The following warnings occurred:
Warning [2] Undefined variable $search_thread - Line: 60 - File: showthread.php(1617) : eval()'d code PHP 8.1.27 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php(1617) : eval()'d code 60 errorHandler->error_callback
/showthread.php 1617 eval
Warning [2] Undefined variable $forumjump - Line: 89 - File: showthread.php(1617) : eval()'d code PHP 8.1.27 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php(1617) : eval()'d code 89 errorHandler->error_callback
/showthread.php 1617 eval




Arathi Mobs
#1
I'm requesting the mobs in Arathi be turned Neutral Passive rather than Neutral Hostile, so people can complete quests and whatnot while lower level players can still roleplay in the area without aggro'ing every raptor and his dog. Please take this into consideration.
Spoiler:
We're all doomed
Reply
#2
I think we'd have to change their rep individually, running through the entire area to catch them all.

Would be pretty much work.
All makt åt Tengil, vår befriare!

Reply
#3
Do it, Nostra! Gotta catch 'em all, after all!

Be the Factiomon Master!
The word of the day is "Legs". Now go forth and spread the word!
[Image: 5SRU.gif]
Reply
#4
If it's too much work, I can live with being killed every once in awhile. It just means I'll have to stick close to the path.
Spoiler:
We're all doomed
Reply
#5
"Easiest" method would be to change their data of the creature, delete all of the spawns then respawn them all.

Yarr! not be happnin' matey. yarr....
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Mobs Lack Badly!! xDarkWolfx 8 1,356 06-01-2010, 12:21 PM
Last Post: Kretol
  A new merchant for Arathi garrett 10 1,790 12-07-2009, 08:21 PM
Last Post: Judgernaut
  Cooking in Arathi Basin Zasknu 2 835 11-15-2008, 08:44 AM
Last Post: Zasknu



Users browsing this thread: 1 Guest(s)