shouldn't TL,DR stuff.
#38
I know I know.. forgive me.
"Even a stopped clock, tells the right time twice a day."
#39
Just as a quick question...How will people find out about it ICly if nobody will be left alive if they're infected, and since almost everyone who isn't inside the cordone will be infected?
#40
GeneralDefyre Wrote:Just as a quick question...How will people find out about it ICly if nobody will be left alive if they're infected, and since almost everyone who isn't inside the cordone will be infected?

Radio.
#41
Radio? We gots da radios?
#42
GeneralDefyre Wrote:Radio? We gots da radios?

I know there are some in WoW, and I don't think it would be farfetched for Goblins to have one in the inn. They transmit to other towns for help, etc, and your player hears.
#43
It's going to be obvious. It's going to be a ghost town. NPCs are gone, corpses everywhere. Pandemonium in the streets.
[Image: Ml7sNnX.gif]
#44
There isn't a quarantine on the bay's foot traffic. People will be getting out and going for help.

Also the disease doesn't have a name yet, jungle fever is just the title.
[Image: B2hmvU1.gif]
#45
It should be called Anger.




Users browsing this thread: 1 Guest(s)