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DK Weakness
#16
Especially I remember one lore story about a squire (non-DK) who found a runeblade and was compelled to find a new master for the blade somehow..I suppose the runeblade will always seek its owner, so even if you managed to deprive a DK of theirs... hilarity would ensue.

(For I call hilarious DKs trying to bash your skull into your ribs!)
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#17
(06-16-2012, 08:59 PM)c0rzilla Wrote: Holy magic. Holy magic all over the place. Also, separate them from their runeblade, though I'm not exactly sure what that causes. Fire magic could work as well, as dead things burn nicely, and Death Knights have ice magic of their own. A necromancer would be a challenge of sorts, as they can command/disrupt undead.

First things that come to mind.

Sorry, just saw this.

Every time I've been a necromancer (which was a lot, especially back when the prestiges...) People always told me that a death knight would always beat a prestiged necromancer, and that a necromancer had nothing that would work against them.

...it made me sad. (Even Turn Undead spells used on them had negligible effects. 'DK No.1 clenches his muscles and manages to overpower the necromantic disruption/power through the turn undead.)
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#18
(06-17-2012, 08:30 AM)Aphetoros Wrote:
(06-16-2012, 08:59 PM)c0rzilla Wrote: Holy magic. Holy magic all over the place. Also, separate them from their runeblade, though I'm not exactly sure what that causes. Fire magic could work as well, as dead things burn nicely, and Death Knights have ice magic of their own. A necromancer would be a challenge of sorts, as they can command/disrupt undead.

First things that come to mind.

Sorry, just saw this.

Every time I've been a necromancer (which was a lot, especially back when the prestiges...) People always told me that a death knight would always beat a prestiged necromancer, and that a necromancer had nothing that would work against them.

...it made me sad. (Even Turn Undead spells used on them had negligible effects. 'DK No.1 clenches his muscles and manages to overpower the necromantic disruption/power through the turn undead.)

That's just silly, though. Death Knights were made not as autonomous warriors, but as walking weapons to follow the whim of the Lich King. They aren't designed with their individual will fortified, as that would be very counter-intuitive. If anything, they'd be the opposite- more easily dominated by necromantic magic, as they'd be easier for the scourge to control.

Yeah, they've been through some rough times, but that shouldn't make their minds and will inherently more potent than anyone else whose seen a good bit of war.
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#19
DKs can be separated from their runeblade apparently with no harm from this one little bit of lore (though I think the book it was from in game was more of a joke than anything) from The Death Knights of Acherus.

The Death Knights of Acherus Wrote:Name: Milton
Status: Executed
Comment: Caught. Was found without armor or runeblade asleep next to his deathcharger. The deathcharger was returned to Salanar without any serious injury. Death knights are not permitted to sleep.

Only way he could be executed would be that being separated from the runeblade doesn't cause them to lolstopbeingundeadandjustdead.

But the DK weakness is Light or fire. If they are in saronite, that can prove to be difficult. I can also shamelessly monger my DK guide for DK related questions... Even though it's currently still being worked on.

Edit: Apheeee. Necromancers should be able to have at least some control over a DK :( Especially higher level necromancers.
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#20
The way I always figured it was that necromancers could exert the same level of control over the undead as a shadow-specialised priest could conceivably exert over a mortal. Forsaken, what with their Will (having fought their way free of the Lich King's grasp rather than simply being released after they were no longer of any use to him), have a distinct advantage against this kind of control, but death knights are not so fortunate.

Yes, a specialised necromancer will mess a death knight up, I think.
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#21
But in terms of day to day RP, I think a simple and easy to follow guideline is:

Death Knights have the same level of "immunities" or "resistances" that their mirror, the Paladin, has.

(Not a lot)

Same goes for notable weakness.
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#22
Since both Forsaken and Death Knights escaped from the Lich King's grasp, I have always attributed the same amount of willpower to both(After all, DKs can even resist the influence of Saronite). And, well, to most free, sentient undead.

Back on topic, Death Knights'd be weak vs Holy magic, and if you manage to get them in an Anti-Magic Zone, they're just a platemail-wearing fighter. Admittedly, one that never tires and is unnaturally strong, fast and resilient, but hey.

DKs also have few ways(Aside from anti-magic) to escape movement-impairing effects. A Slow, or Chains of Frost or such used on them will have great effect. Bonus points if it's a Priest's Shackle Undead. Keeping them contained is your best bet. Priests'n Arcanists have the easiest ways of doing so.

Quote:Death Knights have the same level of "immunities" or "resistances" that their mirror, the Paladin, has.

Good point. Neither can get sick, and through Resist Auras, Divine Shields, Holy Shields, Hands of Protection, Blessings and such, Pallies get variable resistances. To balance that out, DKs get awesome armor-boosts and Anti-magic.

As for Necromancers vs DKs, I'd think the DK will generally come out on top, unless the Necro tries smacking the DK with Arcane/Frost. I tend only to let mindless(Non-Forsaken, Non-DK) Undead be controlled by PC Necros, as the rest tend to have too strong a force of will, well beyond that of any mortal.

Your safest bet is to catch the DK unawares and remove their runeblade. They might Death Grip or summon it back, but if you can keep it away from them for enough time, you win.

EDIT: To note, I tend to also consider Druidism/Nature magic and Shamanism as dealing extra damage to a Death Knight, because Death Knights are unnatural beings.
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#23
As far as killing a Death Knight goes...

When all else fails (holy magic, necromancy, what-have-you), knock the head off!

Ever watched a zombie movie? Always the head!
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#24
(06-17-2012, 11:48 AM)flammos200 Wrote: To note, I tend to also consider Druidism/Nature magic and Shamanism as dealing extra damage to a Death Knight, because Death Knights are unnatural beings.

I thought DKs had the upper hand versus Nature magic, with unholy spells, diseases and such that would simply make things rot. *Shrug*
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#25
Deathknights weakness?

Any character that's as skilled in combat. Doesn't have to be another character. Other than that, all the other junk people mentioned.

Go the ironman route, hire yourself someone that uses a steam suit, and have them go all flamethrower at the person.
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