Poll: How do you think custom lore should be done, with regards to the canon storyline?
Go full out and change the canon story line, both in the minor details and the major outcomes.
Only touch up canon lore, changing details to improve the writing but not changing outcomes.
Do not touch canon story lines at all.
I have another opinion and will post below!
[Show Results]
 
 
Custom Lore Poll, Part 2!
#31
... I think I've had a change of heart, and cannot change my vote. Bring on the full custom lore.

(Not that I'm even around anymore, but still. I'd love to see it happen.)
"I am more afraid of one hundred sheep led by a lion than one hundred lions led by a sheep."
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#32
Psst. @"Hawk"
Quote:Poll: How do you think custom lore should be done, with regards to the canon storyline?
You have already voted on this poll. [Undo vote]

See the poll! It is in white, bit hard to see!
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#33
I have torn feelings here because fully changing the lore could lead to some serious problem areas as far as specific world zones. It would be nice and I'll be honest I think the Hellscream storyline is sort of cheesy. Anyways I voted for the full change but I'm very skeptical and I feel that I should voice that honestly. That being said I trust our GM team to do a solid job and whatever you lot decide your Dread Commander stands ready and willing :)
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#34
I also want to add that the problem with the first option will be profiles: if the lore is heavily rewritten then all of our profiles will need to be revisited and rewritten as well. Is this a bad thing? It depends on who you are and what you want to commit to this change. Personally? I put a lot of effort into creating the characters I did in accordance to the established lore and the kind of change this would bring about would sort of kill the fruit of my labor, so to speak. It could be accomplished if everyone had enough excitement about major lore changes to rewrite all of their profiles, but let's be honest: that energy isn't really in CotH at the moment.

That being said I'd be all for major lore changes post Cata, or towards the end of Cata. Mists is where a lot of the lore went downhill and I have plenty of doubt for the potential of WoD.
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#35
If we did go full on custom lore, it'd likely be involving future events, not past. At least, we want to avoid completely up-ending people's characters if we can help it, so retro-active continuity would be kept to things that don't disrupt characters.
Have you hugged an orc today?
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#36
I think the greatest problem with changing future events would be that, if a decision is made and becomes our canon, not everyone may agree with it and while many people disagree with Blizz's lore, it's what the creators intended it to be. So while yes, I would like to see small additions like the mentioned rebuilding of the Exodar, the cleansing of Eversong, etc. I think we should tread carefully and not go up-ending massive lore points because it could mess with a whole lot of people's characters and require a lot of retcons.

To me, the changing future events to make more sense sounds great, as long as we're not going too overboard. Yes, go right ahead and make Garrosh's MoP spaz attack make sense, make Jaina not go full genocidal warlord. But changing things like say, the other races ever encountering Pandaria because there's no war, would be a pretty big downside and not a positive of custom lore.
“Fairy tales do not tell children that dragons exist. Children already know that dragons exist. Fairy tales tell children that dragons can be killed.”
— G.K. Chesterton

Spoiler:
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Have a puppy Ruby and a nice day.
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#37
So, I've only been back to CoTH the past month or so (and have no idea when I'll disappear again), but still figured I'd post. First, I largely agree with one of Grakor's former post (if I'm interpreting correctly). I feel like options 2 and 3 really aren't going to have much impact or help enrich rp so to me the only real option that's been placed on the table is 1.

Mainly, I guess I'm wondering exactly what option 1 will end up looking like though when it comes to player roleplay. What does it actually do for rp? For example, lets say we rp to clean up the Dead Scar and fight off the remaining Scourge in Eversong. How is that any different than participating in an event in Hyjal where you fight against a few Twilights? Or lets say Thrall decides to depose Garrosh and become warchief again. So players might fight and see Thrall get placed on the throne but other than some bragging rights what does anyone get and how is roleplay produced?

Of course, there's another way to look at it. You could say the rp doesn't end with our fight to reinstate Thrall. The lore change gives way to others. Perhaps some Orcs don't like how Thrall handled the situation and create a new faction or an underground resistance to fight back against what they find injustice in the Horde, which players can join. Maybe Thrall calls for some new advisory board to help make smaller decisions. Perhaps some fighting erupts in the Barrens because the Night Elves notice the infighting in Ogrimmar, etc. etc.

That all sounds great, but I wonder why can't we have all that on a smaller scale, one that doesn't require massive lore changes. To me the fun comes from the fact that something is ongoing, that there is drama between characters, and that there are effects. Not that the effects are massive/lore changing or that Jaina, Thrall, Sylvannas, or anyone else gets involved (all things great for generating interest but IMO don't necessarily create fun rp). The real trick is something has to be happening where characters can have a stake in outcomes. Guilds and guild events do this on a very small scale, Lore changes does it on a large scale. But maybe there's an in-between.

I really liked Rigley and Krillari's Hearthglen Council. This was when we were still at Wrath and because Hearthglen was getting retaken anyways they just retook it and instated a council of players to help make decisions about the city. Stuff like allowing certain factions in or expelling them, helping groups who requested it, etc. All our decisions had some effect on Hearthglen's prosperity. And now (quite a while later) I wish I did more with that rp opportunity. All the great stuff I said about Thrall versus Garrosh could be done in a setting like Kril and Rigley's Hearthglen. Our opinions could have been disputed and there could have been discontent. Or one of us could have gained a following, what have you. Another player could have created a party to challenge one of us/the entire council. Shenanigans could have occurred.

