Before I get started, I'd like ya'll to view a bit of anime fightan.
Inspect the fighting present within this brief video. No, I'm not knocking anime. Nor am I specifically knocking Naruto. But let's analyze it.
-Fighting is broken up with a lot of talking
-People on the sidelines never stop commenting
-Characters are pulling stunts that are physically impossible (ignore this is Naruto briefly)
-Almost every character has some 'unique super power'.
What I'm getting at here is that CotH RP is starting to seem an awful lot like anime. Characters ignore wounds unless they're being used for dramatic effect. Many are cocky smart-alecks who insult everything. The nobility are just jerks with power, and as a rule of thumb generally don't act as their position assumes they should, nor are they respected or feared by the general populace. Everyone is 'equal', money grows on trees.
I wouldn't even say this is done for dramatic effect. It's really just done to make characters look like total badasses. Were it not for the server's limitations, I'm sure someone would have declared himself the slayer of the Lich King by now, or have made a Death Knight who could rival him in power.
I understand we allow people to play heroic characters. People who are above the norm. But I think the 'norm' right now for PCs is the super-dude who fears nothing. Abomination? "Oh, what's that smell". Dragon. "I want to ride that". Fight just ended? "Easy as cake". The only time our wounds seem to really matter is when we hit the value of 'zero' for health. This is referred to as Critical Existence Failure, essentially meaning that nothing really matters up until the last shot, which ends someone completely. Why is this the case?
I have seen godmodders too, who shall not be named. I'm sure we all have. My experience that likely drove me away from CotH so much was an ambush I did in Duskwood using fifteen or so enemies against three individuals. One ran away, which made me happy because that seemed realistic. Why would you stand and fight that many foes? The other two stood there and fought, emoting that they took out at least two creatures with every swing. It's not as though I was being easy on them either, I was emoting with intent to kill or gravely wound on every strike. Yet they both changed each one to just 'a grazing wound' or being blocked entirely, while continuing with their 'these many worgen die' emotes. It's not as though they were new either. In fact, the one who ran away was a peon. This simply serves to show me that the grunts of this server have grown used to being treated as unkillable heroes who only die if it's dramatic.
I know you yourself probably don't fear whatever NPCs are thrown at you. After all, you're not in any mortal danger. But can you please try to make sure your characters are aware of the danger? That they can show fear? That, heavens forbid, they'll run away from such odds? I know it was my fault for not confronting these players about the blatant godmodding, and I shant make this mistake in the future.
"But Xigo, my character is this powerful, and he is fearless!"
... Why did you make this character?
Sure, you might enjoy playing a character so powerful, and one who shows no fear. But it's seriously not fun for those of us who play mere mortals. You're raising the power level, something we GMs deliberately tried to lower a while ago. You're encouraging other people to roleplay characters with the same things in mind. I don't find it fun. In fact, I find it to be flat-out poor roleplay. There is an ongoing power creep for characters on CotH, and it personally drives me away from roleplaying.
To those of you who make characters with failings that aren't anime tropes. Those with characters who are afraid. Those who don't bend the laws of physics to their every whim, I salute you. Please continue the good work, and don't let yourselves be influenced in this manner.
I know characters won't be afraid of some things. But please, give them fears.
Now this?
TL;DR, Roleplay is more fun when you play more down-to-earth characters. Ones which show fear. Ones which the players are not trying to be 'totally badass' with.
[youtube]http://www.youtube.com/watch?v=KmpZ2OFu2Dk[/youtube]
Inspect the fighting present within this brief video. No, I'm not knocking anime. Nor am I specifically knocking Naruto. But let's analyze it.
-Fighting is broken up with a lot of talking
-People on the sidelines never stop commenting
-Characters are pulling stunts that are physically impossible (ignore this is Naruto briefly)
-Almost every character has some 'unique super power'.
What I'm getting at here is that CotH RP is starting to seem an awful lot like anime. Characters ignore wounds unless they're being used for dramatic effect. Many are cocky smart-alecks who insult everything. The nobility are just jerks with power, and as a rule of thumb generally don't act as their position assumes they should, nor are they respected or feared by the general populace. Everyone is 'equal', money grows on trees.
I wouldn't even say this is done for dramatic effect. It's really just done to make characters look like total badasses. Were it not for the server's limitations, I'm sure someone would have declared himself the slayer of the Lich King by now, or have made a Death Knight who could rival him in power.
I understand we allow people to play heroic characters. People who are above the norm. But I think the 'norm' right now for PCs is the super-dude who fears nothing. Abomination? "Oh, what's that smell". Dragon. "I want to ride that". Fight just ended? "Easy as cake". The only time our wounds seem to really matter is when we hit the value of 'zero' for health. This is referred to as Critical Existence Failure, essentially meaning that nothing really matters up until the last shot, which ends someone completely. Why is this the case?
I have seen godmodders too, who shall not be named. I'm sure we all have. My experience that likely drove me away from CotH so much was an ambush I did in Duskwood using fifteen or so enemies against three individuals. One ran away, which made me happy because that seemed realistic. Why would you stand and fight that many foes? The other two stood there and fought, emoting that they took out at least two creatures with every swing. It's not as though I was being easy on them either, I was emoting with intent to kill or gravely wound on every strike. Yet they both changed each one to just 'a grazing wound' or being blocked entirely, while continuing with their 'these many worgen die' emotes. It's not as though they were new either. In fact, the one who ran away was a peon. This simply serves to show me that the grunts of this server have grown used to being treated as unkillable heroes who only die if it's dramatic.
I know you yourself probably don't fear whatever NPCs are thrown at you. After all, you're not in any mortal danger. But can you please try to make sure your characters are aware of the danger? That they can show fear? That, heavens forbid, they'll run away from such odds? I know it was my fault for not confronting these players about the blatant godmodding, and I shant make this mistake in the future.
"But Xigo, my character is this powerful, and he is fearless!"
... Why did you make this character?
Sure, you might enjoy playing a character so powerful, and one who shows no fear. But it's seriously not fun for those of us who play mere mortals. You're raising the power level, something we GMs deliberately tried to lower a while ago. You're encouraging other people to roleplay characters with the same things in mind. I don't find it fun. In fact, I find it to be flat-out poor roleplay. There is an ongoing power creep for characters on CotH, and it personally drives me away from roleplaying.
To those of you who make characters with failings that aren't anime tropes. Those with characters who are afraid. Those who don't bend the laws of physics to their every whim, I salute you. Please continue the good work, and don't let yourselves be influenced in this manner.
I know characters won't be afraid of some things. But please, give them fears.
Now this?
This is awesome.
[youtube]http://www.youtube.com/watch?v=M4B-PysR_4s[/youtube]
[youtube]http://www.youtube.com/watch?v=NN30YMzja6Y[/youtube]
[youtube]http://www.youtube.com/watch?v=M4B-PysR_4s[/youtube]
[youtube]http://www.youtube.com/watch?v=NN30YMzja6Y[/youtube]
TL;DR, Roleplay is more fun when you play more down-to-earth characters. Ones which show fear. Ones which the players are not trying to be 'totally badass' with.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.