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Server Restart: Possible Training Cost Change
#46
I have a random idea and wanted to hear thoughts on it. For many people who RP a profession, it is very clear in their character profile what they do. So would it be possible to have a single maxed profession that coincides with that profile? For example, my Dwarf Kerana is clearly outlined as an armorsmith, so she would get maxed smithing, but not maxed mining (recipes would still have to be bought for smithing however). Same for my Forsaken Bruhara, who is known OOCly for inscription, but may be profiled as an experienced alchemist, so she would only get the max alchemy as per her profile. It could even be a secondary skill, as an experienced field medic would get max first aid, and a fisherman obviously gets max fishing. Thoughts?
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#47
Honestly, in terms of Roleplay I've yet to see a time where the actual profession was at all necessary or added anything to the experience. Sure, if I'm rping with an engineer it might be interesting if they've got a little robot following them or something... But a majority of the time the skill does nothing but provide an OOC boon.

I'm sure there are exceptions for every rule but: I've not seen an enchanter whose OOC skills have played into RP. Same goes for alchemist, inscription, and just about everything else. Engineers sometimes use their gadgets a little more than I see with other professions but really, its just as easy to play pretend just as we do with everything else. And if you really want the items and gizmos to enhance your rp, I don't see an issue with working towards them personally.

It takes time away from rp yeah... But I can't think of why any of this is necessary for rp either (with all the players who say their alchemists etc etc without the profession to begin with). And yes, I don't train professions but I actually use a lot of consumables and trinkets during rp. Sometimes they are just in the market but there are a couple that I've taken the time to find... And I won't find it a huge deal to find em again should I choose to.
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#48
(09-01-2011, 06:32 PM)Kretol Wrote: I believe several posts have implied my own reasoning for why everything isn't free, but I will reiterate it:

I do not want folks to have nothing to accomplish or work for if they're not currently RPing. As has been stated elsewhere, you really don't need anything more than .addrp to get your character looking how you want, and getting a profile approved will bump you to 80 which makes travel a lot safer. Bear in mind that heirlooms are a very cost effective way to start an effective OOC item collection, which includes weapons. By not making everything free, there's still stuff to work for for those that choose to do so. And by being online and OOC while getting gold via however method, you have a greater chance to see callouts for RP that may sound appealing for one of your characters.

What if someone isn't in the mood to RP for the moment, and they don't want to be on GMI? If everything was free and they could add any real item they wanted, they'd have nothing to do. There are enough other private servers out there that grants players most GM commands, but I specifically chose to limit what is attainable by that method. For some it may sound out of place for an RP server, but I choose for this one to also appeal to the PvE (and possible PvP) side of people who want something to do when they may not be RPing for whatever reason. As odd as it may sound, by limiting commands it can also deter some types of the lol-crowd that just want everything immediately and not have to work for anything.

As far as OOC economy goes... while it's probably a topic for another thread, less gold initially given means less people writing profiles for -just- the gold (since it's the same amount of work for less gain) and possibly people valuing their money more which could lead to a bit stronger economy. Of course, there could also be the option to make certain tier gear even cheaper (ie, all tier under Wrath level the same cheap price) and then lessen the prices of some of the Wrath-level tier gear.

Unture. People raid for fun with nothing to gain from it except a few rare boss drops and the like. All the best gear can basically be purchased once you get approve'd for gruntship, I've decked out all my level 80s in full T10 and have an average item level of about 251 with just the 3000 starting gold. So from right off the bat of being 80 you can already tackle the highest grade end game content.

THAT all said, if you want people to have something to work for, there's plenty to choose from, such as reputations and achievements. You can't give those away for free, and if I want to raid, then let me raid, don't force me to do hours of grindy dailies to afford the means to raid. Raiding is fun because you have people to do it with. Noone likes doing dailies because it's a chore, not recreation.
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#49
(09-01-2011, 07:54 PM)Jonoth Wrote: I have a random idea and wanted to hear thoughts on it. For many people who RP a profession, it is very clear in their character profile what they do. So would it be possible to have a single maxed profession that coincides with that profile? For example, my Dwarf Kerana is clearly outlined as an armorsmith, so she would get maxed smithing, but not maxed mining (recipes would still have to be bought for smithing however). Same for my Forsaken Bruhara, who is known OOCly for inscription, but may be profiled as an experienced alchemist, so she would only get the max alchemy as per her profile. It could even be a secondary skill, as an experienced field medic would get max first aid, and a fisherman obviously gets max fishing. Thoughts?

