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Query: Combat Systems
#16
Bump!
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#17
Some suit trust and some suit rolls... I only presume.
I like to trust fight with people I know that I will have a blast trust fighting with.. or mages.
Trust fighting with mages or any other caster type allow more creativity than just roll and shoot a fireball!
Though you could use the same amount of creativity.. Trust is just more.. open.
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#18
I'm currently making my own system of sorts. As soon as I finish it, maybe we can see how it is. I don't believe my system will have perks and whatnot, but I believe it's possible to add on perks to it.
Death Knights are a pain with runes. /grumble
Quote:"Your faction is the underdog right?
You always lose and suck at everything.
You lose towns, people and your second in command is a 14-year old who uses dark magic on his protectors and runs away alone the the wilderness."
- Panoss from the WoW retail forums
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#19
Well, other than my roll 50 stuff, I did make a far more in depth version of my roll 50 system which takes into account a lot more variables, character progression in the form of 'marks' which are
Runes - Minor
Glyphs - Moderate
Sigils - Major

These along with certain progression choices, warriors for example had a choice at Rank 2,
+2 to defense or attack

But the choices are not the same for each level
By the time you hit say, Rank 4,
+1 Resilience(Reduce crit damage dealt to you) or +1 Critical Power(Boosts critical hit effectiveness)


I mostly used it in tow with a group of people for a small RP. They could choose certain powers/traits that also enhanced their abilities. As well as find items, receive crippling effects for days.
I did think of applying it to ranks/player progression in my own events/storyline with the BSHG. But decided not to, Loxxy at the time was one of those that advised me against it.
----

Other than that, I am working on a full RPG system, which is pulling from several sources but is most likely loosely D20 in nature.
[Image: lich_king_signature_by_wyrx-d3jo9rm.png]
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#20
First, I fully support a gladiator guild and I will be the first in line to spill some blood on the sand.

I have tried some combat systems in the past though I have found it hard to pull tactics into it because of the lack of the grid. Personalty, I would like some sort of tactical combat, it makes it more interesting than relying on the dice gods all the time. Also I defiantly think you need character progression, it is essential to give the combat value and sustainability.

I have a couple ideas for combat

First, although it will still have some luck involved in a "Card based" system. Each player has deck of cards they draw from to their hand then play the one that find is best suited for the situation. Progression could come in as they gain new cards/moves to play. Example cards, could be, strike, great strike, trip, blind, block, dodge. Each with there own unique abilities and attributes. You could go deeper with adding some sort of energy cost with the cards. (Practically, you could do this with, GHI, or maybe with a out side program like roll20.net or you could just roll 1-20 and have each corresponding number represent a card on google docs)

The next idea is more matrix based. What is that you say? Well the most basic matrix is Rock, Paper, Scissors. Not tactical you say, well than how do I always beat my brothers at it? It is all about figuring out what you think your opponent is going to do next. We can enhance this by adding more to it like Rock, Paper, Scissors, Lizard, Spock, Tongue
But really we have certain moves beat certain moves. Strike beats feint, feint beats counter and so on. We then add conditions to make it more interesting like no doing the same move twice in a row. Or another idea could be you need to be in the right range, and not just melee and range combat, but knife, axe, great sword, spear, thrown, bow range.
This idea does not lend itself to as many perks, though you could add hit points, better armor, and more damage.
(Practically this also might be done with GHI or just a DM that take both moves then tells who wins)

Any way just some ideas to throw out there, I am kinda hoping for a fast, small on luck combat, cause even just the normal role 100 system takes forever.
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