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Builders!
#16
(08-06-2012, 05:26 AM)Delta Wrote: Bounty just informed me that it is actually possible to shift-click the name of a gob to delete it, but that doesn't make the process terribly more expeditious.

Our revision of Trinity handles item deletion differently.

Can you tell who spawned an object and just hold people responsible for not cleaning up their own mess?
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#17
I think that Kretol can, but regular GMs can't.
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#18
It should also be clarified, we aren't allowed to build anything without admin approval. We don't have freerange like you'd expect. And what is spawned is monitored by Kretol.
[Image: anigif_mobile_9893b2566588ab845c7985f71769a9f2-7.gif]
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#19
Leave the spawning to the master.

Rigley ftw.
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#20
There are a few things in mind for me reading this. And seeing as how I'm the resident builder, I hope this comes with a since of some authority on the subject.

-Building is hard. Well, building well is hard, rather. Along with spawning commands you would need .gps, teleport, fly to coincide, etc. to place objects -properly-. I kinda like to think our team does a pretty quality job in this bit (except for Kril when it comes to plants), and personally I'd probably be respawning someone's stuff if we had people running around and spawning incorrectly in places. It bothers me. An example would be a tent floating a bit off the ground due to the elevation, which leads me to...

-Space to build on. There's honestly a reason camps aren't all over the place (beyond the fact that they're hardly ever used, though I could pop up some on request due to the relative ease of them), and that's because of one of two things:
--Land is too bumpy to place good tents, or
--Here there be monsters.
We can't edit terrain in any way, and we try not to phase out monsters save when it can be done with a very small count. Bladebreaker Hold was like, five nanimals for a big horde outpost, so it was lucky placement. Again leading into the next point of...

-If it's a good spot to build I probably have it either jotted down for later or in-use. I've scoped out a lot of flatland, etc. It's how we get things like Northwind popping up in a glitchy part of the terrain.

In response to your ideas thus far specifically:
-As Cressy said, we need admin authorization before we build.
-It's impossible to delete a phase, both just in concept (to my knowledge), and also because it appears that there are truly only two phases of the world-- both which have GM spawned objects in them for constant use.
-Along with that, on trinity we do -not- have .gob t, .gob d for quick deleting. That would be fantastical, but it's just not there.

In all honesty as well I would personally prefer if we kept the place as is in building terms because I -am- the main one around here concerning it, and I greatly enjoy building on-server. I think ideas in the Requests thread are good enough in terms of getting ideas out there; I don't believe we need another server rank with a whole slew of powers, especially when you take into account that they can't be active much; not even I build all month long and all that, there's just not enough to do.

...But yeah. Not a fan of the idea, really.
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