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Order in Lawlessness
#31
IMO it's fair if your character has a good motivation to kill someone. However, randomly attacking people who're clearly minding their own business is just disruptive to RP.

If your character is particularly volatile with a hint of evil, then it's reasonable that they'll attack if someone looks at them wrong.

I've RP'd twice on that island and both times I've had my characters randomly attacked. And I mean randomly. I didn't interact with the attackers ICly or OOCly beforehand.

Just a pet peeve of mine. When you just come into a town and are forced to leave or fight due to a char warning, it interrupts whatever RP you had planned and is extremely annoying OOCly.

As I said, though, it's up to the individual to decide how they roleplay their characters. I just find it extremely irritating whenever it happens.

/rant over.
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#32
Thanks for understanding what I've been trying to say all along Knock :)

And Rigley, you are right. Coriv never claimed to be the leader and people could do a revolution against him, but there wouldn't be really any sense to it (could see evil people doing this though.).
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#33
Why is that being evil means you need to kill or hurt people?

I seriously hope people aren't all playing the kind of characters that need to kick the dog to prove how incredibly evil they are. Some of the replies here makes me think that might be the case, maybe take peek at this little post and see if you can't break the mold and play a more subtle villain.

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#34
Knock Wrote:IMO it's fair if your character has a good motivation to kill someone. However, randomly attacking people who're clearly minding their own business is just disruptive to RP.

If your character is particularly volatile with a hint of evil, then it's reasonable that they'll attack if someone looks at them wrong.

I've RP'd twice on that island and both times I've had my characters randomly attacked. And I mean randomly. I didn't interact with the attackers ICly or OOCly beforehand.

Just a pet peeve of mine. When you just come into a town and are forced to leave or fight due to a char warning, it interrupts whatever RP you had planned and is extremely annoying OOCly.

As I said, though, it's up to the individual to decide how they roleplay their characters. I just find it extremely irritating whenever it happens.

/rant over.

People should at least interact with you OOCly beforehand. Otherwise what they are doing isn't RP, it's trolling, imo. How would people doing this feel if I made and multi-boxed five different characters, and had them sit on the island at all times, for the express purpose of killing people? And my reasoning could be, "they are bandits, are evil, and kill everything that moves". It wouldn't be fair to other people and would cause drama, even if that's not my intention.

Thus, there should be some sort of OOC interaction beforehand. That way a person has a choice whether or not they want to get involved or not. I understand trying to be realistic, but this isn't RL.
Pain is an illusion.
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#35
I play a mix of all varieties of evil people. I would play Aulten as a sublte evil guy, but it no longer blends well into his character. He's just purely evil, beyond all recognition. Dilix, Cladorn and Razen, however, are subtly evil. Cladorn lives in a nice house inside the walls of Stormwind, yet belongs to the Bloodsoul Coven. Dilix, if you talk to him, is very evil. But he blends in nicely if you don't see him in his usual hangouts. Razen is part of the Bike Brigade. Evil, but not unimaginably so. My other not-really-evil characters are just harda**es who wish they were evil.

In short, not everyone plays "Kick the baby puppies" evil.
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#36
I thought warning a person about an impending attack was an OOC interaction.

And as for your example it is a rather poor one. We wouldn't allow you to gang up on someone as one person with many characters- If there is a group of deranged murderers wandering about though, each played by a different person, then it is different.

Of course, you don't need to accept the character warnings. If your given the warning you should be given the chance to flee. Do so. I don't know exactly what else to say, but people walking around being ICly motivated to kill things shouldn't be hindered by any invisible boundary.

It may be irritating, but that's kinda the position this place puts people in.
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#37
Can you guys remember that your character is making the choice to go to a "lawless" island? If you decide to go there, that should be a character warning in itself.

Half the point for MAKING the place was so that guards wouldn't stop people from being stupid and attacking other people. Having people OOCly ask for permission to attack ruins the thrill of being there.

In short: If you do not want to be attacked, do not go to a city without guards. It is very, very simple logic.
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#38
Just want to say something quickly. The other day I was on a character and he was standing next to two dueling people and a knife flew at his face. He took it as an attack and reacted but then the people OOCly ignored me because 'my character had no reason to join in the fight.'

I think it's a good reason if the character (who isn't exactly a smart character by the way) took that as an attack, but I just got repeatedly ignored until an OOC argument happened, which ended up making me retcon being there because I was quite annoyed. I'm just saying:

Do not attempt to question someone's IC motivation for something unless it seems TOTALLY unreasonable. It only breeds drama, especially if that person has explained their reasoning.
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#39
@Aphetoros: Don't even get me started...

We told you OOCly that you were standing -very- close to two people sparing, and you would have been hit to the face. Emotes flood our chats, HP has to be kept track off and rolls also. Our characters chose to ignore you, and we told you OOCly that it was closed RP. You began whining about it OOCly, and accussing Aran and I for being bad role-players, because we didn't feed you with attention.

When someone tells you OOCly that you can't join in on the RP, make up a IC reason for not doing so. When the fight was over and you totally nerdraged, I whispered you about my POV and you just ignored it.
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#40
Read the responses, not sure what else to add. Put in some stuff on the OP. I'm feeling where Knock is coming from; I haven't had this issue directly, but I think any kind of violence should have some sort of context involved, even if it's, for example, some old orc with PTSD flipping out on a human. Even though the human did nothing and is probably just doing his line of Ratchet White in peace by the bonfire, this orc is mentally unstable from past trauma. Again, just an example, folks. :)

Nostra Wrote:I'm all for a lawless area or even changing the rules on guards and towns, if people could handle it. But from what I've seen in the past and what seems to have been going on (based on hearsay) it's not exactly going according to plan. I like Twilight's post, probably the best 1000th post made here, and hope people will take it to heart and maybe encourage people roleplaying in the Lawless area to check it out. I think I might even go there myself and see if things really are as bad as I've gotten the impression of.

Haha, thank you.

@Terant: I think it's redundant to have to issue CWs in Lawless Land. I understand if it's not common knowledge yet, though.
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#41
@Jurkey and Aphetoros: Take that to PM's. But I feel like if you didn't want him in your RP you shouldn't have thrown the knife at him in the first place.

@Rigley: From what it seemed, Knock had been attacked without even a character warning. What I guess I was trying to get at is that eventually some players are going to form gangs and camp the island. People won't go to the island for RP because they don't want their characters to die for no reason at all. So we should have some sort of OOC rules set up for the place.
Pain is an illusion.
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#42
My bad, me being irritated. Nothing to see here. :D
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#43
Only thing I see in that log is a lack of respect from both parties.

Regardless, please do take it to PMs.
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#44
Ignore me, again.
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#45
Wow. Are you guys even bringing it up here?

PM a GM.
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