I decided, on a spur, to create my own intermediate roll system. I'd like to see some reactions as well as constructive criticism. Please, leave any comments such as "The normal roll system is fine" at the door. And your shoes. I just cleaned the carpet. Please question it however, and give me any advice you can! There may be some confusing parts in here that I haven't explained, but question them and I will give insight. The reason behind the lack of explanation is this system is in a GHI book of mine, and it is made to be tightly compact as well as quick to reference and easy to read.
PLAYERS
--------------
Roll 1-100
--------------
HEALTH
--------------
10 HP
--------------
CRITS
--------------
(More than 50 points apart)
Cloth - 2 points
Leather - 1.5 Point
Mail - 1 Points
Plate - 0.5
-------------
(This helps represent the realism of an armor effect, while trying to keep things balanced so all players can enjoy the fight equally.)
-------------
ATTACKS
----------------
Standard Attack - 1 Point
Standard Attack - 2 Points (CLOTH-ONLY CLASSES)
Special Attack - 2 Points
Special Attack - 3 Points (CLOTH-ONLY CLASSES)
AoE - 1 Point up to 4 targets
-----
Standard Attack is normal
Special Attack causes break of defense, increasing damage by 0.5 if hit and reduces roll points by 20 for next defensive roll.
AoE sacrifices the same as special.
----------------
DEFENSE
----------------
Defense occurs if defense roll is higher than attack roll
----------------
HEALING
----------------
1 player can use 1 mend maximum through entire match
1 mend restores 1 HP with no crits.
Mends cannot fail or block unless enemy specifically attempts to stop it.
Healer classes are exempt from these rules. See next page.
---------------
HEALER CLASSES
-----------------
Priest
Shaman
Druid
Paladin
-----------------
Healer classes can heal as many times as they wish.
If healer class exceeds 2 heals,
50% attack penalty is applied and take 0.5 more damage.
Healer class can crit, for up to 2 HP. Crit occurs if roll is above 50.
----------------------
EASY-READ-FORMULAS
-------------------------------
Attack;
Normal hit = 1 dmg
--
Special hit = dmg x 2
(Penalty) = +0.5 dmg on hit - 20 pts on next roll.
--
AoE = 1 dmg upto 4 players
(Penalty) = +0.5 dmg on hit - 20 pts on next roll.
-------------------------------
Crits on enemy;
Cloth; +2 dmg
Leather; +1.5 dmg
Mail; +1 dmg
Plate; +0.5 dmg
-------------------------------
Healing (Non Healer Classes);
1 Heal (Mend) ONLY. No Crits.
--
Bandage- +1 HP
----
Healing (Healer Classes);
Unlimited Heals. Crits.
--
Heal - +1HP
Crit heal - +2 HP
--
>2 heals =-50% battle efficiency
>2 heals =+0.5 dmg to healer on hit
--
Crit = roll > 50.
------------------------------------
DIRECT COPY OF GHI BOOK
Take my word for it, the book is much tidier..
GHI Import Code!
PLAYERS
--------------
Roll 1-100
--------------
HEALTH
--------------
10 HP
--------------
CRITS
--------------
(More than 50 points apart)
Cloth - 2 points
Leather - 1.5 Point
Mail - 1 Points
Plate - 0.5
-------------
(This helps represent the realism of an armor effect, while trying to keep things balanced so all players can enjoy the fight equally.)
-------------
ATTACKS
----------------
Standard Attack - 1 Point
Standard Attack - 2 Points (CLOTH-ONLY CLASSES)
Special Attack - 2 Points
Special Attack - 3 Points (CLOTH-ONLY CLASSES)
AoE - 1 Point up to 4 targets
-----
Standard Attack is normal
Special Attack causes break of defense, increasing damage by 0.5 if hit and reduces roll points by 20 for next defensive roll.
AoE sacrifices the same as special.
----------------
DEFENSE
----------------
Defense occurs if defense roll is higher than attack roll
----------------
HEALING
----------------
1 player can use 1 mend maximum through entire match
1 mend restores 1 HP with no crits.
Mends cannot fail or block unless enemy specifically attempts to stop it.
Healer classes are exempt from these rules. See next page.
---------------
HEALER CLASSES
-----------------
Priest
Shaman
Druid
Paladin
-----------------
Healer classes can heal as many times as they wish.
If healer class exceeds 2 heals,
50% attack penalty is applied and take 0.5 more damage.
Healer class can crit, for up to 2 HP. Crit occurs if roll is above 50.
----------------------
EASY-READ-FORMULAS
-------------------------------
Attack;
Normal hit = 1 dmg
--
Special hit = dmg x 2
(Penalty) = +0.5 dmg on hit - 20 pts on next roll.
--
AoE = 1 dmg upto 4 players
(Penalty) = +0.5 dmg on hit - 20 pts on next roll.
-------------------------------
Crits on enemy;
Cloth; +2 dmg
Leather; +1.5 dmg
Mail; +1 dmg
Plate; +0.5 dmg
-------------------------------
Healing (Non Healer Classes);
1 Heal (Mend) ONLY. No Crits.
--
Bandage- +1 HP
----
Healing (Healer Classes);
Unlimited Heals. Crits.
--
Heal - +1HP
Crit heal - +2 HP
--
>2 heals =-50% battle efficiency
>2 heals =+0.5 dmg to healer on hit
--
Crit = roll > 50.
------------------------------------
DIRECT COPY OF GHI BOOK
Take my word for it, the book is much tidier..
GHI Import Code!
Spoiler: