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An appeal to fairness, warlocks, necromancers and the arcane
#31
That wouldn't matter much in rp because it's mostly, attack dodge/get hit, attack dodge/get hit and so on, it matters little if you attack with a sword, a firebolt or awesome powers of shadowy destruction.
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#32
Arrillion Wrote:That wouldn't matter much in rp because it's mostly, attack dodge/get hit, attack dodge/get hit and so on, it matters little if you attack with a sword, a firebolt or awesome powers of shadowy destruction.
It depends on if you trust fight or not.
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#33
Arrillion Wrote:Wel various reasons:

Warlocks are evil, magi are good. So the nature of the rp they'll get is likely to be very different.
Warlocks are not wel liked. Getting rp with warlocks is pretty hard, most people would kill you if they are convinced you are a warlock, sadly with the DH's around that risk become real.
Being a warlock has it's downsides, you'd have to be evil, become corrupted and fight to safe your own sanity.
In rp combat, being a mage or a warlock generally makes no difference.

So there's a few reasons why one would still roll a mage.

1) I do not recall having to have a certain alignment to be a warlock. I actually have two that don't fall under the evil status. I do believe Grakor has a good, or at least a neutral-aligned warlock as well. Also mages can be evil too.
2) I'll give you that. It's kinda stupid that people will meta-game against someone being a warlock.
3) I do not think warlocks have to use fel as a mandatory thing for their class. Maybe I'm wrong, but I do not think speccing in destruction would lead to insanity.
4) It can make a pretty big difference I think. Mages can't curse, warlocks can't make mirror images, they both have their own sets of different spells. Also can't mages turn invisible and blink around and stuff?
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#34
Just to confirm, Warlocks usually tend towards evil, but it is entirely possible for one to retain his/her alignment and be neutral, or even good. Warlocks are also very different from Mages in terms of combat style.

The point remains that I wouldn't want to have warlocks capable of doing everything a mage can.
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#35
Neither do I. The way I see it, fel corrupts everything it touches. It makes people angry, it seeds dissidence in ones spirit. Those who fight against the need to do evil are strong people, although it is possible. While someone may do morally good choices with their warlockery powers, feeling unresisted by the pure taint of fel is nigh impossible.
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#36
I know why, too. Because even though they ICly would be able to do such, it just isn't fair seeing as they could be insanely powerful beings and well, what fun is that in RP? However I believe that most of them are asking for simple portal/teleportation magic for safeties sake ICly. Honestly, I'm fine if you don't allow it now, because Anski talked to me and now I think differently on the subject because she made a lot of sense.

Thats my 2 cents and probably all I'm going to post in this thread.
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#37
Here's probably a big problem:

Original: Warlocks and Necromancers would be killed-on-sight by peasants, witch hunters and the government. They were shunned from society; naming someone a Warlock or a Necromancer is actually an insult, and can be dangerous to ones reputation. Even people who weren't Necromancers or Warlocks, and were only suspected of it, were brutalized by lynch mobs in many cultures.

NEW KOOLKATZ, YO!: After the expansion packs, tolerance for Warlocks and Necromancers had slowly became evident. Blood Elves culture gave way for tolerance for Warlocks because of the Fel energies they need, the Argent Crusade allows Warlocks into its ranks, Death Knights who WERE generally seen as evil are now allowed to influence normal society and on this server converse normally with very little social punishment or notice and Cataclysm just makes way for even more excuses to tolerate societal differences as if we were in the modern day.

If we simply stayed with the original format, Warlocks would have a HUGE disadvantage of social refusal and furthermore would provide a more realistic roleplay experience. This would even out the playing field for everyone: Warlocks may be powerful in terms of magical ability, but on a social level (which, albeit is much harder to control due to newer players) they are inferior in all ways.

It's important to remember that CULTURALLY Fel is EVIL. When you're on a non-warlock character, or a character who specifically would tolerate it, you will see it that way indubitably (Even if you're a Blood Elf). A Mage would have to have some SERIOUS consideration before going undercover and destroying everything they've worked for on a social level to become a Warlock or Necromancer.

It's not unrealistic to say that a Warlock is more powerful than a Mage. A typical Warlock will probably be more powerful than a Mage. However, there are much more Mages than Warlocks, not to mention that societies accept the practice of Magic and are able to enhance it through an open community. Warlocks also train in dark, secluded areas; they live in fear both of the world and their underground community. This hinders the process, or atleast slows the process of learning by not providing a positive environment, and in effect, making the Warlock less happy (which may also, with the combination of ill morals, make them “evil aligned”).

Warlocks options are severely limited when it comes to elements, but it does not restrict simple arcane spells. Imagine a Warlock giving themselves an Ice Shield; improbable, and frankly, impossible. More likely they can still be able to detect magic or create portals, something that does not deal with elements but with arcane itself. Creating food and water dabbles in conjuring, which is a subclass that is usurped by the Mage (atleast on the minor level). It's not to say that every Warlock has or rather can use every arcane spell effectively, but generic spells (and typically non-violent) that are regarded as useful are still able to be practiced. Many spells listed under “Arcane” in the World of Warcraft are bad examples, and regulation would be impossible without the community being smaller/tightly woven.

So, hope that helps ya'll out.
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