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The Hunt for Torr: The Conclusion of "The 'Dear Boss' Letters"
#46
Hggggggggggggggn noooooooooooooooooooooooooooooooooooooo.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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#47
I suppose Garm will have to represent the Lady's interests in this case.



...



No pressure...
[Image: 6RpTZgI.gif]
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#48
Don't worry, Garm will have Calin to back him up, so... lets hope this doesn't end up as badly as the last time we worked together on Galvia :P
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#49
(11-19-2011, 12:50 AM)Technomancer Wrote: Don't worry, Garm will have Calin to back him up, so... lets hope this doesn't end up as badly as the last time we worked together on Galvia :P

Say what, now? That went great! :D
[Image: 6RpTZgI.gif]
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#50
Alright, so! Here are the much anticipated roll rules for tonight's event.

Part 1: The PvP Encounter

Try to arrive at least 30 minutes early. If you can't, that's cool, just whisper Immy in-game and she'll GM-teleport you to Stonetalon, and then just quickly run OOC to your party and get IC.

When Team Aryeon and Team Urameil meet, we will have a few minutes of character interaction between the two teams. Feel free to shoot the breeze, talk shit to the other guys, or whichever fits your fancy. Avoid attacking anyone until one of the DMs gives the ok. Aryeon and Urameil will roll for initiative, and whoever wins gives initiative to their whole party, going in descending order of the party. From there it's typical pvp roll rules, one person emotes and then rolls, then the other guy emotes a reaction. Once one Team has emoted, the other Team will emote and roll, you get the idea. This fight will last three rounds, a round constituting emotes from both Teams. This fight will not have HP, and any injuries your characters sustain at at your own discretion.


Part 2: The Wyverns

After three rounds of PvP fighting, the local wyverns will become restless and attack both Teams. This will use mass rolls, with the dice being 20 (/roll 20, I suggest you make a macro for it for the event). Wyverns will get the initiative, all players will have to roll a 7 or higher to avoid being hurt. After the initial wyvern attack, Urameil will lead his team into a retreat, HIS TEAM SHOULD FOLLOW HIM CLOSELY. If members of Team Urameil want to stay behind and fight Wyverns/Team Aryeon, you are allowed, but you will be missing out on story material that is unique to Team Urameil. Also, Team Aryeon will likely gang up on you all and beat you up, too. But again, it's your choice. After Urameil retreats, Team Aryeon will have to fight the wyverns for three rounds, still using the /roll 20 setup. Rolls higher than 7 are hits/avoids, rolls lower than 7 are misses/damage. After three rounds of fighting wyverns, Team Aryeon will retreat as well, and like Team Urameil, ARYEON'S PARTY MEMBERS SHOULD FOLLOW HIM CLOSELY. If you get left behind OOC you will be stalling the RP, so if you have to AFK, put yourself on follow on Aryeon (or whoever) and let the party know. People who get left behind for too long will be left behind IC, and the RP will resume without you, so be alert! During this fight, every player will have 5 HP except for Aryeon and Urameil (who have plot shields). The damage you take in this fight will carry over to the Torr fight, so keep track of your HP please!


Part 3: Torr, the Final Battle

While beating the retreat, both teams will catch sight of Torr flying over head (emoted by their party's respective DMs) and follow him. Team Urameil will reach him first at the final location and a storyline moment will begin, Team Aryeon will catch up to see it in progress. You ARE allowed to talk and emote freely during this time, but please be courteous to the storyline and do not spend half an hour trading barbs with Torr or Urameil or Aryeon or whoever the hell. Also, DO NOT EMOTE ATTACKS YET. You WILL get your chance to fight with Torr, so just be patient and wait for the fight to start before going ape on the badguy (or anyone else for that matter). The storyline moment will go on for a few minutes, and after it finishes, the fight will begin. You will get a raid warning stating when it is time. The Torr fight will also be using /roll 20 (this is why you should make a macro for it), with mass rolls. Rolls over 10 will be hits/avoids, rolls under 10 will be misses/damage. Torr attacks the whole party at once, so pay attention to your HP, as damage from the wyvern fight will carry over to the Torr fight. Aryeon will be healing the party, using his own roll rules. Only I have to worry about that, so don't pay attention to his rolls. I will emote the HP the party recovers each heal, possibly in raid warning, so there won't be any question about how much HP you recovered. If you lose all your HP, you are KO'd. from there, you have a choice of what to do: Aryeon can use his turn to revive you with a roll, the roll determining the HP you revive with. If you get KO'd a second time, you're down for the rest of the fight. Death or serious injury is at your OWN discretion. If you get KO'd, it is up to YOU decide the repercussions of it. If you want to die, feel free. If you want to lose a body part, that's your choice. If you want to simply get the wind knocked out of you, that's cool too. DO NOT START OOC DRAMA OVER PEOPLE'S BODILY INJURIES. I DON'T CARE HOW MUCH YOU THINK CHARACTER X SHOULD BE OR NOT BE DEAD, WHAT BECOMES OF CHARACTER X IS HIS PLAYER'S CHOICE.

