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An End To One Thing
#16
@Muahaha

That makes me oh so charmingly curious though.

So far I can only think of the Catacombs, but that seems to be confined to the Evil and Shady RPers.
THANK YOU OCEANS
[Image: House.png?t=1300999439]
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#17
Regarding the rebuilding process, it is not a problem of 'Do we have enough coin?' it is more about 'How will we procure these items and bring them to our destination?'. Whilst financing would be considered, it may not hinder the construction should we not have enough (Hell, some events might even come out of it).
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#18
This sounds like a very fun idea, and wish we would do more stuff like it
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#19
Wherever it is, I want to participate~ o:
[Image: HumanFemale.gif][Image: Paladin.gif] Talia Leonhart 19
[Image: HumanFemale.gif][Image: Mage.gif] Violet Leonhart 22
[Image: HumanFemale.gif][Image: redquestionmark.png] Terra Lockwood 26
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#20
FlyingSquirrel Wrote:Eh. Too drastic, IMO.

EDIT: I believe I talked to you about this previously, but you don't need to pop out everything to have a good RP story, even if it's not lore-changing.


I think this is how I feel too. Bubonic Bay was fun but it didn't seem to live up to the expectations that was placed behind it. I think mostly because it was too big to handle.

I feel like whenever I see you plan something, Rosencrat, it has to be something impressive. It's always really exciting too, but after I saw how Bubonic Bay was handled, it crossed my mind that some of these things may just be too exhausting for one GM to handle. I think that came across from time to time. You seemed to be stretched thin from managing such a big project, so it had to be cut short.

So I'm fine with the notion, but it probably has to be cut down into a lot of small chunks, maybe, or perhaps get many GMs to handle the events for it so everything is more manageable.

You don't need to make it big and loud to make rpers on the server happy. I've seen plenty of people who have just as fun following small story lines.
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#21
It sounds like something that will spark up new RPing and ideas. However.. This bit got me worried.

Quote:a well-used role-playing destination?

Why does it have to be a place that others enjoy RPing in? Naturally, it can be rebuild but for the people who do not wish to get involved, but still enjoy the place to RP in, they are automatically shunned out. For them, it's either leave or suck it up.

I would personally vote for a area that does not get RP, start up a series of events there that will ultimately destroy the place, which leads to a rebuild. This way, the chances of someone being upset about an area because it got destroyed, are slim. Everyone can still Rp in their favourite places, and the people who want to step out of the commonness and everyday places, can go there and either destroy or rebuild the place. (Then it's just the trick to keep up interest, but surely with events during summer vacation, I don't see that as major problem.)

The world is big, why blow up a common RP place? Start something new in an area that hardly gains RP.

I'm interested, but weary.

Edit; Worded it better.
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#22
The only problem is that when we create a new RP area, it's used for about a week before being left to collect dust. Just look at the Anchorage. At least if it's an already used location then it'll last longer. *shrug* And from what I got from Rosencrat's post, there's not going to be anything drastically changed about it.
"I am more afraid of one hundred sheep led by a lion than one hundred lions led by a sheep."
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#23
Well, I can imagine the rebuilding process being quite the undertaking that'll take months. People would need to be inspired to roll lumberjacks, stone cutters, diggers, furniture makers, roof builders, and what not. It can open up plenty of opportunities, if the players are allowed to actually aid in the rebuilding. (And not by saying 'I gathered x material, but more like 'I gathered x material, placed it on Y spot, and improved the area by 0.5% - Which will then lead to minor updating of the area.)

It may be a bit of a pain to keep track off, but slowly and surely people will see their own RP work paying off as the area keeps upgrading and improving. If you only get to state "I'm a lumberjack and cut wood for the cause!".. That will grow boring quickly. With the above system, you would be literally aiding in the rebuilding and afterwards you can say. "Yeah, I build that roof!" Or "Yeah! I build those chairs, that building, and that counter!" and actually got something to feel somewhat proud off. The hours you spend into it, would get paid by the visual effects and stuff. (I mean, I would personally love to build a town in this way.)

