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[HYJAL] Chapter 1: Nordrassil
#16
The first event is over! It dragged on longer than I honestly intended, either due to crap rolls or I spawned too many mobs. Regardless, I hope everyone had fun, and a thousand apologies for the interruptions that occurred because of phone calls and such.

Because of shitty crappy defense rolls, Buhayos was critically disabled, so he will not be present as my DM character. The next two events will focus on the event goers to work closer as a team to search for the fey dragons and fight the Twilights. When you come ingame, look for Kantado for invites!
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#17
A bit of an emergency came up. The 5 PM event will be delayed for about 30-45 minutes! I'll try to be back ASAP!
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#18
Event 2 is over! Though due to the unexpected delay, the event ran into the starting time of Event 3. By that point, however, I've become too exhausted to hold a third event in one day.

Event 3 will, instead, be pushed to Saturday, 8-9 PM ST. I'll try to shake up the routine on that last Twilight hunt!

Thank you all for coming! Don't forget to send me (either through PMs or Skype) character summaries/impressions of their experiences!
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#19
Chapter 1-3: Flames from Above

              The Guardians have successfully searched through the cloaking magicks of the hidden Twilights as they attempted advacement for Nordrassil's roots. After some side patrolling, the Twilights' camp has been spotted northwest of Nordrassil itself. Hoping to have the aid of the Green Dragon Shalara via Tholo's Horn for wiping out this camp, the Guardians are planning to storm this camp to secure the mountain peak from its intruders. However, the Twilights still have more maddened allies on their side, with waves of Scalding Rock Elementals coming forth to burn the World Tree from the roots up.

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MISSION OBJECTIVE: Gather at Nordrassil Inn, where the excursion for the Twilight camp will begin. Although Shalara can very easily take down the camp by herself, Scalding Rock Elementals will be approaching to make sure this victory won't be an easy one.

This event is an endurance event. Waves and waves of Scalding Rock Elementals will be coming forward to crush you as well as scorch you. While combat is the focus, survival is the greater goal.

EVENT TIME: 3 times available: Tuesday, June 24th, 9:00 AM and 9:00 PM ST; Friday, June 27th, 4:00 PM ST. The event shall be taken place at the same time IC, so repeat attendance on the same character (unless you are in the DM team) is discouraged.


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#20
Progression pending.

Stay tuned!
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#21
A mini-event is planned for Tuesday, August 19 at 12:00 PM Server at the Nordrassil barracks (inn). If you cannot make it, that's quite all right. The event is simply a meeting among those who are participating in the Hyjal battles, either as newcomers or returning vets. This is also a good opportunity for new or returning players who haven't been in a part of any of the Hyjal events and would like a rundown of the story by far.

Although druids make up the majority of participating Hyjal event goers, everyone is encouraged and allowed to join. If you cannot make it to the event but wish to bring forth your character as a Hyjal defender, we can arrange for another or a more private meeting another time.

Chapter 1-4 is in the planning stages, but I cannot actually pull off the event as while I was saving money to get the new laptop, I will be plagued with work for the next two-three weeks. This meeting will be a placeholder event to kickstart the resuming storyline without necessarily lagging it further.

See you soon!
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#22
This is a reminder that there is an event tomorrow!

As a heads up, work wants me busy in the morning, so there is a chance I may be late. However, I assure you I still intend to run the event as soon as I'm available noontime (server). Until then, feel free to RP without me at the barracks. The event will begin as soon as Buhayos comes in (so even if I'm on other alts, assume the event isn't ready yet).
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#23
Chapter 1-4: War on the Twilight’s Hammer

              After the immediate Nordrassil peak has been cleared of scouting Twilights and their camp, the Guardians of Hyjal have remained at the barracks to defend that peak as the rest of the other enforcers of Hyjal move into the Verdant Thicket in an attempt to clear the occupied Circle of Cinders. However, the war against the Twilight's Hammer has been stalemating as more Twilights pour in just as fast as the Guardians have come forward. With news of a giant Elemental arriving at the Circle of Cinders, the Guardians who have been protecting the Nordrassil peak are now being called forward to aid the war.

