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Guard Guild - "The Law"
#1
(11-28-2011, 09:46 AM)Xigo Wrote:
THE LAW

The Law will be the guild in which all law enforcement characters shall be a part of. By having this guild tag, a character has a right to enforce the law in whichever territory he or she is a guard of. He has the authority to arrest those who might disrupt the peace and bring danger to the general populace. Abusing this authority will result in a punishment, which may be IC or OOC depending on the situation.

All guard groups are gender neutral (though people would chuckle at a male Sentinel, for instance). The only thing that truly stops you from joining the ranks of Azeroth's law enforcement is race. The Undercity isn't going to hire a Blood Elf to keep the streets 'safe', and visa versa. Of course, someone with a shad record won't be getting in either.

A guard is to remain respectful and polite to the citizens of his or her city. The guard must also be capable of solving a situation without resorting to violence. Law enforcement involves investigation sometimes, and the best guards are capable of doing such. And finally, a guard must be capable of following orders.

Below are a series of guidelines to help you better understand 'The Law' and generally do your job better.

Guards are special profiles, unless recruited ICly.

Mordeka is guild leader currently.

Corrupt Guard Policy
Spoiler:
A 'corrupt guard situation' is essentially whenever a guard is about to attempt to abuse his power to do something that isn't necesarily lawful, like lying to superiors, arresting people with no evidence, picking a side in a fight due to personal interests instead of remaining unbiased, and so forth.

Regardless of whether a scene is just starting, or the guard is only entering it now, he must inform everyone involved that he will be doing something 'corrupt'. He does not need to say what he is doing, only that he intends on using his authority for unlawful reasons. He must also ask if there are any objections.

If there are no objections/is no response, he may act as he wishes. If there is an objection, then he must act in a lawful manner. Objections from people outside of the current scene do not matter.

One might think this would interefere with one's character. However, there are a number of ways you could explain this. Perhaps there's another guard watching. Maybe there are too many witnesses. Or heck, maybe the character's just in a good mood. Regardless, the desires of your fellow players always come first when it comes to corruption.

This policy mainly exists to ensure that those who just want proper justice to be dished out get it, and those who don't mind a little bit of corruption from the authority get it.

Verdict
Spoiler:
It is a guard's place to patrol a location and ensure peace is kept. It is a guard's job to arrest those who break the law and see they are detained.

It is not a guard's position to decide what the punishment will be.

A guard may influence the verdict with his report. He may aid in the decision. But it is ultimately up to the GMs to decide what shall be done. Thus, the guard must OOCly contact a GM who will then contact both parties and declare the punishment. If a GM is not available, he will make a post in the guild's subforum (If we get a subforum) with his character's name, the apprehended party's name, name of involved parties, the date of arrest, and his guard's report. This report will be in-character (Besides the time zone thing). Example.

Quote:Guard Name: Gunnar
Apprehended: Joe
Witnesses: Frank, Rick, Taylor
Date: 11/18/2011 14:02PM EST
Report: Witnessed Joe pickpocketing Frank. Rick and Taylor also saw it. Arrested without resistance.

Minor Crimes
Spoiler:
Whether a crime is 'minor' or 'major' has nothing to do with what verdict it receives. However, it does decide how a guard should react to it. When dispensing justice to one who did a minor crime, he should not use lethal force. Maybe he'll take out his weapon as a threat, or put a hand on its hilt, or even take someone down (guards should consider carrying blunt weapons), but he may not use lethal force.
Examples.

Quote:-Pickpocketing
-Brawling
-Anything concerning someone who has surrendered (If you suspect they are using surrender to deceive you, then be prepared for such. If someone resists after surrendering, that is a Major Crime and may be responded to with lethal force)
-Vandalism
-Disturbing the Peace (Screaming, punching people)
-Resisting Arrest [Minor] (Not going down easily, being resistant, not following a guard's command)
-Showing any OVERT signs of being a Warlock [Does not apply to Undercity/Goblin Cities]{By overt we mean casting spells, flourishing fel magics, etc. They must clearly show themselves to be Warlocks in that situation. It does not matter if you already know them to be Warlocks.}(You have permission to escort the Warlock from the city if necessary)
-Abuse of Magic (Any sort of spellcasting that will frighten/endanger others should be immediately stopped by the nearest guard. If it continues, immediately arrest the spellcaster. Common sense comes into play here.)
-Druid Forms [Does not apply to Darnassus/Thunder Bluff]
-Guard Harassment (First offense is a warning. Second is arrest.)
-Bribing a Guard (The guard may keep the bribe)

Major Crimes
Spoiler:
Whether a crime is 'minor' or 'major' has nothing to do with what verdict it receives. However, it does decide how a guard should react to it. When dispensing justice to one who did a major crime, he has full permission to use lethal force, and take down his target by any means necessary. Alive is usually preferable.
Examples.

