02-06-2014, 09:21 PM
Hey there CoTH! Reigen here with another announcement.
Something that was talked about some time ago was spirit companion characters to Spirit Walkers and Spirit Champions, though there was never a formal discussion beyond a mention in our Skype chat. The discussion was brought back recently and it was decided that these characters would be open up to be RPed.
The character will be a special profile so that we can keep track of them and be sure there is a character they are bound too. Which brings us to the next point...
First and foremost you need to find someone who wants to have a spirit companion and think of a story that works as to why they would be around instead of passed on into the afterlife. A common reason would be that there is unfinished business the spirit has and the Champion/Walker is helping them in exchange for aid for themselves. The spirit can either be of the person's bloodline or someone they've encountered while seeking the spirit's wisdom [the former is more likely]. Also be sure you mention the character your spirit will be with in associations.
Once you find someone who wants to have a companion, work on getting a profile up in the special profiles. The profile will have to include the history of before they died, how they died and how they became a companion. No CMC is required, as there are cosmetic items in-game that any GM can add to an approved character, so you can dress your character however you feel. There are a few options you can go for, and be sure to list them somewhere in the profile like the appearance section, but you can only choose one option, as you can only have a max of two trinkets:
Spirit Walkers and Spirit Champions may only have one PC spirit companion per character. In the case of spirit walkers, they may walk with as many NPC spirits as they wish, but they can only have one that is a PC. That being said, there are a few things to keep in mind when it comes to RPing the character inside and outside of combat situations.
Spirit Companions may RP in the same general area that their summoner is at. That means that if their summoner is in the city of Orgrimmar, they are able to walk about and interact with those in the city as they see fit. However any attempts to leave the city would cause the spirit to lose form and become de-summoned. Their summoner would have to bring them back. General area does not mean across the world either. If your summoner is in Winterspring, the spirit cannot be in Tanaris at the same time. Not unless the summoner moved to Tanaris. You're free to ask the person playing the summoner if you can say they are in an area, however no means no.
As with all PC fights, you cannot spring in on the fight out of nowhere from being offline, even if the spirit champion/walker would call for the character. Simply say they were caught with their companion de-materialized.
The spirits have their own HP pool and own turn just like any other PC when it comes to combat. However unlike other PCs, if the summoner a spirit is bound too is knocked out, the spirit is de-summoned instantly until recalled into the mortal world. How long this takes is up to the summoner's will, though it could be as soon as the combat situation ends. While it is hard to explain why a spirit would react to anything beyond magic and enchanted weapons, for the sake of fairness it will be said that taking enough hits will cause them to lose concentration on maintaining their form from their end.
When it comes to fights that a Character Warning [CW] is in place, the same rules above function in regards to having their own HP pool and turn. If their summoner dies, they are de-summoned instantly and can no longer continue the fight. This also means they cannot call for aid in the traditional means. If a spirit is killed, there really are not many drawbacks that can be used for a resurrection as there is no physical form and they are already by all means dead. This is up to player discretion. In place of this, however, spirits have to wait out at least a week before they are strong enough to be summoned back into the mortal world.
A resurrection post would need to be made if the companion is killed, even if there are little to no drawbacks to be had.
Only tauren and orcs may be a spirit champion and spirit walker. This means no alliance races.
Once more, only tauren and orcs may be a spirit companion. Tauren may only go with tauren summoners and orcs may only go with orc summoners.
Peace out,
CoTH Staff
*All mentions of the words [Bound] and [Summoner] are generic terms for 'I chill out with this dude' as that doesn't sound anywhere near as fancy.
Something that was talked about some time ago was spirit companion characters to Spirit Walkers and Spirit Champions, though there was never a formal discussion beyond a mention in our Skype chat. The discussion was brought back recently and it was decided that these characters would be open up to be RPed.
The character will be a special profile so that we can keep track of them and be sure there is a character they are bound too. Which brings us to the next point...