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MISSION OBJECTIVE: Gather at the Nordrassil Barracks and prepare for the rush into the Verdant Thicket. From there, each event group will take on a select section of the Verdant Thicket and clear it of a battalion of Twilight Hammers.

This is a Good End/Bad End event, meaning there is a possibility of failure if the event objectives are not met. Event details are provided in the spoiler below:

Spoiler:
  • This event, unlike the previous, has player HP of 12. Due to battle scale, the player cap is 10, excluding aiding staff.
  • You will be facing Twilight Vanquishers, Flamecallers, and Fire Elementals. At the start of the event, there will be a 1:1 enemy-player ratio of Vanquishers, 1:1 of Flamecallers, and just 1 Elemental. Defend rounds (not Attack rounds) will rotate with which Twilight will attack the player group (Vanquisher, Flamecaller, Elemental). However, with every Defend round with the Flamecallers, an additional Elemental will be summoned. Each enemy has 4 HP to your 12.

    Your task is to take out the Flamecallers first despite the Vanquishers and Elementals to keep the numbers down. Failure to do so can result in a party wipe, and therefore, a Bad End.
  • Attack threshold is 65. Players must beat it to take off 1 HP from the target enemy.
  • Defense threshold is 70. If the threshold isn’t beaten, 1 HP is docked off from the player. If the player’s roll is below 20, 2 HP is docked off.
  • If player HP is depleted, the character will simply faint. A Hyjal Enforcer NPC will drag the character back to the Barracks for recovery.
  • CWs will be handed out if a player rushes into battle prematurely, attempts to take on the Elementals without facing the Flamecallers first, or try to enter the Circle of Cinders itself.

Rules have been added and tweaked.

ADDED:
  • AoEs are allowed once per player per event. This applies for both healing AoEs and attack AoEs. However, you must specify who you are attacking/healing and emote first before you roll, as opposed to my usual roll-then-emote. AoEs cannot strike/heal more than 4 targets at once. Roll number rules still apply, so 90+ for an AoE can result in up to 4 instant kills.
  • Heals are allowed and unlimited throughout the event. However, you will be sacrificing your attack turn to do so, and you can only heal one target at a time. Roll 3 to determine how much HP is restored.
  • During Defend rounds, if you rolled over the threshold but another player rolled poorly, you may give up your success roll to IC defend that teammate. You must arrange the HP swap with the other player, however, so you can coordinate your emotes.

TWEAKED:
  • Player HP is dropped from 12 to 7. This is to raise the stakes and allow a possibility for failure.
  • Attack thresholds are lowered to 50. However, Defend thresholds will be increased to 70. This is to ensure the HP drops faster on both sides of the battle.

EVENT TIME: 4 times available: Tuesday, September 16th, 7:00 PM; Thursday, September 18, 12:00 PM; and Saturday, September 20th, 1:00 PM and 7:00 PM ST. Each battle will take place in different areas of the Verdant Thicket at different times IC.


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#24
My mom and the business administrator of the facilities CappnRob and I work at have taken up this upcoming weekend for vacation for our clients, so thus, neither of us will be available from this Friday and until Sunday afternoon-ish. In addition, we have an appointment on Tuesday, but thankfully it's around before noon-ish, so the evening is still free.

Thus, I am noting two changes in the event times: Tuesday, September 16th, 7:00 PM; Thursday, September 18th, 12:00 PM; and Saturday, September 20th, 1:00 PM and 7:00 PM ST. The time changes have been applied in both the previous post's event announcement and the module in the main post.
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#25
Rules have been added and tweaked.

ADDED:
  • AoEs are allowed once per player per event. This applies for both healing AoEs and attack AoEs. However, you must specify who you are attacking/healing and emote first before you roll, as opposed to my usual roll-then-emote. AoEs cannot strike/heal more than 4 targets at once. Roll number rules still apply, so 90+ for an AoE can result in up to 4 instant kills.
  • Heals are allowed and unlimited throughout the event. However, you will be sacrificing your attack turn to do so, and you can only heal one target at a time. Roll 3 to determine how much HP is restored.
  • During Defend rounds, if you rolled over the threshold but another player rolled poorly, you may give up your success roll to IC defend that teammate. You must arrange the HP swap with the other player, however, so you can coordinate your emotes.