Quote:-Resisting Arrest [Major] (Actively fighting guards who are trying to arrest the criminal, trying to make an escape)
-Attacking Others With Weapons (this includes any sort of spells)
-Banditry
-Demon Summoning
-Summoning portals to dangerous areas [We do not want the ocean/demons/Horde flooding into Stormwind, for example)
-Opposite Faction (If you are the Horde in Alliance lands in sight of Alliance guards, they have full permission to call for reinforcements and hunt you down, for example. Mercy should not be expected.)
-Theft (IE: Anything that isn't pickpocketing. Preferable that these people are taken alive, but if they do not surrender, take them down)

'Warrior Uniforms'
Spoiler:
While there is such a thing as a 'mage guard', there aren't really any set uniforms for them. Just wear the colors of your city/their tabard, and carry around a badge.

Stormwind
-'Guard Armor' from NPC Vendor in Hyjal
-Well Used Sword
-Stormwind Guard Shield
-Stormwind Tabard

Ironforge
-'Guard Armor' from NPC Vendor in Hyjal
-Callous Axe
-Dwarven Defender

Darnassus
-'Guard Armor' from NPC Vendor in Hyjal
-Moonglaive

Exodar
-'Guard Armor' from NPC Vendor in Hyjal
-Exodar guards may use whatever weaponry they deem fit for the task.
-Exodar Tabard

Orgrimmar
-'Guard Armor' from NPC Vendor in Hyjal
-Monstrous War Axe

Silvermoon City (Unless you have a custom model character, you are a Blood Knight on guard duty)
-General's Lamellar Set
-Blood Knight's War Cloak
-Blood Knight Defender
-Blood Knight Tabard
-The Sunbreaker

Thunder Bluff
-'Guard Armor' from NPC Vendor in Hyjal
-Broahn's Fang

Undercity
-'Guard Armor' from NPC Vendor in Hyjal
-Deathwatcher's Tabard
-Deathwatchers aren't really given any specific weapon. They just sort of get what they can get. It's probably nothing that good.

Goblin Cities
-Goblin Cities would hire mercenaries. Thus, your uniform is your choice. You would be given a badge to display authority, which has your name and a serial number on it. Welcome to the fold, Guard #3827
-You get a net gun. It fires a net large enough to take down even a tauren.

Dalaran
-Doomplate Set
-Deathforge Girdle
-Obsidian Clodstompers
-Tabard of the Kirin Tor
-Shaarde the Lesser
-Protective Barricade of the Light

Shattrath
-Wear the Shattered Sun or Sha'tari Skyguard tabard, depending on which faction/area you patrol/belong to.
-Try to look like your fellow faction members. Stay in your faction's territory.
-Aldor and Scyers police their own sections.

Individual City Outlooks
Spoiler:
Stormwind/Ironforge
-Warlocks are forbidden from showing their powers in public. Get them out of sight - quickly. You don't have to be gentle.
-Everything can be solved with a fine. (up to 1g for minor, major = jail)
-Be understanding. Don't leap to conclusions.

Darnassus
-Warlockery is a major crime.
-Casting any arcane spell is a minor crime (until Cata).
-Be strict. Tradition and discipline guide us.

Exodar/Aldor
-Warlockery is kill on sight
-Be lenient with your own people, there aren't many of us left. Just make sure the hooligan learns his/her lesson
-Never kill another Draenei, unless absolutely necessary.

Orgrimmar
-Warlocks cast spells at their own risk. Sure, we allow them. But... who's to say you have to interfere with the mob tearing them limb from limb. It's their fault for being idiots.
-Be calm, but ready to fight. Orcs/Trolls can get hot-headed sometimes, don't let this happen to you. Keep your wits about.
-If you see a brawl, get them to take it to the arena. Or just let it play out until a clear winner is obvious. Best not to meddle when someone's honor is on the line, but if blood's being shed, stop any fight immediately.

Thunder Bluff
-Warlocks should follow a 'don't ask, don't tell' policy. If you see a warlock, take him/her down to the cave with the Forsaken. They don't belong among the elders and calves.
-When taking physical action, be cautious. You'll probably squish the poor Sin'Dorei with a single blow.