Torr will have about 50 HP. Once he's down, the fight is over! Sit back and enjoy the storyline conclusion that follows.


Special rules: Celes' flying machine

After much thought, me and Immy have decided to possibly allow the use of Celes's flying machine, under special conditions.

First and most of all: Saiyuu, you must keep up with these rules. You must be responsible for yourself. Failure to keep up with your rules will have the flying machine retcon'd out of the event, because we can't deal with the hassle.

Celes's plane will also use /roll 20, but will only need a roll higher than 5 to hit. Her plane also does 2 damage instead of 1. However, to attack, the plane must spend a turn getting into position, signaled by Hrodebert (there will be an emote and the use of the Hunter class's flare ability). The plane itself will only have 3 HP, and if it loses all 3 HP, it will crash, which can injure Celes badly. Consider retreating the plane after 2 HP is lost. Torr's rolls against the plane are unchanged, the plane must roll higher than 10 to avoid getting hit, HOWEVER, Torr can not attack the plane and the party on the ground at the same time. The plane can not be used in the PvP or the wyvern encounters, so Celes will just have to watch these parts of the RP OOC. Although Hrodebert is signaling for the plane, Celes should whisper Hrod when she wants to show up so I won't be emoting for two players.

If these rules seem like too much for you, or you simply think they will clutter the event, you do not have to use them. These are here simply if you choose to use them.

And that about sums it all up! Hope to see you all at the event tonight, remember, it's 11pm SERVER time! And if you haven't already, read the Dear Boss letters today to get up to speed on the story!
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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#51
Yeah, well, 30 min early is 7:30 am for me, so I hope you don't mind. xD
[Image: 6RpTZgI.gif]
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#52
(11-19-2011, 09:55 AM)Rowgen Wrote: Yeah, well, 30 min early is 7:30 am for me, so I hope you don't mind. xD

We don't, just try not to be too late :P
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
Reply
#53
Of course not. I'll be there. Maybe not 30 min early, but maybe 5-10 min. :D
[Image: 6RpTZgI.gif]
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#54
I'm fine with the rules, they seem fine~ Could the airplane have 4hp instead of 3hp? Also, during the two first phases it will just be flying around. In the PVP phase it won't interfere because the targets are too small, and in the second part with the Wyverns it might be unable to help because it's either avoiding the Wyverns or too busy with a few of its own.

It does not need to attack all turns either, only when Hrodebert asks for Celes' assistance or in case Torr tries to escape by flying. ^^

Anything else I need to know?
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#55
I'll consider increasing the HP to 4, or maybe give Celes a single repair roll to recover the HP.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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#56
:O When did Celes finish her flying machine!?
[Image: Ml7sNnX.gif]
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#57
I got a nasty cold during Friday, result of cold-heat changes and such. Though I will be attending, I may get confused a lot and I sometimes need small breaks. I hope this doesn't disrupt the RP.
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#58
Nekrim will be joining in on the same side as Garm, on Urameil's side.
Spoiler:
[Image: aADpK.gif]
I want there to be only the picture here, but sadly it is too large so I have to spoiler it and the spoiler doesn't appear if I don't write anything else here so now that's done, it's time for you to press it.
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#59
(11-19-2011, 12:02 PM)CappnRob Wrote: I'll consider increasing the HP to 4, or maybe give Celes a single repair roll to recover the HP.

Thank you~ If you think it isn't necessary, then don't do it. I'm fine with anything.

(11-19-2011, 12:02 PM)Aphetoros Wrote: :O When did Celes finish her flying machine!?

A while ago. She just did some heavy modifications on a goblin airplane design. xD
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#60
Updated the list. Remember to make a macro for /roll 20 and to arrive early to on time at the latest. We'll give a mercy period of 15 minutes, but after that, the event will close.

Although the fights will be fast paced, the story moments should be able to give breathers for all players to gather themselves for the big fight.


The event begins 11 PM Server tonight!
[Image: 3HQ8ifr.gif]
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