TWEAKED:
  • Player HP is dropped from 12 to 7. This is to raise the stakes and allow a possibility for failure.
  • Attack thresholds are lowered to 50. However, Defend thresholds will be increased to 70. This is to ensure the HP drops faster on both sides of the battle.


These rules are added to the main posts.
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#26
Event 1: Guardians of Hyjal victory
Event 2: Guardians of Hyjal vitory
Event 3: Twilight victory


That's right, folks: We got one bad end. It was incredibly intense, but oh my lord, it was beyond amazing. However, this did result in the event running about an hour longer than intended, so the final event will also be pushed back by an hour.

Event 4 will now start at 8:00 ST. No additional rules and tweaks will apply.
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#27
Chapter 1-5: The Flameseer's Staff

              Thanks to the efforts of the Guardians of Hyjal, even with some heavy losses and even captures, the defenders of Nordrassil managed to emerge triumphant and rescued their brethren from the clutches of the Twilight's Hammer. However, the push is not complete. Elementals are beginning to form another plan in how they will approach Nordrassil, and as our heroes searched the Twilight caves to rescue their captives, several Hyjal Protectors have fallen to as Revenants have formed.

              Simply fighting them will not work; one blazebound Revenant is made up of ten smaller but still powerful Unbound Elementals, and without their bracers, they cannot be defeated the traditional way. It seems the artifact known as the Flameseer's Staff was brought to Hyjal in an attempt to aid the Guardians, but it seems to have been shattered in an initial onslaught of the Twilight's Hammer. With the growing numbers of the Unbound Fire Elementals, Archdruid Stormrage has decided to give this staff another try... but first, the Guardians must retrieve those fragments before the Twilights catch a second wind.

MISSION OBJECTIVE: The following 4-8 mini-events will make up one large event that will take place throughout a 2 week timeframe (preferrably shorter). In this time period, the players themselves will be planning and leading the excursions to search for 2 staff fragments per area. Players can designate a DM per party, and each party can be as large (or as small) as they wish. Below are the conditions in order to complete the objective:

Spoiler:
  • You must have at least 3 in your party. No solo or even duo excursions allowed. There is otherwise no limit to how big your party can be.
  • You must come back with at least 1 staff fragment (preferrably two) for your individual mission to be complete.
  • You the DM are responsible for coming up with your own event rules. However, they must comply with CotH server rules.
  • You MUST provide complete logs as proof that you RPed out the search and Elemental encounter. If you don't have Elephant, this is a good time to get it now. Designate a party member to send the logs, preferrably someone with the most stable internet (as client crashes can lose logs).

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Each OOC location of the Staff fragments (which resembles white bone-like sticks, enlarged for better visibility) is at one of these four burn spots, including the massive one in the Circle of Cinders itself. In addition, each of these burn spots have Elementals haunting close by. The burn spots have the following as numbers for each area as to designate difficulty:

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  • 1.) 2 Elementals, 1 Elemenalist
    2.) 4 Elementals, 1 Elementalist
    3.) 6 Elementals, 2 Elementalists - stealth recommended
    4.) 8 Elementals, 1 Revenant - stealth recommended

Due to phasing problems, only the Staff fragments are spawned but not the mobs. When you are ready to run your event, contact me or an assisting GM to spawn and change their factions before the event start. Refer to the above list and map as to determine what mobs you have to face/sneak around.

If you wish to lead an excursion, please contact me, @'Krilari', or @'Reigen', at least for OOC permission/notification if an IC appointment cannot be made (especially since Buhayos is recovering). Give at least me the rundown of your event plan and a time before you are given the go-ahead.

EVENT TIMES: The 2-Week Excursion Period begins Saturday, November 29 to December 13. Again, a shorter period and faster excursions are preferred.


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#28
I will be holding #2 on Tuesday the second! Hopefully, all will be started at five server. Unfortunately, not everything can be a two.
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#29
I will be doing Event #3, Saturday the 29th at 5:00pm ST. A druid adept with the hurricane spell, and a water focused shaman are specifically requested.
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#30
I'll be running event 4 on the 12th at probably around 6. Bring your sneaking boots!
Spoiler:
[youtube]http://www.youtube.com/watch?v=9bZkp7q19f0[/youtube]
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