Undercity
-So he's a warlock? Who cares!
-Apothecaries get leniency in their quarters. They work with dangerous things, and are probably busy. Give them a hand if they need you. You're not their lapdog, but you can help them with their experiments.
-So long as what's being done does not harm the Dark Lady's plans, servants, or allies, it's not that big a deal.

Silvermoon City/Scryers
-Warlocks are taboo. Treat them as you do any other spellcaster, but be wary.
-Everything can be solved with a fine. (up to 1g for minor, major = jail)
-Proper etiquette is a must. If you dare utter a curse word while on duty, you'll find yourself polishing weapons for the next week.

Shattrath
-Kick warlocks out if they show their powers.
-There are a lot of races in Shattrath. Be open and understanding to their customs. Don't let your faction get in the way of duty.

Dalaran
-Everyone's a spellcaster in Dalaran. Be wary.
-Everything can be solved with a fine. (up to 1g for minor, major = jail)
-A lot of races come through. So long as you are respectful, there shouldn't be a problem. Don't let your faction get in the way of duty.

Goblin Cities
-Look'ere. Just treat th' fel suckers like other spellcasters.
-Everything can be solved with a fine. (up to 1g for minor, major = jail)
-You see a problem, fire yer net gun. Stabilizes problems real quick. People will get rowdy, just take 'em down a notch if you see things gettin' outta control.


Any thoughts?
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
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#2
[youtube]http://www.youtube.com/watch?v=wvJiYrRcfQo[/youtube]
Reply
#3
Why I love this idea? I might "light up" the flame of Ajoro's heart to get back into the ranks of a guard.

I have one question because I am a *cough* noob *cough* :

I think you answered that already in your topic, but I haven't applied for a Special Character profile to be a guard, if I am recruited in this guild -- do I have to make this special profile application or if I am recruited I don't have to? Also my character is 50 level, yet the Character Profile is approved, but no Grunt rank because I am "new".
[Image: iyn1uq.jpg]
Made by me ^^
Some people are entitled to be stupid, but some are abusing the priviledge
Reply
#4
He's just a hero
In a long line of heroes
Looking for something
Attractive to save
- Soup Star Joe


Ongoing Personal Projects:
NIL
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#5
Isn't Undercity guarded by the Kor'kron, of whom have little love for the apothecaries?

While the Deathguard do have a presence...? Or do you view it as "Kor'kron are the big shots" and "Deathguard are the grunts you can play"?

...Also, this may or may not confuse the pants off you.
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#6
Allowing folks the option of playing either type of guard in the UC could present some interesting RP. However, with things being kept secret from the Kor'kron on purpose... It could also potentially lead to Bad Stuff.

Still, something to consider!


(Posted from teh phonez)
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#7
Excellent! Guards will make things interesting!
Reply
#8
Dropping by just to say this.

[youtube]http://www.youtube.com/watch?v=16u0wwCfoJ4[/youtube]
Reply
#9
(12-14-2011, 04:17 PM)Uthaniel Wrote: Dropping by just to say this.

[youtube]http://www.youtube.com/watch?v=16u0wwCfoJ4[/youtube]

Guild Rule: All those arrested must sing this song.

/nod
Reply
#10
If you are making a character whom -at conception- is a member of a guard group, then it must be a special profile. This is mostly because we GMs will be running the guards, and we'd like to know who our members are before hand. This way your superiors don't treat you like a newbie.

If you are recruited ICly, then you are recruited ICly. Doesn't necessarily need to be a special profile character, doesn't even need to be approved. But you will be treated like a newbie for a while.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
Reply
#11
Will there be ranks?

Captain Kogan has a nice ring.
[Image: 3HQ8ifr.gif]
Reply
#12
Is getting recruited a random encounter, or do we ask a GM?
Spoiler:
[Image: 2wd92y0.gif]

Reply
#13
(12-14-2011, 06:10 PM)PvtFrog Wrote: Is getting recruited a random encounter, or do we ask a GM?

That! <3
He's just a hero
In a long line of heroes
Looking for something
Attractive to save
- Soup Star Joe


Ongoing Personal Projects:
NIL
Reply
#14
The three ranks currently available to players are 'Private, Sergeant, and Captain'. Lieutenant is restricted to GMs.

Ask a GM, and we'll set up your recruitment.
Quote:[8:53AM] Cassius: Xigo is the best guy ever. he doesn't afraid of anything.
Reply
#15
...Isn't Captain a high rank than El tee?
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