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7/7/12 - Code/DB Changes
#1
- Stealth detection for characters now works as I originally intended (before, you could only always detect same-faction characters - now it works cross-faction; if you're PVP flagged, cross-faction detection is disabled)
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#2
That's handy! Does it effect the Stealth Trinkets at all?
The true test of his choice lies forward.
— The story of the Silithian.


See life through shades of silver.
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#3
Indeed so! That's the main reason I had originally intended for stealth to be handled in such a way.
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#4
Are we keeping the Stealth Trinkets though?
ohǫnˀadaga:yǫh

gnome guy

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#5
Does this have to do with my being bad at being dead?
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#6
Hmm! The 'being visible as a ghost' is an unintended side-effect, yes! But I suppose it makes sense as well. I'll have to see about editing that when I get home!
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#7
Is there a way to adjust the emote range while the trinket is equipped? Apparently it shortens the range. It is an unwelcome side effect during large events for those of us who use it as a 'combat stance'.
The true test of his choice lies forward.
— The story of the Silithian.


See life through shades of silver.
Reply


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