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Asholme
A Brief Outline on the Rules and Expectations in this City of Evil
A Brief Outline on the Rules and Expectations in this City of Evil
Author's Note: For ease of reading this guide will be written IC as if it were from Ashley Smiles, High Inquisitor of Tourist Affairs. Any OOC pointers will be included in spoilers just below the IC information.
It is highly recommended to read Lox's guide for more information on character warnings and other important information for when RPing on a lawless island.
Thank you and enjoy reading!
An Introduction
Welcome! We here at the Asholme Tourist Board are happy to welcome you to the frigid, corpse-drenched shores of the island of Asholme, the evilest little city this world has ever seen!
To help make this trip a memorable one for you and your family, where here at the Asholme Tourist Board will be assigning you your very own tour guide.
Myself!
I'm a good servant to our Glorious Queen. Risen into mindless undeath as a Death Knight after a useless life spent in the Night Watch, the Queen graced me (After a super-fun weekend of liberal beatings and senseless torture!) as Asholme's head of tourism! I, of all people, know the importance of following orders to the letter!
Until our glorious Queen's plan to reign death and decay upon all living beings and transforms them into a corpse freed of such useless effects as free choice and will reach fruition, however, you will have to learn how to mind your Ps and Qs from me.
And remember: We love to see happy faces, so let me see a smile on yours before we begin!
Sincerely,
Ashley P. Smiles
Grand Inquisitor of Tourist Relations
Reaching The Island
We want to stress this point. I'm going to put it in super-big, awesomely-noticeable script, so you with problems reading (I'm looking at you, Mr. Orc!) can see it real easy like!
Asholme is not just for evil people. It is a neutral port town where all people are allowed to visit!
Reaching Asholme can be tricky! A lot of people think: 'Hey, this island is off the coast of the Grizzly Hills in Northrend. That's really far!' Well you're wrong. And an idiot. And deserving death by at the hands of our Glorious Queen for insolence.
Asholme may be far...But traveling is cheap and inexpensive this time of year!
You can reach the island easily via any means of travel. Flight, ship...But the easiest, of course, would be teleportation.
Reaching the island is as easy as approaching your nearest mage (Or being a mage yourself) and opening up a portal to the dock. The process will be assisted along by wards on the island, which will make teleporting yourself and friends just a bit easier.
Fun!
While on the island you will, of course, be allowed to leave via any means you so desire. Teleportation to and from is not restricted, simply monitored. If you teleport to or away from the island, the Queen will know!
A stable for flying mounts is also included in the port city. Feel free to use it to keep your flying mounts all safe and cozy. Mounts are also there for rental, allowing the poor tourist the chance to soar through the air with the greatest of ease and travel easily off and on the island.
Locations Of Note
Asholme wasn't built in a day. It was built in five!
Through the tireless effort of a small army of undead and passionate volunteers we have created a city virtually over night. We welcome you to enjoy the sights and sounds that is our wonderful city.
Spoiler:
The City of Asholme
This quaint little village is home to most of the sights and sounds of Asholme. Stretching from the coastline to the beginning of The Rise, the collection of little shops and buildings offers numerous sights and sounds for the discerning tourist.
Alchemy shops, medical bays, inns, parks...You name it we have it!
Come visit the Town Hall (The place with the only working mailbox on the island) and chat with prisoners on the second floor's jail.
Come see the stables, where you can rent flying mounts to soar through the air!
Come see the two refugee camps, the one by the inn (Containing human bandits and lawless miscreants) and the one behind the Town Hall (Containing Old Horde sympathizers and Demon Worshippers). Join in the fun of their depression by taking part in non-lethal combat within the ring...It's not only allowed, but encouraged!
The Drunken Corpse
Food, friends and fun can be found in this relaxed den of inebriates. The Drunken Corpse is the port's main inn, located just off the main thoroughfare and behind the alchemist's shop and ritual chamber.
The first floor of the inn is dedicated to good times and fine alcohol. The second level is where beds can be rented and a private room can be used for business meetings and personal parties.
The Docks
Located just behind the Orc Camp on the south side of the port, the docks function as the...Seedier side of town. The normal skeletal guards give way here to Fel Orcs, guards taken from the ranks of refugees and mutated heavily through Fel exposure.
There is no law once you set foot on the wood of the docks between the sets of hazard lights. Guards will only step in if you are found to be messing with property or doing something that will result in the destruction of the Docks.