And yarr, I can understand areas to collect dust after a while, but I admit I've never saw an event being held at anchorage. (I don't think I ever visited in fact.). Maybe it's a lack on the players interest side, maybe a lack with advertising from GM side, I'm honestly not sure. :)

Surely there is some way to keep an area active for longer then a week, if the players are actually able to do actual stuff there. Maybe make it the only place with an IC economy? Get stuff ICly, Get paid ICly, be able to craft ICly, and make a winnings ICly in the area.

Edit: Also, the gather of materials could be done with tons of mini events. GMs could oversee how much lumber/stone/fish/whatever of a resource people would gather, and look up a rough chart to see how much they need for one item or for a percentage of one item.

Let's say a roof takes 100 lumber. (Yeah, just a random number.)
Each lumberjack can gather 5 lumber before having to drop it off at the camp.
Five people sign up as lumberjack for this event, and they set out.
During the event, people can get possibly attacked by bears, squirrels, find rot in their trees, or possibly stumble upon an ancient tree or axe that gives bonus wood!
In they end, they all gathered 5 lumber each, resulting in 25 lumber.

That would give the roof 25% completion. Resulting in a GM, roughly adding 25% of the entire roof to the building.

Just very simple events, in which people RP out their log cutting and struggles. I think it'll be quite fun for a while.
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#24
While it's off topic I can say this about the Anchorage: Rigley has plans for it. He had plans for awhile but certain things would get in the way.

Rigley can only do one thing at a time, and when it was put up to the vote people put Stonetalon in front of the Anchorage. That doesn't mean that the Anchorage is not going to get its own questline, but it pretty much has to wait.
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#25
Ah, neat. Edited my above post as well with more ideas! Rawr.
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#26
I sure would be interested, just put it in about two months time from now and I'm all over it.
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#27
I am very iffy about something like this.

Why? Simple.

I'd like to know what area it was before I put in my vote. Some areas I'd rather not be touched while others would make me go outside, grab a random person off the street and start to dance. But, I highly doubt we'll be let in the know until after it's been approved and the destruction planned. That's when people will go 'Ohshi- I didn't want there destroyed!'

Then there's the drama.

First off, the beginning drama of someone's spot being destroyed if they enjoyed RPing there. I know if a few spots I RPed in were destroyed, I'd be very cross, while in others I'd have fun re-building. I can see endless complaints in the future about how '[X] and I were gonna RP here but now we can't because it's destroyed!' The endless QQ would get rather upsetting, and I sure wouldn't like listening to it in GMI.

Or we could get worse, and I wouldn't be surprised if this happened.

We could get people who completely ignore the destruction and go about RP there as normal as they didn't want it to happen. Not only would this annoy the crap out of the ones taking part, but it would get rater bothersome for the GMs if they had to force them out of the area because of an event they might not have fully wanted. If this wasn't listed as a 'well used area' I'd see no issue with it.

Perhaps this is just me being paranoid though.

I suppose it would just come down to how it would be done, not saying that I'm not interested in it, just iffy. The last big one was sorta ruined for me by meta-gaming on some people's part.
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#28
Yes! Destruction! One of my favourite things.
Little by little, one travels far.
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#29
I would like everyone to look back upon the old ways of the Aboriginals of Australia. . .

Before European settlers seized the land for themselves (The heartless bas--) the Aboriginals did a sort of ritualistic burning of land. They burnt a stretch of land, trees, bush, everything within it and controlled the fire by using branches with green leaves so it wouldn't grow out of control. After it burned, from the ashes, new plants began to form. What once was a dry, well used land once again flourished from the ashes and animals once again returned to take the bounty of the land. . .

. . . Then the animals were hunted, killed and eaten.

None the less! This is much alike it comparison with you players as the animals. Minus the hunting and eating part.
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#30
... That analogy doesn't inspire me much, Bounty. I know you GMs; you like to eat us. I'm watching you. /stare.
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[youtube]http://www.youtube.com/watch?v=9bZkp7q19f0[/youtube]
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