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Runemaster gone death knight
#16
I'd say no due to the fact it is multiclassing and, as Aphetoros said, they're already over-powered, they don't need to be moreso.
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#17
But, due to the definition of dark inscribers, that clearly says that dark inscribers modify their inscriber/runemaster runes into dark inscriber ones, it could work. Am I not right ?
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#18
It could work, but it won't.
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#19
o.o confused ?
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#20
(12-04-2011, 11:28 PM)BountyHunter Wrote: I'd say no due to the fact it is multiclassing and, as Aphetoros said, they're already over-powered, they don't need to be moreso.

Das. ^
What happens if a bowl of Tauren spills into Wednesday on a bed of six o'clock?
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#21
It can work just as much as being a Half-Orc would. It's completely possible by lore but we do not allow it.
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#22
I don't see how it's further over-powering them. I mean, they can summon their runed weapons at -any time-, and heal themselves. Making a nude (well, almost) death knight with runes on his body to work for armor isn't much of a deal. And the attacking runes would only mean that they'll be able to attack somebody else with their fists as good as with their enruned weapons (note that for all death knights, their enruned weapons are the catalysts and they wouldn't be able to fight without them)

I mean, death knights are already runemasters, only on their weapons. Plus they use some runes on the ground to create certain things, such as the portal to Acherus.
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#23
Death Knights are basic Inscribers, that is a skill they have. The runes they place are hardwired into their mind.

But, this isn't an idea of overpowering them, this is a fact of multi-classing. You wish to play a Death Knight + Runemaster which is a combination of two classes, hence, multi-classing. It would be the same if we had a Death Knight + Mage who was able to fling around firebolts at wish and still spread his plague or a Runemaster + Paladin who fights with a light infused warhammer but has enhanced strength from his runes so he can hit with the power of a thousand suns.
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#24
Well just as necromancers (which is also a variant of death knights), who were mages, can't use their arcane spells anymore, but necromantic ones.
And just as paladins use light spells, and runemasters use arcane magic, which are totally different, they cannot be combined.

But both death knights and dark inscribers are necromatic runes users, only death knights use runes on their weapons and on the ground, while dark inscribers on their bodies and on the ground.
I see very little difference between the two, and an easy possibility of combining the two with no real problem.
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#25
Once again, this is not a fact about whether it is possible or not, it is simply a rule that we do not allow multi-classing. You are asking to multi-class, that is about all there is to it.
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#26
If you want to use runemaster abilities, then you can't use DK abilities. That's why they're separate classes. Now, you CAN hybridize to a degree, but you'll have to make sacrifices, because hybrid classes do a little one thing and a little of another thing. I wouldn't see the problem with a DK who forgoes the use of DK runes to use traditional runes, or doesn't use plagues and blood stuff, or whaaaatever, but if you want to be a full DK + full runemaster, then you're gonna be disapointed.
Your stories will always remain...
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... as will your valiant hearts.
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#27
First of all, no, you can't forsake your death knight-ish runes. Those keep you 'alive'.
Then, I ain't trying to make a full dk + full runemaster. I am just pointing a different death knight approach, that could be taken by runemasters, dark inscribers and inscribers (by becoming dark inscribers) only.
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#28
Well, if you're interested in trying that out, then go for it. Post the profile with the skills/abilities and see what happens.

Although, keep in mind, the general consensus seems to be that since DKs are over-powered already, why make them more so?
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#29
I can very well modify my profile enough so that my character won't be more over-powered than death knights already are.
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#30
With a cursory sweep, I've presumptuously concluded that this thread has been a miscommunication of 13kira13's intent.

That he does not want to multiclass per say, but is proposing his variant idea for feedback.

Although I suppose he is getting that feedback, I'd idly compare it to presenting a layered painting and being vigorously reminded that sculpting is illegal.

It is my belief besides that runemaster is no more a class unto itself than tinker.


13kira13 wants to portray his death knight as a former runemaster echoing his previous existence as.

Said death knight would theoretically possess more or less the same attributes, abilities, and scale of a death knight... with a different flavor of equipment.

...Nonetheless, I would draw attention to BountyHunter's concern that a death knight's "training" seem to be a homogenized production.

I could see it if he had willingly entered the service of the Scourge, but as a risen minion...?

It's a remarkable gap between Forsaken and death knight.

Though the former retain their skills, the latter seem to have theirs quite replaced.

...

If you do get past this catch, however, I would suggest you compose a balancing list of strengths and weaknesses (or at least those additional to that of a "typical" death knight) for staff review.

It's going to be an implausible thing to disarm or disrobe your man as he stands, for example.

He's shedding his skin of saronite, perhaps his protective runes aren't quite as... Well, protective?

Maybe an extra dose of dexterity with the eschew of that conventional armor?
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