The big problem with this is that it requires GM attention with every character, and unlike a simple level to 80, providing a character with a maxed profession or secondary skill is a little more difficult and the commands somewhat unintuitive. We try to keep the character creation part of the server as automated as possible to reduce the workload on the GMs and the waiting time on the players.

Also, I don't even think the other GMs have the ability to directly alter skills like this, and I don't think it's feasible to ask myself and Kretol to take care of every character with a profession personally.
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#50
(09-01-2011, 09:00 PM)Grakor456 Wrote: The big problem with this is that it requires GM attention with every character, and unlike a simple level to 80, providing a character with a maxed profession or secondary skill is a little more difficult and the commands somewhat unintuitive. We try to keep the character creation part of the server as automated as possible to reduce the workload on the GMs and the waiting time on the players.

Also, I don't even think the other GMs have the ability to directly alter skills like this, and I don't think it's feasible to ask myself and Kretol to take care of every character with a profession personally.

Fair enough. If it's not something that can be simply done than I'd rather it not be a huge workload on the staff. I appreciate the response on it. ^^

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#51
I think it depends on the player and what they do with the profession. Engineering and alchemy can be used for a lot of special effects, engineering having a lot of trinkets to it and alchemy adding some buffs like growth and such. However, I found with the new changes to professions (increasing in intervals of 5s), you can grind on greys in about an hour or so to 450 so maxing out the skill is no longer time-consuming nor costly.
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#52
People still want to have the fancy trinkets or mounts that give that extra visual feel to the RP atmosphere.
I generally will keep on voting to keep the current gold amount on where it is.
With college soon starting up again and with life probably taking a big chunk out of PC time I'll be less able to grind the gold for profession Y because reward from the profile making is 1000 gold. So far everything goes well to my idea, so why is there the sudden need of change?
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#53
(09-01-2011, 09:00 PM)Grakor456 Wrote: Also, I don't even think the other GMs have the ability to directly alter skills like this, and I don't think it's feasible to ask myself and Kretol to take care of every character with a profession personally.

As a note, this is indeed the case.

I feel like an oddity now. Back when the server restart happened and we made the switch from coins to .addrpitem, I cheered. It was bloody awesome. And I'm... somewhat confused on why everyone demands access to these stated items so easily. Or, not really, I understand why, but I think it's a bit silly. If something's really that important to ya, just go out and grind for it.

'But Xigo, I don't have time to grind for teh epic lewtz'.

Well, do lower level raids then. *Shrug*
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#54
I just got grunt yesterday, so I may be kind of lost here, anyway, well I do like the idea of free skills, because just after I bought all my skills I went down do 2.2k gold (counting I had 3400~ before) With free skills, you'd be pretty much able to buy the other necessary things with that 1k, professions for example. I'm not a fan of grinding/farming gold myself as I'm here purely for the RP, so I don't feel like having the greatest gear and all. May people complain too much about not being able to get their professions which would be more than 1,000gold(or all their profs, as 1k is able to get you to 450/450 in any prof), it could be simply raised by a small ammount, to around 1,500 or 2,000.
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#55
I remember the days when I raided the Auction House for -everything- I ever needed. I equipped my characters with what I found in the AH, and nothing else.

There's a bunch of neat items in there. I think people should look to the AH for stated items as well, even if they're not super-duper.
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#56
... sure, why not?

I don't see the issue. The extra money will probably be spent towards raiding gear, and you might get 10 less people on GMI and instead at Icecrown Citadel or something. What's the problem?
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#57
I love the idea.
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