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Poll: Do you believe IC professions should have to be supported OOCly with the actual tradeskills?
You do not have permission to vote in this poll.
Yes
52.86%
74 52.86%
No
30.00%
42 30.00%
Indifferent
17.14%
24 17.14%
Total 140 vote(s) 100%
* You voted for this item. [Show Results]

OOC Professions supplementing IC?
#16
I think anyone should be able to have any profession, but the OOC professions are the ones they take...well... professionally. Say, you level herbalism and alchemy up, that is what your character masters in. They could still be an engineer, but as a kind of hobby, rather than a profession, as such they wouldn't have the skill to make wares good enough for sale.

My personal opinion :)
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#17
Miah Wrote:I think anyone should be able to have any profession, but the OOC professions are the ones they take...well... professionally. Say, you level herbalism and alchemy up, that is what your character masters in. They could still be an engineer, but as a kind of hobby, rather than a profession, as such they wouldn't have the skill to make wares good enough for sale.

My personal opinion :)

Yeah, my opinion is more along this.

I don't mind if someone happens to know about a certain profession... I do think if you are Rping to be a Master or so you should have some skill but for the lower levels of the profession and lower skills I don't mind if a player rped to have them without leveling.

Then again, seeing as they are the lower levels anyways they wouldn't be hard to get in the first place.
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#18
I don't know I'm kind of against it. It seems more and more, we are having to do more OOC things which take away from the RP which I thought was the point. I know everyone is excited stuff works, but not everyone -loves- this game. Some just enjoy the RP and that's it.

So the people who have 80's on retail or full on professions either way doesn't matter to them, but the people who don't really like the game mechanics will have to struggle through all of the OOC madness just to get a simple IC point justified.

I think we should focus on the RP, because even if you have your profession up it doesn't mean you'll have a more convincing character role played out, it will just mean you can make items and spent a lot of time you could've been Rping training or progression, running around doing god knows what to level the skill. I dunno. I'm biased obviously but I say more RP less retail stuff.
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"What are we, as role-players, if not authors in real time?" - MrBubbles

"I've always treated Role-play as Collaborative Writing. Co-authoring the stories of your characters, alongside other people." - Flammos200
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#19
I think that professions should be an option, but shouldn't be a requirement. Like anything else, it's another tool that can be utilized to help foster interaction. For example, rather than acquiring an item using the .addrpitem command, people who want to can hire a character that is able to craft a similar or even the same item, thereby creating another opportunity for roleplay.
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#20
I think it should be required. As usual I'm late to the party and all the reasoning for has been stated. I understand why people would be against it, but I personally think the Good that can come from it will outweigh the bad.
Wow. Sometimes I forget the past.
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#21
I said yes because really, all you need to make master is an afternoon and a load of gold. Go to the boat, buy what you need, and follow an online guide. I went from 1 in blacksmith to 285 in one afternoon and 200 gold.

Now as far as professions go, I do not advertise Nardor's professions because he does not have any, ICly, but he does OOC. But if you are going to say your gnome is a Master Engineer, spend a day to get there, and it will be impressive when you whip out your flying machine or robot pet.

Also, some of the crafter quests are cool and fun.
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#22
I said no mostly because of the OOC time that would be needed for it.

I know some people on CotH who have to work often, or are on leave from military service temporarily, or have kids, or other real life things.

Should we have to spend OOC time to back ourselves up ICly? It's not something considerate to the people who have other obligations that come first, and already have time restricted for WoW, let alone IC.
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#23
I say no, because OOC and IC should be forever unrelated.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#24
Wuvvums Wrote:I said no mostly because of the OOC time that would be needed for it.

I know some people on CotH who have to work often, or are on leave from military service temporarily, or have kids, or other real life things.

Should we have to spend OOC time to back ourselves up ICly? It's not something considerate to the people who have other obligations that come first, and already have time restricted for WoW, let alone IC.

This articulates the less favorable side perfectly. Not everyone can stay on everyday from 4 - 8 hours. Some people just want to get their RP in. I spent all yesterday doing OOC stuff I didn't even get to RP because I had to go to sleep for work. It should be optional. The only OOC stuff I feel is necessary would be things that have some visual representation that would effect RP.

And like I said, just because you OOC master your profession doesn't mean you'll be able to RP a master any better than anyone else would.
The Family Tree

TheBook of ThePharaoh

Pharaoh's Colosseum

The Four Suns Inn

"What are we, as role-players, if not authors in real time?" - MrBubbles

"I've always treated Role-play as Collaborative Writing. Co-authoring the stories of your characters, alongside other people." - Flammos200
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#25
I'm glad someone was able to come in and give a real life example. Off the top of my head I also know a CotHer(Zunaj) who will be returning soon to his military service. In short- we shouldn't have to do anything grindy to supplement an IC purpose. I know people may say that some of the rp should have some effort and it's rewarding, but it's just not feasible to all CotHers to get it done.
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#26
I voted yes, since it's an advantage for the player, who claims to have that profession. As others already stated, there are some players, who want to purchase an item in the engine. That isn't possible, if the player with the profession doesn't have the profession OOCly.
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#27
I'm a bit neutral on this. I don't think someone should go out and say 'Oh, I'm a Master Engineer' without something to back it up whether it is IC or OOC. Hell, someone shouldn't say their a Master at anything right off the bat, they should do some IC work to gain such a position and, yes, OOC would be nice too but if you want to be a Master Miner, for an example, would you really go around the world and mine the nodes? That would be a waste of time.
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#28
I am also one of the people that said no to this idea. While the extra effort put into learning a trade-skill is highly appreciated, it is not always an option for the busy CotHer on the go. Furthermore, if one was to make a character based around the idea of them being a professional something, this system would seemingly make it impossible to rp as that character before being grunted, leveled, and having spent a significant amount of time running around OOCly to get that skill up. It seems to me that this would put a limit on what people are allowed to do, I suppose.

In the end, I can understand that people dealing with a professional want an actual item in return for their money or whatever, but is it that big of a deal? Do we have to limit potential character creation ideas? Or am I just looking into this too far? Haha.

Just my two cents, though. :3
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#29
First I voted 'No'... after all, GHI's powers are endless... but when I think of it, it is good to have it OOCly, so only the ones that work for it get to be real masters ICly... yet, there are many Peons who can RP such master craftsmen just as well as most Grunts... I don't know, I am confused... :?

EDIT: Final decision - no, it shouldn't. .addrpitem and GHI can do great work for all this if you don't have the profession and you waste valuable time to level your professions. I think it should be optional. I also have some other idea, but it will go in GM Suggestions when I do some checking of some things.
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#30
Tradeskills aren't really a big deal ICly. I mean, would it be nice to have a flying machine as an rp tool? Yes. Do you need it? No. Besides, you severely lose imagination. For example, my character Pops sells fireworks and does shows. I have A LOT of custom ideas that I wouldn't be able to do if I had to have the tradeskill engineering.
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