07-22-2010, 11:30 AM
Well i had just recently got out of a fight that took a grand total of anywhere from an hour and a half to two hours and I told myself "NEVA AGAIN!". It was a very very long fight that annoyed me to high hell.
Yes I could have backed down from it, but sence when has Amority ever backed down from anything?
This is a very fast fighting system that can be done with in just a few minutes if you yourself emote fast enough. I have been trying to get this system right over the course of a....hour....
This is what I came up with when I went through trails and errors with a few friends and a few people in the rachet arena.
You /roll 50
You begin with 6 hp.
You have crits based on the difference of 15. As well crits are stacked. This means if the attacker rolls a 32 to the defense of 2 then you would do 3 damage. A normal +15 crit would do the 2 dmg were all familiar with but +30 is is 3 because 15+15=30 and +45 would be 4 dmg. (15 + 15 + 15 = 45)
You also have counters. This type of counter is activated when a player rolls a defense of 25 or greater. All this means is you get to both dodge/parry/block/what ever floats your particular boat, do dmg on their turn and then attack.
So lets say a player attacks you with an attack roll of 5 and you rolled a defense roll of 33. Because you rolled with +25 you can stop his attack and do damage on their turn. After wards it will be your turn to attack! If you play Magic the gathering just think double strike.
Counters will only do 1 dmg. They do not stack in anyway.
And there it is. I would like all of you who find this interesting to try it out and either send Amority an OOC letter or just send one to me here. Thank you all for your time and trying to make CoTH a place where we won't be up to 3 in the morning fighting a fight where you get nothing but DODGING!!!.....had nightmares that night...
~Edited! It was brought to my attention that I missed one keen detail. When you counter it is an auto hit. You do not have to roll to see if it hits. This keeps some one from countering a counter and saves on time. This is once again supposed to be a very fast system.~
Yes I could have backed down from it, but sence when has Amority ever backed down from anything?
This is a very fast fighting system that can be done with in just a few minutes if you yourself emote fast enough. I have been trying to get this system right over the course of a....hour....
This is what I came up with when I went through trails and errors with a few friends and a few people in the rachet arena.
You /roll 50
You begin with 6 hp.
You have crits based on the difference of 15. As well crits are stacked. This means if the attacker rolls a 32 to the defense of 2 then you would do 3 damage. A normal +15 crit would do the 2 dmg were all familiar with but +30 is is 3 because 15+15=30 and +45 would be 4 dmg. (15 + 15 + 15 = 45)
You also have counters. This type of counter is activated when a player rolls a defense of 25 or greater. All this means is you get to both dodge/parry/block/what ever floats your particular boat, do dmg on their turn and then attack.
So lets say a player attacks you with an attack roll of 5 and you rolled a defense roll of 33. Because you rolled with +25 you can stop his attack and do damage on their turn. After wards it will be your turn to attack! If you play Magic the gathering just think double strike.
Counters will only do 1 dmg. They do not stack in anyway.
And there it is. I would like all of you who find this interesting to try it out and either send Amority an OOC letter or just send one to me here. Thank you all for your time and trying to make CoTH a place where we won't be up to 3 in the morning fighting a fight where you get nothing but DODGING!!!.....had nightmares that night...
~Edited! It was brought to my attention that I missed one keen detail. When you counter it is an auto hit. You do not have to roll to see if it hits. This keeps some one from countering a counter and saves on time. This is once again supposed to be a very fast system.~