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Olaf the Rattler [Skeletal minion] [Persistent]
#1
* Race of character: Only needs to be Alliance. Surprise me.
If you are not allowed to surprise me, I'll pick Human.

* Class of character: Warrior

* Name of character: Olaf the Rattler

* Exact modelID requested: 30269

* Duration that character will be used: Persistent

* Purpose for the character: Roleplay: He is Jaarthon's main undead minion. Will also act as Jaarthon's pet if he enters events.

* Location the character will reside: He stays close to his master, Jaarthon.

* Level requested: 60 or higher so that he can do Titan's Grip.

* Any special equipment needed: De-Raged Waraxe, if I am allowed to be given 'real' items.

The Vrykul Skeletons, the kind of model I am asking for, also have a set of animations that allows them to dig underground and stay underground.
Code:
Birth: 91 / Emerge: 92
Submerge: 93
Submerged: 94
Note: "Birth" is the same as "Emerge".
If possible, I want a trinket that when I equip it, does "Submerge (93)", and when that animation ends, he does a looping "Submerged (94)", and when I unequip the trinket, he does either "Birth (91)" or "Emerge (92)". He must be able to move while Submerged (underground).
I'm not sure if this is even possible though...
This would be great for summoning and/or unsummoning Olaf, and making him dig some tunnels which I wrote about in Abilities, in the profile.

Note that this last mentioned item is not required for roleplaying this character. I'd do fine without it, but it would be nice to have to enhance roleplay.


Character profile:
Spoiler:
Player: Ebenezer

Character Full Name: Olaf the Rattler

Character In-Game Name: Olaf

Nickname(s): Sometimes called 'Olaf Rattle'.

Association(s): His master, fellow necromancers.

Race: Undead minion, vrykul skeleton.

Class: Warrior

Skills and Abilities: Basic skills that a big bone brute with heavy weapon(s) would have. He is resistant to fear and charm spells being Undead, but is weak against holy magic. Resistant to shadow.

His stamina is quite large and may take quite a beating until his bones break, making up for his master's physical body not being sturdy. Olaf is skilled with any weapon that can slash, sunder or smash.With Jaarthon's powers, his bones may be healed after combat. Cannot be done while in combat unless if Jaarthon focuses on that - and only that.
(One to two roll-battle turns for Jaarthon, dependant on how harmed he is. Just to specify how long this takes.)

Olaf is also able to dig underground and stay there until Jaarthon calls him up again. He is also able to dig tunnels underground, but this dependant on how much stone compared to how much sand or dirt there is in the ground. Usually this takes very long time, but if the ruins do not crumble which they usually do, they may be re-used.

Age: 30 when alive, the body has been dead for 8 years, then reanimated. Has been a minion for one year, meaning he is 39 years.

Sex: Male

Hair: Bald because he has no skin.

Eyes: No eyes, just a glow as - for instance Forsaken has, just cyan.

Weight: Same weight as vrykul bones.

Height: Vrykul height, but slightly hunch-backed.

Usual Garments/Armor: Armour covers parts of his body. He carries either one or two heavy weapons, usually sheathed on his back. He sometimes wears a helmet.

Other: He is Jaarthon's undead minion.

Personality: He has been given a slight free will by his master, Jaarthon, but is not free. Not at all, when Jaarthon commands anything, -anything-, Olaf is forced to do it. The fact that he has nearly no 'will' of his own makes his personality very low. He is able to talk, however, and able to see and move on his own as long as his master does not command him.

History: Olaf was a living vrykul once, but was slain in a battle againt the Horde. The Horde forgot to burn his body as they would do the fallen enemies, he had fallen in the water and was dragged out into the sea. Jaarthon were looking for remains of dead bodies in the old battlefields against the Vrykul. Jaarthon, being a Necromancer, saw Olaf's bones and remains of flesh washed up on the shore, then reanimated him as his own minion. He was the most intact corpse he found, as he had been in the sea for eight years.

Olaf lost the rest of his flesh in battle - and because it decayed and fell of by it's own - during his year as a minion of Jaarthon. Jaarthon had raised other fallen Vrykul as well. He raised four when in Northrend, one was obliterated before they returned to the Eastern Kingdoms, but the rest are stored at a secret location - not in an 'awakened' state, but more like a slumber that does not require Jaarthon's attention so that they are available when he requires them. Olaf was given a mind of his own, but not his 'own mind' from when he lived, but rather a 'new' mind of his own, as Olaf the Rattler. When several undead minions are raised, he commands the fellow undead minions of his Master the commander when Jaarthon cannot command them, as in situations where Jaarthon needs to, for instance cast a very advanced spell, summon something much, much worse, or flee. He rarely flees alone, however. He always makes sure Olaf is able to follow.

Spoiler:
[Image: aADpK.gif]
I want there to be only the picture here, but sadly it is too large so I have to spoiler it and the spoiler doesn't appear if I don't write anything else here so now that's done, it's time for you to press it.
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#2
DisplayID = 30269
Reply
#3
Oh, hey, you took my suggestion!

<3!
Reply
#4
Thanks to Kira and Uth for helps. :)

Edit: (01:35 (PDT)) Added more explanation of abilities, added nickname and squished an annoying ant in the history. Also added another item in 'equipment required'; an animation-item/trinket.
Spoiler:
[Image: aADpK.gif]
I want there to be only the picture here, but sadly it is too large so I have to spoiler it and the spoiler doesn't appear if I don't write anything else here so now that's done, it's time for you to press it.
Reply
#5
Added extras, fixed the flaws I had in the second item requested.
Bumbed my own thread, feels like a bad boy.
Spoiler:
[Image: aADpK.gif]
I want there to be only the picture here, but sadly it is too large so I have to spoiler it and the spoiler doesn't appear if I don't write anything else here so now that's done, it's time for you to press it.
Reply
#6
Because of this thread, this project is put on halt, as I cannot play the character Jaarthon without him being a necromancer, which he/I require a (special/prestige?) profile to be.

RIP Olaf.
Spoiler:
[Image: aADpK.gif]
I want there to be only the picture here, but sadly it is too large so I have to spoiler it and the spoiler doesn't appear if I don't write anything else here so now that's done, it's time for you to press it.
Reply
#7
(11-24-2011, 12:22 AM)Ebenezer Wrote: Because of this thread, this project is put on halt, as I cannot play the character Jaarthon without him being a necromancer, which he/I require a (special/prestige?) profile to be.

RIP Olaf.

Necros are allowed now without special profiles, as a variant of the mage or warlock or shadow priest class OOC, bro.

Hell, I just RP'd with a necromancer tonight.
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
Reply
#8
Grakor:
Quote:We're no longer accepting profiles of Runemasters or Necromancers at this time. Sorry for the inconvenience.

So I can roleplay the necromancer without the profile?
Spoiler:
[Image: aADpK.gif]
I want there to be only the picture here, but sadly it is too large so I have to spoiler it and the spoiler doesn't appear if I don't write anything else here so now that's done, it's time for you to press it.
Reply
#9
Character no longer desired. Please move/delete/put in space shuttle and fire off towards Jupiter.
Spoiler:
[Image: aADpK.gif]
I want there to be only the picture here, but sadly it is too large so I have to spoiler it and the spoiler doesn't appear if I don't write anything else here so now that's done, it's time for you to press it.
Reply


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