The ship, located just as you step on the docks, is a derelict piece of wood. No guards patrol there, and is considered a wilderness fit only for murders and thieves.
The Felfire Club
Located just at the end of the Docks, the sinful Felfire Club functions as the proverbial 'port in the storm' for travelers wishing to escape the violence and lawlessness of the Docks.
The first floor is a sinful paradise of drugs, sex, food and alcohol. Very few, if any, laws besides 'no fighting' are enforced here.
The upper reaches of the club, however, seem to be off limits to people who are not a member of the Felfire Club. Bizarre rituals and evil rites can be heard from the floors above...And at night purple and green lights can be seen flashing through the heavy locked doors on the roof.
The Arena
Situated right across from the Felfire Club, the Arena is a closed-in cage fighting super-dome designed to sate all the violent needs of the Dock-goers.
Fighting outside of the cage is now allowed in the Arena and is strictly enforced.
The Rise
The Rise is the series of small plateau that skirt the pathway leading from the City of Asholme and the Bulwark.
Law is enforced in these areas. Necromancers, Warlocks and Shadow Priests are welcome to socialize in the church, graveyard and Fel Scrapyard here.
The Black Bulwark
The Black Bulwark is the imposing edifice marking the end of the Rise and the beginning of the Bastion.
Guarded by Death Knights and ghouls around the clock, the wall of rubble and spikes is the first line of defense against any would-be attackers.
Behind the Bulwark is the Army Camp, where soldiers of the Queen train and wait for their chance to sink their teeth into fresh flesh.
The Bastion
The tower that dominates the island's top is called The Bastion. There the necromancers who rule this island reside, safely protected by stone and crystal and given free range to practice their art.
On the first floor is the Museum, a collection of relics and trophies won during the long, trying time between the fall of the Catacombs and the construction of Asholme.
On the second floor is the Queen's Lab, a Necromantic research and development base where Necromancers work tirelessly to push the boundaries of their craft.
Right before reaching the roof is the Swinging Cafe, a suspended smorgasbord of refreshments and fine company.
Queen's Court
The Roof of the Bastion is where the Queen holds her court. There all business is conducted and the Queen's throne and seat of command is placed.
Necromancers can also be found here, planning new attacks and defensive measures against those who would see the island harmed.
Crime & Punishment
Laws on Asholme are super fun!
Because of the nature of our island, the Queen herself had to sit down and come up with a whole new code of rules that citizens should follow.
Below are a list of the major ones. Since we believe in freedom and the indomitable will of the individual spirit, rules are minimal but strictly enforced!
- No Fighting….Except in approved areas! One can only fight on the Docks, the Old Ship and in one of the Refugee Camps. Except for the Refugee Camps, fighting is allowed to be lethal! Everywhere else fighting will result in punishment.
- No Light. In the same way that Shadow and Fel are banned in other cities, the use of Light or any other Divine Magic is not allowed on the island. Draenei are allowed on the island only because of their capacity to be Shaman or use Shadow magic. Anyone caught using Light or wearing armor/weaponry that leads us to believe they use the Light will be punished.
- Respect the Guards. The guards, skeletal, necromancer or Fel Orc, are here for your protection.
- Respect your Government. Respect the Queen and all other groups who are part of the Queen’s Court. You don’t need to listen to them…But you should still respect them!
And what, you may ask, will happen if you disobey a rule…?
I’m glad you asked!
All punishments carry an immediate imprisonment. Break a law and you will be sent to the jail where –for the entirety of your stay- anyone can purchase you as a slave! Break a rule, and you’ve forfeited your right to be a free agent!
Spoiler:
If you are caught breaking the law again a week after committing a crime, you will be executed!
Yay!
Government
The island is ruled by Lady Vetia Ashwind, our fine leader and noble queen. Beneath her is a council of Necromancers, who organize the island's defense system and sculpt it's future path.
Beneath the council and Queen, however, is the Queen's Court. The Queen's Court is a coalition of like-minded guilds and organizations who have demonstrated their willingness to advance the agenda of the island.
As a member of the Court, a guild or group is allowed to help the Queen decide her plans as well as call a specific spot on their island their home.
In exchange for these gifts, however, the Queen expects her Court to fight for her when called.
We here at the Asholme Tourist Board hope you found this guide informative!
If you have any questions, you may post them below.
Thanks again and have a nice trip!
Sincerely,
The Management
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