The following warnings occurred:
Warning [2] Undefined variable $search_thread - Line: 60 - File: showthread.php(1617) : eval()'d code PHP 8.1.27 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php(1617) : eval()'d code 60 errorHandler->error_callback
/showthread.php 1617 eval
Warning [2] Undefined variable $forumjump - Line: 89 - File: showthread.php(1617) : eval()'d code PHP 8.1.27 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php(1617) : eval()'d code 89 errorHandler->error_callback
/showthread.php 1617 eval




Languages
#16
Nostra Wrote:Does every Alliance member speak Orcish? Does every Horde guy speak Common?

Well I guess that depends on who you ask, but I´m thinking that here we´ll go with the languages provided, no? Undead IC´ly should now Common, which they now do in the form of everyone speaking Gutterspeak. Not many Hordies would now common, some Orcs from the internment camps perhaps, or some of the less arrogant blood elves, but then, gutterspeak works for them as well.

And since you can still speak in /emote without switching languages at all I don´t see a real problem there. Nor if we talk about OOC since you can simply create a custom channel in about a second to have that convo in private with whomever you needed to talk to.


Edit:

Besides, this doesn´t make IC communication harder, just changes how it is carried out, instead of always just speaking to the Human, Orcs might have to emote, trying to get a point across with body language, this isn´t less fun, I would say that it could create some rather interesting situations with the Human missunderstanding the Orcs intentions.

No, ICly not every human might speak Orcish, but for OOC communication, that worked far better than having to create a channel, then whispering the other guy (in what language, again? Heehee.) to join the channel. IC it also gets more difficult because while your character might not be able to understand Orcish, you could already have RPed that out. Now people have to switch to Common, then pretend it is Orcish, at which point the other person has to remember his character doesn't understand it. It gets incredibly tedious.

And even fewer alliance members speak Gutterspeak than Orcish, so that's hardly a good IC encouragement to switch things around. Gutterspeak is the language of lowlife scum, assassins and rogues who work in black markets and deal in slaves and the like. I doubt even the members of SI:7 speak the language. Maybe purely for infiltration purposes.
Reply
#17
Theik Wrote:Now people have to switch to Common, then pretend it is Orcish, at which point the other person has to remember his character doesn't understand it. It gets incredibly tedious.
Pretend it's orcish? That's what the actual language is for. Hordies can actually speak their own language; they don't have to switch to Common and then put [Orcish] in front of it.

Quote:And even fewer alliance members speak Gutterspeak than Orcish, so that's hardly a good IC encouragement to switch things around. Gutterspeak is the language of lowlife scum, assassins and rogues who work in black markets and deal in slaves and the like. I doubt even the members of SI:7 speak the language. Maybe purely for infiltration purposes.
As I had said in the first post, speaking Gutterspeak is to be regarded OOCly.
Reply
#18
I should also tack on that, like the current FFA system, any constructive feedback is encouraged. If this just doesn't seem to work out as I had hoped, with more disadvantages than advantages, then it will be changed... and yes, I am measuring the advantages and disadvantages stated already.
It is not set in stone yet.
Reply
#19
Kretol Wrote:Pretend it's orcish? That's what the actual language is for. Hordies can actually speak their own language; they don't have to switch to Common and then put [Orcish] in front of it.
What I mean is that a lot of alliance characters might have picked up Orcish for trade purposes, or for war. After common, it's the most widespread language by far, so it isn't entirely unlikely for a character to know it. Now in a conversation, let's say there's..

An undead, an orc and two gnomes.

Gnome 1 knows Orcish, Gnome 2 does not. (ICly)
The Orc says (in Gutterspeak, else the undead wouldn't understand him) "Greetings little ones.".
At this point, had he been speaking in ordinary Orcish, the Gnome player who doesn't know Orcish could have responded appropriately. But the orc would now have to manually add [Orcish] to his post if he wanted to make it obvious he was speaking Orcish and not Common.

Likewise, the Undead would have to try and point out if he's speaking in common (which everybody would likely understand), Orcish (which one gnome wouldn't understand) or Gutterspeak (which ICly, they all wouldn't understand.)

It gets incredibly confusing if you try to incorporate languages ICly.

Quote:As I had said in the first post, speaking Gutterspeak is to be regarded OOCly.
But people are using "Well most Alliance can't speak Orcish" as an argument to switch to Gutterspeak. Which is just as unlikely for an alliance character to speak, if not even less likely.
Reply
#20
I have to say, the FFA system hasn't caused anything but hindered trade and people accidentally killing one another when right-clicking. I fully support the whole "everyone can meet a gruesome fate at any time" principle, but seeing as we usually handle things like that via rolls or just plain trust, I'd personally not mind if it was removed. Especially now that we all trade items like crazy with the Gryphonheart item addon, having to regroup constantly to receive items of importance is a pain in the privates, to put it bluntly. But I won't argue if other folks like it more than I do.

As an addendum, whenever the horde speaks to me in tells, they always speak orcish. I say "I can't understand orcish", and they write something along the lines of "gul bush zan kash rak bur hez", and then don't respond any further.
Reply
#21
Theik I think you are misunderstanding, with every one knowing gutterspeak now, Gutterspeak is no more IC. Common = Gutterspeak, Gutterspeak = Common. We are to regard any one speaking gutterspeak as if they are speaking common.
It is a little sad that the undead have lost there language to do shady deals with but we figure something out. And if you insest your ally knows orcish, you can ask the hordey to speak in emotes, as simple as that.
Reply
#22
Mmmm, I don't know, it is really pesky for undead, and to be honest I am a little unsure of what was exactly wrong with the old way of doing things? It makes more sense that everyone would know Orcish and Common, melding them together into one language without the need for removing a racial specific language and giving it out to everyone else. Not to mention that the old method worked for everyone, where as the new one excludes Death Knights, adding more complication of knowing what language to use at what time.
[Image: Signature.png]
Reply
#23
DuskWolf Wrote:Theik I think you are misunderstanding, with every one knowing gutterspeak now, Gutterspeak is no more IC. Common = Gutterspeak, Gutterspeak = Common. We are to regard any one speaking gutterspeak as if they are speaking common.
It is a little sad that the undead have lost there language to do shady deals with but we figure something out. And if you insest your ally knows orcish, you can ask the hordey to speak in emotes, as simple as that.

But now you're making a work around for something that worked perfectly fine in the past. This didn't fix anything, the exact same problem still exists, now it just exists on more than one level. Instead of the old problem, all horde to alliance communication now faces the exact same problem.

And to top it off, the old problem of "Alliance doesn't switch to Orcish around Undead" hasn't been fixed either, considering they now have to switch to Gutterspeak. This fix didn't make anything better, it just made things even more complicated.
Reply
#24
I have decided to revert this change, as the disadvantages outweighed the advantages, especially throwing in the few that I didn't anticipate.
You'll need to post in the FFA thread for comments about it. I won't address them here.
Reply




Users browsing this thread: 1 Guest(s)