How this works
First and foremost you need to find someone who wants to have a spirit companion and think of a story that works as to why they would be around instead of passed on into the afterlife. A common reason would be that there is unfinished business the spirit has and the Champion/Walker is helping them in exchange for aid for themselves. The spirit can either be of the person's bloodline or someone they've encountered while seeking the spirit's wisdom [the former is more likely]. Also be sure you mention the character your spirit will be with in associations.
Once you find someone who wants to have a companion, work on getting a profile up in the special profiles. The profile will have to include the history of before they died, how they died and how they became a companion. No CMC is required, as there are cosmetic items in-game that any GM can add to an approved character, so you can dress your character however you feel. There are a few options you can go for, and be sure to list them somewhere in the profile like the appearance section, but you can only choose one option, as you can only have a max of two trinkets:
- Blue aura (Cosmetic - Ghostly Aura [4])
- Purple Aura (Cosmetic - Ghostly Aura [2])
- Green Aura (Cosmetic - Green Ghostly Aura) + [Cosmetic - Transparency Aura (50%)]
- Transparent only [Cosmetic - Transparency Aura (50%)]
- Purple/Blue Aura +Transparent (Cosmetic - Ghostly Aura [4]) + Transparent (Cosmetic - Ghostly Aura [2])
- Purple/Green Aura (Cosmetic - Ghostly Aura [2]) + (Cosmetic - Green Ghostly Aura)
- Blue/Green Aura (Cosmetic - Ghostly Aura [4]) + (Cosmetic - Green Ghostly Aura)
Spirit Walkers and Spirit Champions may only have one PC spirit companion per character. In the case of spirit walkers, they may walk with as many NPC spirits as they wish, but they can only have one that is a PC. That being said, there are a few things to keep in mind when it comes to RPing the character inside and outside of combat situations.
Outside of Combat
Spirit Companions may RP in the same general area that their summoner is at. That means that if their summoner is in the city of Orgrimmar, they are able to walk about and interact with those in the city as they see fit. However any attempts to leave the city would cause the spirit to lose form and become de-summoned. Their summoner would have to bring them back. General area does not mean across the world either. If your summoner is in Winterspring, the spirit cannot be in Tanaris at the same time. Not unless the summoner moved to Tanaris. You're free to ask the person playing the summoner if you can say they are in an area, however no means no.
Inside Combat
As with all PC fights, you cannot spring in on the fight out of nowhere from being offline, even if the spirit champion/walker would call for the character. Simply say they were caught with their companion de-materialized.
The spirits have their own HP pool and own turn just like any other PC when it comes to combat. However unlike other PCs, if the summoner a spirit is bound too is knocked out, the spirit is de-summoned instantly until recalled into the mortal world. How long this takes is up to the summoner's will, though it could be as soon as the combat situation ends. While it is hard to explain why a spirit would react to anything beyond magic and enchanted weapons, for the sake of fairness it will be said that taking enough hits will cause them to lose concentration on maintaining their form from their end.
When it comes to fights that a Character Warning [CW] is in place, the same rules above function in regards to having their own HP pool and turn. If their summoner dies, they are de-summoned instantly and can no longer continue the fight. This also means they cannot call for aid in the traditional means. If a spirit is killed, there really are not many drawbacks that can be used for a resurrection as there is no physical form and they are already by all means dead. This is up to player discretion. In place of this, however, spirits have to wait out at least a week before they are strong enough to be summoned back into the mortal world.
A resurrection post would need to be made if the companion is killed, even if there are little to no drawbacks to be had.
What races can be a Spirit Champion/Walker?
Only tauren and orcs may be a spirit champion and spirit walker. This means no alliance races.
What races can be a Spirit Companion?
Once more, only tauren and orcs may be a spirit companion. Tauren may only go with tauren summoners and orcs may only go with orc summoners.
Peace out,
CoTH Staff
*All mentions of the words [Bound] and [Summoner] are generic terms for 'I chill out with this dude' as that doesn't sound anywhere near as fancy.
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For all your weight and height needs. | New to CotH? Click here!
Get the custom patch here! | On a Mac? Want to play Cata? Look here!
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