I might be rambling at this point (never got good at making short, concise posts). I don't mean to say make another Hearthglen or that player run cities are the answer. I mean, maybe it does start with trying to clean the Dead Scar or someone wanting to overthrow Garrosh. But it can become so much more without ever being successful, meaning lore doesn't have to change (underground resistance that fails sounds pretty sweet to me). Rp that makes something happen and makes a part of the world seem active for a while (like I assume Sin'Sholai did for Belfs and undeaders) is what's really needed. Or at least that's what I want.

Edit: I guess this actually means I agree with option 3? I don't know.
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#38
I chose option 1, but I ended up redacting my vote. A vote from a person who doesn't RP here anymore isn't representative of the opinions of the people this change is actually going to affect. But that doesn't mean that I'm not interested in seeing CotH progress and takes steps forward. I don't know if these steps are going to lead anywhere, or get the server back on track, but you don't know 'til you try!

How will these changes affect roleplay? I think that's the most important question. If this lore figure is deposed, or if that splinter group joins a playable faction, what will this mean for the players of CotH? Why do people actually want custom lore? Is it so that they can take part in shaping the setting, or do folks want a cinematic experience where they sit back and watch things unfold? Is the latter really any different to just letting Blizzard tell the story? Duraza's post gives us a lot to consider (if we haven't already considered it). Ultimately, I would like to see the 'avoid custom lore' restriction lifted, though. Because the freedom to change things as needed is always a nice thing to have.

One last thing, though.

You had me right up until I read that only the GMs were going to be allowed to decide the course of the custom lore. That's a shame, I think. I do believe that our GM team is comprised of some of the most dedicated players on the server, but although I'm sure players have a lot of faith in the administration, it doesn't make a lot of sense to my mind that they should be the sole deciders of what is made canon lore on CotH. For one, this should be a collaborative effort between every active member of CotH. Everyone should be able to take part in the creative process, and the overarching plot should be a public project, IMO.

I might be alone in this, but if I still RPed here on a regular basis, I would want to sort of share the driver's seat and have a say in what kind of story is told. If things just end up happening and people are like, 'Hey, woah, no', CotH might end up with a messy pile of mess on its hands. And I think that it would be easier to tell the players a story they want to hear and actually chose themselves. Questions like, 'What do you want to focus on first?' and 'Where should we take these story threads?' should be asked and answered, I think.
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#39
(08-17-2014, 08:27 AM)Delta Wrote: You had me right up until I read that only the GMs were going to be allowed to decide the course of the custom lore. That's a shame, I think. I do believe that our GM team is comprised of some of the most dedicated players on the server, but although I'm sure players have a lot of faith in the administration, it doesn't make a lot of sense to my mind that they should be the sole deciders of what is made canon lore on CotH. For one, this should be a collaborative effort between every active member of CotH. Everyone should be able to take part in the creative process, and the overarching plot should be a public project, IMO.

I'm not sure where you got the notion that players won't have input.

We do have to have some executive power over what is made "CotH-canon" or not, as otherwise we'll end up with conflicting storylines and a worse continuity snarl than what exists on retail currently. Other than that, though, we'd always said that we were open to players suggesting and running their own storylines to coincide with all this stuff. Private discussion is great for this. There was even the idea of events where players will be given a decision and therefore shape lore that way. So on so forth.

We're holding executive power, but we're hoping that everyone chips in to help shape what is to come when it comes to custom lore. Some things may be decided by us, but that's mostly in the interest of keeping some things surprising.
Have you hugged an orc today?
- I am not tech support. Please do not contact me regarding technical issues. -
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#40
Thinking about it, I think people just want to be able to know a storyline won't just be like a saturday morning cartoon episode. They don't want to just default back to 'the way things were' at the end of the tale. They want to feel like there's an impact.

It doesn't need to be something extreme. Players probably just want to be able to touch the world.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#41
Quote:You had me right up until I read that only the GMs were going to be allowed to decide the course of the custom lore.

I do really think there's a big misunderstanding in what was said, regarding this. When I said 'GMs will have the finial say', it wasn't meant to be 'GMs are the only ones allowed to propose ideas, run the events and change the world'. It was meant to be...let me give an example.

Player A wants to run X story in Westfall.
Player B wants to run Y story in Westfall.

X and Y cannot co-exists how written as in one story, the defias are driven out of Moonbrook and in the other story, the defias fortify Moonbrook. The server is in a stalemate on the issue. This is the point where the outcome would be by the GM team to break the stalemate. Hence, 'finial say'. The same goes with if we think a story proposed is just a bit...too...out there. As always, we'll work with whats presented to make it workable as opposed to just shooting it down.
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#42
On a semi related note; Open a can of kick ass druids on Westfall. Make the lands lush again!

That is all.
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#43
(08-18-2014, 02:26 AM)Psychyn Wrote: On a semi related note; Open a can of kick ass druids on Westfall. Make the lands lush again!

That is all.

I... I think I'm ok with this.

:||||
Your stories will always remain...
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... as will your valiant hearts.
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#44
(08-18-2014, 02:26 AM)Psychyn Wrote: On a semi related note; Open a can of kick ass druids on Westfall. Make the lands lush again!

That is all.


Spoiler:
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Markuss...Is not amused.

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#45
WHAT MARK

DONT YOU WANT TO -GROW- THINGS AGAIN?
Your stories will always remain...
[Image: nIapRMV.png?1]
... as will your valiant hearts.
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